Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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What the smeg has happened to this game? (Golden Rainbow)

Topics: General: What the smeg has happened to this game? (Golden Rainbow)

Stuart T (Golden Rainbow)

Friday, October 14, 2011 - 11:34 am Click here to edit this post
When i used to play ages ago, you advertised that you had corps for sale and CEOs snapped them up. I advertised a couple of days ago that i had corps for sale in Caldera on GR...not one has been purchased.

Ive also noticed a distinct lack of activity on the forums. Wheres all the smack talk and role playing that used to go on???

It seems that people are now content to sit in their 2-3 country empires and not war. I mean, most of the old feds are gone such as UC, LDI and SNA with VS a shadow of its former self and no one has filled that power vacum as far as i can tell. Its now just a load of smaller more economicly minded feds. Come on folks...half the fun of this game is sitting in a major fed and smack talking the opposition on the forums!

When was the last major inter world war? I bet youre going back a good couple of years...

So, whats happened?

Crafty (Kebir Blue)

Friday, October 14, 2011 - 01:36 pm Click here to edit this post
War levels happened Stuart.

And excessive multi-ing. And people getting banned from forums for...well...contraversial comments. And a large influx of new free members, not saying that's a bad thing, but they have no sense of what the game was like and they are un-touchable/teachable. And I'll shut up before I'm banned again.

Stuart T (Golden Rainbow)

Friday, October 14, 2011 - 02:00 pm Click here to edit this post
Well, I was going to become a premium member on monday, but im really having second thoughts now.

Tom, if youre reading this - you need to get rid of war levels. It has made the game one of simple economics instead of one of war. The game is not what it used to be and that must be evident by the number of free players you have. Cant you do something to encourage warring?

At the moment, im a free member and went to invade my 2nd C3 today - I couldnt as i can only have two countries in my empire without becoming a premium member. Both of my countries are virtually as safe as houses too. Surely theres a better way to get people to become premium members? How about instead of all these limits, you gave premium members something like free and permanent cash or pop boosters?

While im at it, we need more CEOs, or at least more active ones. How about allowing whole enterprises to be owned by countries with limitations of % of corps and/or stock that can be owned in a single country and/or empire?

How about giving an incentive for PvP warfare? Not too sure what you could do to do that, but im sure theres something....

Hell...make C3s profitable to raid again too and allow any empires 2nd country to be attacked, premium or otherwise. If you have only one country, you recieve a score drop. Each country after the third gives a score boost.

And more than anything, the forums need to become active again. Hold comps that get people doing something in game such as attacking a major C3 country with maxed out defences etc which you edit in. Reward the person that claims victory a load of GC or something. At least that would attract more players to the forums. You could have several of those countries on one world even.....

As it stands, i dont believe the game is worth paying for - there are just too many limitations and the game is more about econ than anything else. The fun of the game used to be the war side of it. Thats now virtually all gone as free players sit safely in their econ countries and dont interact with others.

If anyone thinks im being over the top here, i invite you all to take a look at any world forum section, scroll all the way to the bottom then read up. Read 20-30 posts. Then scroll to the top and read 20-30 posts. You will see the differences straight away....

Sunny (Kebir Blue)

Friday, October 14, 2011 - 02:44 pm Click here to edit this post
£10 says nothing will change.

The past was great, the present is dull, the future will be *enter own comment here*

:(

RagingPencil (White Giant)

Friday, October 14, 2011 - 02:54 pm Click here to edit this post
After being away from this game for 7 years I returned with disappointment too (still enjoying the game mind you and i'll continue to play and pay)

PVP warfare is important. It used to be a lot of fun when it came to deplomacy and warring federations.

I've now started to explore space and the game has become all about making an extra buck and less about world domination etc. Less fun and player interaction, but it suits me at the present as i've been busy with work

What about keeping secure country mode for those that want/need it, but having a greater incentive to remove it?

Kitsuné

Friday, October 14, 2011 - 08:53 pm Click here to edit this post
SimCountry needs a reboot.

SuperSoldierRCP (Little Upsilon)

Friday, October 14, 2011 - 09:28 pm Click here to edit this post
i started 2years back b4 war levels and space and it was Great cant say the same now

EC (White Giant)

Friday, October 14, 2011 - 11:27 pm Click here to edit this post
A lot of us have voiced our opinions on the war levels Stuart, but the game has gone the way of the ecomites.

Now, they can all hide behind war levels, run their traps, and nothing can be done to them.

By the way, I do enjoy the history and nostalgia you have brought to the forum in the last week or so. Hope to see you stick around for a while.

Slade

Saturday, October 15, 2011 - 02:14 am Click here to edit this post
The last major war was on White Giant in August of 2010.

Maestro2000 (Golden Rainbow)

Saturday, October 15, 2011 - 04:11 am Click here to edit this post
...and that war gave birth to War Levels

Kitsuné (Little Upsilon)

Saturday, October 15, 2011 - 05:07 am Click here to edit this post
SC was ruined by an excessive focus on "assets."

This focus was created almost entirely by W3C's (bad) design decisions.

The fix is more complicated than just "remove war levels" and involves a serious change in direction.

