Maestro, why do you want to reduce choice? That is counterproductive to encouraging more players (even just paying ones) to play.
You seem to have a 'more-is-less' attitude to the game. You're arguing for fewer choices, fewer options. What attracts people to this game is the range of different ways to play. If you can spend 24/7 at your computer, you can play 10-country empires on all 5 worlds, and some of them are very fast. But if you have limited time, at the moment you can still play on one of the slower worlds and keep up with the way your empire develops.
If you limit this game to the people who have time to play on all 5 worlds, there won't be that many left. Given that the game is already limited in who it attracts (those who appreciate a long-term, numbers-based strategy game, as opposed to flashy graphics and immediate gratification), there won't be many players left if you limit choi
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Maestro2000 (Little Upsilon)
All worlds
The gamemaster has made a strategic shift in the game to bringing the galaxy closer together. To making the five worlds more like continents. Space trading, added direct trading and the newly added/announced military units.
I am only adding what the next step in this evolution should be.
Opps, wife is home, continue this later
Cheers,
Maestro
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SuperSoldierRCP (Fearless Blue)
All worlds
1. Remove population selling from the game.
2. Increase country revolution risk for gross mismanagement
3. Make all c3's 30-40 million in population. (Phase out the little countries)
4. Maintain the war level system on all worlds. (Players at level 3 or higher are fair game
5. Increase the spin on all worlds to 6
---------Responses-----------
1. No because then the war game totally dies
2. I agree. Welfare going below a certain point, Going into negative cash after their loan limit, Any index below 50. These should make riots/rebellions happen.
3. NO maybe 15M would be nice(since it is the breaking point)
4. Thats stupid it should be 1-7 all worlds
5. NO
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Crafty (Kebir Blue)
All worlds
Yes Jo, that is what is unique about this game, the lack of instant gratification. Lord I hope it doesn't go that way. Maestro, look at what you are saying, it does seem to be all about you and your style of play.
Respect and two hugs!!
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Maestro2000 (Little Upsilon)
All worlds
I don't war so it's not about my style of play. I'm a napkin folding econ player.
The change to a 30-40 million population country doesn't do anything for me. I'm almost at capacity now and I never war, not even with a C3 since the War Level update. I only buy supersized countries rich in state corporations from time to time from retiring players. But this change would speed the game up. Players would build empires quicker and would have much more economic muscle to support their war machine. More muscle to support a professional army.
I'm a population buyer, never sold. So this hurts me but it makes the game more real.
Revolution risk is to make the game more real. If population selling went away this risk would almost completely go away as well.
Jo, It's not about reducing choices. It's about leveling the playing field for the Simcountry Galaxy game.
Super, The war game does