Tallisabeth Selis (White Giant)

Saturday, October 15, 2011 - 06:05 am Click here to edit this post
I have to agree. I myself use to play a long time ago, and I fondly remember the worry of invasion that made the game fun. Now I'm not in secure mode and nobody hasn't even made even a veiled threat against me.

David Walker (Little Upsilon)

Saturday, October 15, 2011 - 06:32 am Click here to edit this post
Players make a choice and they won't go to war if they don't want to.

Once I'm happy with my economic development, I'll be happy to engage in "agreed" wars.

Maestro2000 (Golden Rainbow)

Saturday, October 15, 2011 - 07:15 am Click here to edit this post
We have so many unnatural things in this game.

Why not put a war continent on each world? There all players will be fair game for war. All players on the continent are at war level 3+ and all players on the continent understand the risks/rewards of war. WP or secure mode is not an option on the war continent. Only the standard blackout period applies. The same player may have a mix of countries on or off the war continent.

It would cost a booster to move your country on/off the war continent. One coin to move your country to any available slot or 5 coins to move to a specific slot. The slots are held by c3's. Countries at war on the war continent can't move off the continent.

Countries off the war continent can only war with c3's. No player wars allowed off the continent and countries off the war continent can't provide air defense.

The war continent idea is something the gamemaster programmers can do.

Cheers,

Maestro

Matt Patton (Golden Rainbow)

Saturday, October 15, 2011 - 07:21 am Click here to edit this post
what do you do with all the existing players
do we use a big continent or a little continent like mine
I like the war level addition

Tabula Rasa (White Giant)

Saturday, October 15, 2011 - 07:48 am Click here to edit this post
I thought you could all have unlimited war on FB. What's wrong with setting up shop there and hashing it out? Why this need to force everyone to play the war game?

Tallisabeth Selis (White Giant)

Saturday, October 15, 2011 - 08:06 am Click here to edit this post
*sigh* maybe im just an old-fashion gamer here.

Maestro2000 (Golden Rainbow)

Saturday, October 15, 2011 - 08:22 am Click here to edit this post
Matt,

Players that want the war option move to the war continent. They must be at war level 3 to do this.

Tom Fitzpatrick (Little Upsilon)

Saturday, October 15, 2011 - 09:36 am Click here to edit this post
Want total war? go to Fearless Blue, if your not happy with war on Fearless Blue then recommend changes specifically for that world. If your upset that war isn't common on the peaceful planets, stop complaining those planets are not meant for PvP war. PvP war is largely reserved for Fearless Blue.

Crafty (Kebir Blue)

Saturday, October 15, 2011 - 11:43 am Click here to edit this post
See? Like I said, mouthy players who hide behind war levels. No respect for anyone in the game. The need for diplomacy, and hence the community has gone.

And I do wish people who have NO frigging idea of what the game can be like as it was in its hay-day, who have never even had a serious arguement, let alone a war, would shut the h up about how it should be for other players who do know.

Diplomacy = community = a good spirit, lively forums, banter, flaming matches, and even war for those that chose to go that far. There was many an econ player before who didnt suffer in the hands of war players because they made friends and allies. It is you isolated bean counters that have destroyed the game.

Sunny (Kebir Blue)

Saturday, October 15, 2011 - 03:15 pm Click here to edit this post
Sure, i'll go on FB. I'll set up shop with loads of defensive weapons and offensive. Then i'll buy some strat weapons and stack them up. I'll have a nice tidy profit of 30b per month.

Then, out of nowhere:-

The 'pros' will come with 10x the military assets and take it all from me like taking candy from a baby. Then laugh it off in chat or on the forum saying 'I'm the toughest on FB cause i just beat the hell out of so-n-so'.

I'm not tempted to go to FB as you'll just get the 'top' players outdoing you in every way possible.

If for example:-

The federation - The Protectorate or The Sovient Federation (on KB, sorry i don't know many others on any other worlds) all set up shop on FB at the same time and aided one another from the start, i think it would be a very interesting experiment (none of them are my own fed). You'd have a large amount of players, some experienced in war, some in eco etc etc all working together to achieve the top rank. Each of them knowing, they could get attacked instantaneously by multiple players in the same period of time.

You'd finally have, a war game, and well let's face it, you'd be excited, assertive, and above all, enjoying yourself. Not to mention FB would become the next Star in our solar system.

Kolenski (White Giant)

Saturday, October 15, 2011 - 05:44 pm Click here to edit this post
"Want total war? go to Fearless Blue, if your not happy with war on Fearless Blue then recommend changes specifically for that world."

Well said. What this tiny minority of "war players" who are so vocal in this forum really want is too be able to rape and pillage new players and econ players.

That's why they do not war with each other on FB.

Stuart T

Saturday, October 15, 2011 - 10:02 pm Click here to edit this post
@kolenski

Dude, im new. Well, sort of. I used to be here ages ago when simcountry.com was a game where it took more than just econ to make your game.

@Tomfitzpatrick

Same reply to you dude. However, as crafty said - this game was far more interesting when you had to engage in diplomacy and help your fed in defence or attacks on other feds.

As far as i can see, i may as well be playing Farmville if all im interested in is a money making game and to make friends. That isnt what this game is all about, historically at least. Diplomacy was an interesting part of the game, admitttidley, whenever i played diplomat - it was always with a few nukes up my sleeve and one of the strongest feds in the game at my command. But, the premise is still the same no matter how large your empire or fed is.

The player community was a lot more active. For instance, you would log on to the forums to see 20+ new threads that were all interesting reading. Since ive been back, i think ive seen a total of about 15 new threads with some n00b starting a load of duplicates and me starting 3-4. The community is, or at least was, an important part of this game. It made the game more fun. You made friends when you had to help defend each other, you made enemies on the forums and took it to war. Still, when i left, my enemies and i were civil - there was mutual respect. Now all I see are people who are bothered ith how much cash they have. War made the community, and the community is what is missing now. No community equals no fun in my opinion.

I mean, not very realistic either is it?

Bush: Oi Saddam, get rid of those WMDs or else..
Saddam: You cant hurt me lololol
Bush: Why?
Saddam: Im econ and in secured mode muwhahaha
Bush: Damn it. Youre a coward Saddam
Saddam: Muwhahaha, im gonna go check my farm now lolol

Seriously, being in a non secured country doesnt automaticaly mean war anyway. If one player or fed got too tough, especially with newbies - the community would sort them out and you would see load of decs going in. You would more often than not get your property back from the liberator for a nominal fee of 15gc.

Anyway, i doubt im going to last long here this time around. As i said, i may as well play Facebook games if there isnt any risk at all. Waking up and logging on to see if your empire was still there was one of the biggest thrills going. Its that kind of thing that made the game exciting - now its just a mre in depth and text based version of Farmville.

Sunny (Kebir Blue)

Sunday, October 16, 2011 - 01:11 am Click here to edit this post
+1

Tom Morgan (Kebir Blue)

Sunday, October 16, 2011 - 01:13 am Click here to edit this post
I agree with most posts on this forum. I might not have been around pre-War Levels, but by the sounds of it, it was a great and fun game. I myslef have been getting tired of this all-econ game, and have found some thrill out of c3 raiding, yet on KB, my home world, there is barely any action. Sure, there is some heated debate between some feds and players, but that won't result in anything.

HERES AN IDEA: Have a 'Beginner World' where all new players go to get set up- have war levels so new players aren't raided. Then, when players feel like they can do it, use the Space Program to move to another world where war is easier to come by...
How about it?

Nathanikus (Kebir Blue)

Sunday, October 16, 2011 - 01:58 am Click here to edit this post
I am a new player and I agree with T Morgan. I think the game sounded way better before war levels. What is the point of a multi-player game that requires no cooperation and involves no competition between players?

Maybe members of a federation could be exempt from some of the war level restrictions? That way new players could choose more whether or not to participate in the war game. This might not solve all the problems but it could be a start.

@Kolenski
I have had an unprotected slave country for months now just sitting there. I for one would not mind actually having to defend it.

Maestro2000 (Golden Rainbow)

Sunday, October 16, 2011 - 03:53 am Click here to edit this post
War Continents Idea....

Solve the problem

You want war...Then be at war level 3 and move to the war continent. There you will have the threat of war everyday (On each world)

You want Econ, then stay where you are. (Off the war continent)

The gamemaster can program this. They can do it.

Tabula Rasa (White Giant)

Sunday, October 16, 2011 - 04:18 am Click here to edit this post
I still don't see anything that keeps any of you war guys from forming alliances, trashing each other in the forums, and fighting it out with each other, if that's what you want. And you can do that on any of the worlds, without having to involve the econ players at all. All you have to do is quit hiding from each other. Ignore us, turn off secured mode, and go your hyperaggressive ways. Quit whining ahd have fun.

Afghan Stan (Little Upsilon)

Sunday, October 16, 2011 - 05:06 am Click here to edit this post
War continent idea is sound. This way a (new) player with several econ countries, can take the year it seems to take to build military, and then get 'his/her feet wet' by dropping a country on the war continent & seeing what war is all about, without losing everything.

Then if war is 'fun' and not a 'rape' by the top players conspiring together, shuttling a crew to a country/empire to FB and playing war seriously.

My opinion.

ZentrinoRisen (Little Upsilon)

Sunday, October 16, 2011 - 05:46 am Click here to edit this post
The war continent idea would at least show if there is an appetite for war left in the game....

RagingPencil (White Giant)

Sunday, October 16, 2011 - 06:52 am Click here to edit this post
I disagree with the comments about "If you want to war, go to FB"

many years ago, econ players would be vital to federations and in turn would be protected by the group. Supplying own fed with weapons and could turn high profits due to demand and reasonable product prices.

You don't need to be a war player to enjoy and benefit from the wargame. It was a hugely fun system.

As crafty said

Quote:

Diplomacy = community = a good spirit, lively forums, banter, flaming matches, and even war for those that chose to go that far.




Even small flow on features like recruiting spies in enemy feds and getting juicy war plans was a lot of fun.

Homerdome (Fearless Blue)

Sunday, October 16, 2011 - 07:19 am Click here to edit this post
war continent Idea.. misses the whole point. I posted and started threads on this topic many times that got no where, exepet for exemptions on FB. You see, for those that started after war levels, you dont see what it was like. It was so much better. As I have stated before, wars rarley happened, except for some noob against noob. Those players didnt last in the game anyway. Large wars with vet against vet happened as much as they do now, hardly ever. The thing that was awsome was the fact that the threat of war existed and anyone was at risk. Through diplomacy and federations and coalitions war was avoided. Large very active feds where the norm. Not so much today, whats the point other then to learn a few econ tips? Large feds kept newer players safe, newer players learned from vets and stuck around alot longer to become vets themselves. Most federations had rules that stipulated not to instigate war. Rules where in place for behaviour.. ect.. Now, you can have somone smack talk you and all you can do is ignore them as they sit at war lvl 2. No one would smack talk a vet back then, they would actualy show respect, mainly because they knew they would get there ass kicked. Other things where intriguing as well, like, spying on other feds, rumors of fed attacks, large federations merging or spliting in two, this simply does not happen now, because the main reason you joined a fed was for protection. You kept a close eye on your fed to see if there was anything stiring up.. ect.. Maestro, you of all people sould say anything on this war topic. You are stright out an econ player. You make more money then most can only dream about. If the rules where suddenly fliped, and wl's did not exist, you would have no problem dropping a few coins to keep yourself in war protection indefinitly.

Tom Morgan (Kebir Blue)

Sunday, October 16, 2011 - 07:42 am Click here to edit this post
Ok GMs, its quite obvious that the War Levels Idea didn't work. Sure- it was good to try something different, now change the game back so the game can go back to its roots.

Stuart T

Sunday, October 16, 2011 - 12:01 pm Click here to edit this post
The war continent idea sucks. Sorry...

Tabula Rasa, why not go and play civilization then? You may as well seeing as you want to play a single player game.

I think its clear that the majority of players want the war game to return, at least to a degree. So.....

Keep war levels, but x100 instead. You can fight anyone who is +/-25 places away from you. This stops vets going after newbies and will help to allay some fears. It would also encourage team work as if you are too high or low a rank to deal withsomeone, you would have to get a fed mate to help.

There you go... war returned and feds are back in one paragraph!

Sunny (Kebir Blue)

Sunday, October 16, 2011 - 01:45 pm Click here to edit this post
War Cont Idea:-

This game is trying to be as realistic as possible. So, in this day and age when a war is declared, do the two opposing countries say 'lets go to Honolulu and all attack one another on there instead of on our own continent'?

Stupidest idea mentioned yet, no offense Maestro.

War levels need to be removed all together. Fact. No one likes them. Not sure what we have to keep saying until the Gms understand this....

Raging - 'many years ago, econ players would be vital to federations and in turn would be protected by the group. Supplying own fed with weapons and could turn high profits due to demand and reasonable product prices. ' I remember this, i was part of the eco players in a fed (was not fully cut out to be on the front line in case of war). I'll tell you something now, if someone needed weapons / cash for any reason / were being threatend / sneak attacked, click of the fingers and people would be ready to help out. That's what i called a real Federation.

Stuart, i still disagree with your comment. Remove war levels all together. It's no fun. As you stated before, it was more exhilarating when you woke up in the morning wondering if you have any countries left.

On a side note, i miss the fact that players in a fed cannot attack a country simultaneously. E.g. Fed members could help out new players by attacking a country and clearing the vast majority of it. The new player would only then have to attack here and there and take over the c3. This helped them as they expanded their empire, got new assets and were given a ACTUAL demonstration as to how they should go about attacking other countries. Of course the main attacker would get a little cut of the profits ;)

Anyway, i'm gonna go have a look at the next c3 (sigh) i might take over. WOOOOO HOOOOO............... (insert sad face here)

Jojo T. Hun (Fearless Blue)

Sunday, October 16, 2011 - 02:00 pm Click here to edit this post
War levels did not kill the war game. It was already dying, and war levels was one thing the gms came up with to try to fix it.

Lots of things helped kill the war game the way it was played a few years ago. The worst, in my opinion, was that harassment became a common war technique. Players with no prospect of winning a conventional war would harass their antagonists by constantly declaring war from small worthless countries. It saps the fun out of the game very quickly.

EC (White Giant)

Sunday, October 16, 2011 - 02:50 pm Click here to edit this post
The war continent idea is absolutely idiotic....always has been...always will be. Maestro, you have never even so much as fought against a C3. You have absolutely NO knowledge of what you are speaking about. Give it a rest.

War levels, the way they are set up currently, have indeed killed the war game. In the past, if you didn't want to go to war, you didn't have to. It was called war protection. Not even pesky C3 fighting can get through war protection...it was simple and straight forward.....don't want to fight, or set up a realistic country defense or join a federation capable of defending you???...enable war protection...done...end of story. Even a decent econ player can afford war protection, especially considering the diminished cost of gold coins.

War has been replaced by the "awe-inspiring" space program. I find it funny that half of the benefits of the space program are supposedly going to benefit the war game. Here is the deal...if war levels are in place the way that they are now, it doesn't matter what you can do with the space program. It all starts with being able to declare war on another president. Currently, you need the stars to be aligned perfectly and basically written permission from the opponents momma before you can declare war on someone. Who cares if you can move entire mega war slaves from one planet to another, which I have done multiple times. YOU CAN'T USE THEM. Don't get me wrong, the space option is a great idea, but to get the full benefit of moving weapons around through space, would require being able to put them to use. It's kinda of like an econ only player wanting restrictions on the war game, but taking full advantage of the war game by selling massive amounts of high quality weapons to the war players for loads of cash. WHY LIMIT A HUGE PART OF SIMCOUNTRY???

We as war players, haven't ever asked econ players to be pushed to an econ only world, or (laugh) to an econ only continent, but maybe that would make more sense? If you don't want to war, stay on the econ planet. I hope the GM's seriously consider this option. It makes more sense than restricting war players to one world...kind of as a punishment it seems. The game has no balance anymore. No need for federations anymore. No need to set up proper country defenses anymore. No need to learn the strategies involved with war.

GM's, to make this game great again, please consider other alternatives. SimCountry used to be the best online game out there. Taking half of the game away does nothing to help.

Maestro2000 (Golden Rainbow)

Sunday, October 16, 2011 - 03:41 pm Click here to edit this post
"Players with no prospect of winning a conventional war would harass their antagonists by constantly declaring war from small worthless countries. It saps the fun out of the game very quickly." Jojo T Hun

This was one of the major reasons for war levels.

And a reason why war levels are a permanent feature of the game.

EC (White Giant)

Sunday, October 16, 2011 - 03:54 pm Click here to edit this post
Can't declare war on someone in war protection.

Get back to your economics Maestro.

Maestro2000 (White Giant)

Sunday, October 16, 2011 - 03:58 pm Click here to edit this post
"The war continent idea would at least show if there is an appetite for war left in the game.... " ZentrinoRisen

Most players don't want war but the few that want it seem to be the ones posting here on the board.

So the war continent on each world idea would allow you few to relocate to an isolated place. A contained environment where you could live and fear each other. I would even suggest giving your countries some economic bonuses to live there.

Stuart T

Sunday, October 16, 2011 - 04:12 pm Click here to edit this post
Maestro, how do you know most players dont want war? Have you conducted a major in game market research campaign?

No, now go play Farmville and let the big boys talk...

EC (White Giant)

Sunday, October 16, 2011 - 04:30 pm Click here to edit this post
Face it Maestro....it saves you money...that's why you want war levels. Now you have no need to pay for war protection. For you, it's all about the bottom dollar.

You need to be evicted to your own "econo-bliss" planet where the only thing you have to fear is the rising cost of factory maintenance units.

You've never been part of a big federation, where teamwork and strategy was part of the game...where federation-wide defense was critical...where you had to have your fedmates back as well as them have yours. You have no idea what THAT part of the game is about. Your ideas are solely based on your bottom line...will this make me more money??...stop blabbing about what you know nothing about.

You quote other players to twist things for your benefit. Here is a quote from EC...."stick to games you are more suited for like Monopoly or Payday...that's all your one sided style of play is good for....now shut your whiny trap you idiot"

Homerdome

Sunday, October 16, 2011 - 05:03 pm Click here to edit this post
EC, I think you pretty much nailed it on the head.

Crafty (Fearless Blue)

Sunday, October 16, 2011 - 05:29 pm Click here to edit this post
It is true that the pre war-level situation of long term harassment from C3 countries while keeping all your assets secured, was becoming so abused that it was a problem that needed to be fixed. In fact, if you look at the very first war level proposals by players they seemed to have a good solution. The GM decided to modify the original ideas and our current situation came about.

Anti war players posting here are missing the point. Its not about being aggressive and beating up on the little guy, (asshat vets get put in their place just as easily as noobs), its about the interaction between players. Thats what the game has lost, simple as that.

ZentrinoRisen (Fearless Blue)

Sunday, October 16, 2011 - 05:35 pm Click here to edit this post
W3C needs to do something to find out what their player base wants and how they want to play the game. There is obviously a big divide between the econ only and the war mongers.

Maestro says "most people don't want war" but has no way to prove that. He is an econ only player and doesn't ever war himself.

Sunny says "no one likes war levels." We know this isn't true just from reading this thread. It seems obvious that most war players don't like war levels.

I believe several years ago before WL's, large war-mongering vets had a huge advantage and used it. That was driving away a significant segment of the game so the GM's made WL's. It seems this pendulum has swung far to the other direction and these massive restrictions are pushing away another segment.

The task is to determine how much of the player base wants more war options and how much never wants to deal with war. I believe, as a starting point, the war continent idea would tell W3C this. If it is active and crowded, then we know that war needs more playability. if it is empty and boring, then we know war may just be dead in this econ-only sim game.

That all said, I used to be an econ only player and I would like to see more war play to some extent. Not to wait for everyone to sit back and race to become a Quadrillionaire.

EC (White Giant)

Sunday, October 16, 2011 - 05:52 pm Click here to edit this post
It's very simple....use war protection and you will never fight a war.

War continents????.....seriously??? You are still putting a quarantine on the players who like war. How about an econ only continent on each planet? That makes just as much sense. No war on that continent. I'm sure the econ players won't like that, but it's the same idea.

You are taking away half of the strategy of war when you cluster everybody together like that...it won't work. Half the battle is setting up forward operating bases or determining whether or not to use navy...I could go on. A "war" continent would basically mean lining up LRD's and smashing into each other. Seriously??....that takes away nearly every strategy of war.

However, putting all the ecomites on a continent has no effect on them. Doesn't matter if you sell FMU's to your neightor or to someone on the other side of the world....same profit.

So, an econ "quarantine" makes more sense.

ZentrinoRisen (Little Upsilon)

Sunday, October 16, 2011 - 06:00 pm Click here to edit this post
I would agree that an econ-only continent would serve the same purpose as a war continent. I only believe this is suggestion for the GM's to see the appetite for war. They could try and see how either or both work.

Maestro2000 (Little Upsilon)

Sunday, October 16, 2011 - 07:59 pm Click here to edit this post
EC,

You know very well that I was part of federation early in my career. Twist something else but not that fact.

Maestro

Tabula Rasa (White Giant)

Sunday, October 16, 2011 - 08:05 pm Click here to edit this post
I love all this "go back to Farmville" talk, coming from a bunch of people who think extortion is the only fun part of the game. The "problem" here seems to be that the big-mouthed bullies are too cowardly to fight each other. They need other people to pick on, people who most probably packed up and left after they were mugged the first time. W3C would learn more by asking ex-players what they didn't like about SC.

Maestro2000 (Little Upsilon)

Sunday, October 16, 2011 - 08:11 pm Click here to edit this post
and EC

It was you that convinced a few elite war players to attack your old federation on WG world. I remember, I was around when your group butchered that paper tiger. The largest federation on WG.

Your group leader walked away feeling guilty. In fact he was one of the champions of the war levels movement at it's inception.

So you can thank yourself for war levels.

The game needs it and it's here to stay. Thank you EC.

Stuart T

Sunday, October 16, 2011 - 09:24 pm Click here to edit this post
Tabula Rasa, whats the point in you playing the game as pure econ? Seriously?

Since i left here about 3 years ago now, not only has the community died because of lack of war but so many great players have left too. Great feds have died.

In its current conception, simcountry.com is dying a slow but fateful death. There is no community because there is no need. You may as well go play Civilization offline and be econ there. Whats the point in playing an online game if you arent going to interact?

War would get people interacting again. It would bring fresh life to the game and lets face it - it badly needs it. The difference on the game would be dramatic. The forums would become active again virtually overnight, feds would become useful again as players group together to repel potential attackers and plot to destroy their enemies. Diplomacy, one of the best parts of the game as it was would return with a vengence and most importantly, it would all be fun again.

If you wanted to stay peaceful, simple. Buy war protection at 15gc per month per country. If you cant afford that, you arent a very good econ player.

This game needs life, or it will cease to exist. Which would you prefer, a game that closes down like so many other online games or a game that is fun and with an active community that helps to rebuild what it once was?

Seriously, think hard because this game will not survive with how its currently being run...

EC (White Giant)

Sunday, October 16, 2011 - 09:39 pm Click here to edit this post
Maestro, I think I found you the perfect neighbor on the new econ continent....Tabula Rasa. You guys can swap trade strategy secrets and all that other cool econ stuff you guys swear by. Maybe you can all wear special decoder rings....that'd be sweet! I also think Farmville might be too violent for you guys, as they do use pitchforks down on the farm...better make it Tetris instead.

Maestro, you know nothing about the war you are referring to....you weren't part of it. As I remember it, you were only a cheerleader during the event.

Go to your econ continent and hush now.

Maestro2000 (Golden Rainbow)

Sunday, October 16, 2011 - 09:53 pm Click here to edit this post
EC

Your memory is rather select.

Cheers,

Maestro

SuperSoldierRCP (Little Upsilon)

Sunday, October 16, 2011 - 10:05 pm Click here to edit this post
What needs to happen is FB go back to its old glory.

FB should be 1-7war.
I know the GM is going well news shouldn't be easy targets. Well don't start someone there. FB should be a paying member only world. Before you join you get a warning saying players receive 30days free protection after which point WP is needed. But its an all or non buy so there's no WP your most important nations.

Maestro2000 (Golden Rainbow)

Sunday, October 16, 2011 - 10:20 pm Click here to edit this post
Is there a single person on this thread that lacks the game skill set to get to war level 3?

I think not.

Kolenski (Golden Rainbow)

Sunday, October 16, 2011 - 10:45 pm Click here to edit this post
"The "problem" here seems to be that the big-mouthed bullies are too cowardly to fight each other."

Tabula Rasa isn't the only one that thinks that. "War Players" don't want a real war, they want only a wipeout and asset grab.

Again, why do you not war with each other? Because you have no interest in a real (competitive) war.

Why are you insisting that players who have no interest in war participate in it? Because you are afraid to war with the other players who understand the war part of the game, you only want to war with the players you can gang up on and wipeout without (much of) a fight. That is your history, correct?

EC (White Giant)

Sunday, October 16, 2011 - 11:03 pm Click here to edit this post
who are you again kolenski????

Apparently nobody remembers the days of LDI, Nueva Vida, Everybody Killers, S.N.A., DTA and MANY other feds.

There was a balance back then.

Now we seem to be hell bent on killing off 1/2 of the SimCountry heritage.

If you are all trying to learn about the history of federations and warfare by listening to Maestro, you are missing the truth. He knows nothing of it.

I vote for an econ continent on each planet. If you don't want to fight, build there. Stop killing this game.

Maestro2000 (Golden Rainbow)

Sunday, October 16, 2011 - 11:54 pm Click here to edit this post
EC,

Select memory again.

I see you didn't mention the paper tiger federation you were a member of and later turned on with your then new friends. You knew your old federation was a paper tiger. We spoke before the war and you told me such. You failed to tell your new fedmates the true strengh of your old federation...and/or seriously misled them.

Cheers,

Maestro

PS: Thanks for the War Level addition to the game

EC (White Giant)

Monday, October 17, 2011 - 12:26 am Click here to edit this post
Maestro...you are missing the whole point. Imagine if 90% of your beloved econ was taken from you. How would you react? Probably quit, like so many have from the war game being destroyed. Remember Serpent? Remember EO? Remember Budman? I could go on. They are all gone. Great players gone because the game has been restricted to the point it's no longer worth playing.

You were not affected by the change, other than the fact that you get free war protection. Stop being the selfish banker you are and think about that. Imagine 90% of your playing style gone. Bet you wouldn't stick around either.

If you actually believe that I discussed that war with YOU, before it began, you are more of an idiot than I give you credit for.

Now, fast as you can, dig up some more dirt on me. I've had more dug up by better than you. I am by no means an angel. That's part of war....you know....actually fighting someone. Something you've never done, and have no business preaching about.

Now....I'm done with this and you.

Maestro2000 (Golden Rainbow)

Monday, October 17, 2011 - 12:35 am Click here to edit this post
EC,

The point is you gave birth to war levels and now you don't want to take the credit for it.

Be like our old mutual friend Oklahoma Cowboy. Try telling the truth.

Cheers,

Maestro

PS: Thanks for war levels

Tom Morgan (Kebir Blue)

Monday, October 17, 2011 - 12:50 am Click here to edit this post
Woah this is getting heated.
Can I point out to you econs the possible benefits of war?
Firstly, in an age where enterprises are less profitable than ever, there could be alot of money made out of defensive and offensive corps if demand was to increase. The only problem with building them now is that there is only a tiny demand for them. If war levels were to be released, it would be highly likely that demand would at least double what it is now. This would open up a whole new set of corps for you guys to build and profit from.
Secondly, say that the war levels are dropped and there is a surge of new players, wouldn't that mean increased demand for your products? Higher prices, more room to build corps?
The more players, the more money which enters the SC system, and the more you guys could capitalise.
I agree with EC that the war game would have made the game a much more interactive environment than the one today. Nowerdays, it seems Federations are only symbolic- there is no purpose for them.

IF THE GMS ARE READING THIS, REPEAL THE WAR LEVELS. I WILL PUT A VOTE UP ON THE VOTING PAGE SOON!

Cheers,
you anti-war level friend, T

Tom Morgan (Kebir Blue)

Monday, October 17, 2011 - 12:53 am Click here to edit this post
Oh and Maestro, we can all see you are only defending the war levels so you can remain immune to war without reaching into your pockets for WP. Honestly, you remind me of America's corporate world. Always putting yourself and your profits before whats best for the greater society.

Stuart T (Golden Rainbow)

Monday, October 17, 2011 - 01:04 am Click here to edit this post
Who wouldnt want SC to have more options?

Heres my feds public web page from 2008....bet theres no need for these now, is there?

http://www.freewebs.com/cishome/index.htm

We also had our own forums, chat rooms, facebook pages. Seriously, it opens up a whole new game does war...

SuperSoldierRCP (Fearless Blue)

Monday, October 17, 2011 - 01:40 am Click here to edit this post
The best choice for war levels is this

Level 0 are immune to war so be it. But if they do they need to do other things. Like add a disaster relief tab. They must assist with X amount of disasters and send X amount of relief. They should pay a much higher amount to the Sec con.

Levels 1-7 those should be the new war limits. The only difference is the time in which the war is active. If two lvl 7 face off. 12hours should be the delay before the war starts. Add 6hours per level 7 dec's a level 1 they get a 48hours build up(36added on the basic 12). 2 days is plenty of time to start and finish negotiations.

I like the new war levels for cash warring. But PvP its just not right. I see so many news panic or make BS threats when they know they protected. Look @ half this thread. Feds cant even help each other out now if they to far apart in war levels.

Feds should fight any one any level if they're fedmate is attacked.

I used to be a napkin folding econ player i still am on some worlds. What you non PvP players dont know is the excitement of the game. The rush that comes from it. Ive fought people my own level, below my level, and people who would BEAT ME TO A DUST! Its not the warring that we players enjoy but the unknown. Will i win, How many people am i fighting, is my econ big enough, Will i be the winner? 50% the fun is the buildup, 25% is the warring itself, the remaining the 25% is the feeling of victory, even a loss makes me wanna start over again but this time ill work harder then i did last time.

-----In short-----

The main reason so many people are upset with the levels is that to much econ is happening. To many weapons float around, to many war changes, and to much free talking. I have more ammo then i know what to do with will i ever use over 10,000 nuclear weapons? Why do we need to protect FB its the war world why should people with 11nations sit there free of charge? The biggest issue is people can boycott, use there Sec con powers, hostile bid, or preform underhanded tactics and you have no way to counter it? Is it fair that people can bid on all your shit, ban you, boycott you and you cant fight back?

Homerdome (Fearless Blue)

Monday, October 17, 2011 - 01:51 am Click here to edit this post
Sounds alot like what we where about in my fed. We had a whole charter listed, preaching peace and being peaceful, even though we where armed to the teeth. We where well prepared for war incase we had to. There was 3 or 4 posts a day when it was quiet, and as many as 20. Now, we are lucky if there is 1 a month. Whats there to talk about? "Hey joe.. price of fmu's went up again".. "yep". woopie. But, you see, not only has wl's effected the war game it has in fact effected the econ side as well. Not only has the large active feds died, but the place where trading and selling that went with the large feds has died as well. The threat of war was there to keep things interesting, interesting enough to check into your local fed page once a day to see whats up.. oh look "Joe" has some nukes for sale.. and "Frank" has some new econ stratagie.. See, war is an important part of the game no matter how you look at it. You see it in your feds, you see it in your millitary corps, and look at how interesting this thread has become, just talking about it realy got things riled up here didn't it? And that how it "Used" to be. Now that war has had its hands tied with war lvls, the most interesting thing you see in the forms is someone starting a joke thread(ya i posted in that a few times) or someone asking a question, or someone that has played the game for a long time announcing there departure form SC.

Crafty (Fearless Blue)

Monday, October 17, 2011 - 10:25 am Click here to edit this post
Just to point out to those that speak without knowing...

War veterans, the 'big bullies' of your vision of doom, rarely attack new players. First off, to war anyone is expensive, so your country would need to be well developed before attracting attention, with at least 40M population so a few could be sold, with a few trillion of weapons to gain and maybe a bunch of cash. OK? So this description does not fit a vunerable noob. Maintaining a defence at that level is expensive and so should war protection be. (your best defence in my opinion is good diplomacy).

Of course there are a couple of exceptions to this.

1) If you are a complete asshat and run your mouth and antagonise vets, you are going to get slapped, very rare you would lose all though, your teacher (lol) would return your stuff to you, lesson learned, and you often become friends or you build over time to get your revenge, depending how you like to play.

2) One or two vets have been known to be bullies, just like real life, school, workplace etc. Listen...these people quickly lose all respect in the community and will find themselves on the end of a pointy stick. Every vet can be slapped down too, thats why the game used to be so good guys, it wasnt a case of newbies being beaten up every day.

War levels are good for complete beginners, making you feel safe while you learn and build. But to be able to continue to hide behind them while you count your beans and have no positive interaction with the community...well, thats not so good is it?

And another point here, Feds are virtually useless now because all members need to be at the same WL to be able to fight together! Whats with that? The only help you can give new fed members is fed-air if they are close enough, or verbal advise. You cant even show them how to take a C3 like someone else mentioned in a previous post.

Meh, I'm done keep preaching, but I think you all must realise there is a need for some modification of the war levels, not total abolition, ok, GM has stated firmly WLs are here to stay, but a few re-visits of how it works would be a great idea to rekindle the community here again.

Homerdome

Tuesday, October 18, 2011 - 04:07 am Click here to edit this post
I'm not wasting my time on this subject any more. The GM has made his mind up long ago and not listening to the people that liked big active federations and apparently not reading all of this thread. Look andy, there are some prtty good stuff here. I have started threads on this subject and posted to similar ones as this. They all end up the same. Not going to change, never ever, to much time and effort was spent on WL's. Gusse we will need to deal with it. To bad though, I sure did like the good ol days, as many did.

Jiang Hu Warrior

Wednesday, October 19, 2011 - 12:56 am Click here to edit this post
oh the good ole days of simcountry REMEMBER THAT ONE haha,pass the douche and some weed while we rise fighting them whoever haha, rising to the glory,simcountry does not need modification of the war levels what it needs is more players so peeps like stuart T can nuke paint em a glory candy ass whooping, oh my I'vedone preaching, whatever happened to king hezzy..............LOL
wonders why?ha ha

Crafty (Little Upsilon)

Wednesday, October 19, 2011 - 01:48 pm Click here to edit this post
Says he with one of the largest militarys in the game...

Appreciated_Customer (Fearless Blue)

Sunday, October 23, 2011 - 11:40 pm Click here to edit this post
CC, I thought we started around the same time. Maybe you're misinformed or the forums were cleaned up a bit.

A while ago, when I first came to the game, many newbies got pounced oo. Many were baited, many were not. Regardless of the reason though, it happened.

Those who 'conformed' or stayed quiet were for the most part left alone. If you even posted on the forum and disagreed with a vet, I have seen this excuse alone touted by the best to ever play the war game as a valid or 'just' cause for attacking an asset rich new player.

In most cases players were skipped is because they had no assets. Let's keep it real here gentlemen, no need in candy-coating reality or history.

Crafty (Kebir Blue)

Sunday, October 23, 2011 - 11:57 pm Click here to edit this post
I dont remember noob bashing for the sake of it. Raiding for assets yes, but then if you had assets you knew to try and protect them. I only got threatened once as a noob, for arguing with a SC member about his policies, (Kevin Henry, remember him?) and another vet player told him to leave it.
Then, I was mainly only focused on KB at the time, and had no desire to go anywhere near FB!!! Then Nix came along, and I suppose he was noob bashed a bit by Sam and Jason and LG and me, but remember his posts? guess he deserved it.
Nope, sorry Wendy, I dont remember it like you say at all really. But it doesnt change much either way, after all, you have been the defender of the underdog for as long as I remember, so a bully vet gets his/her upcomance one way or another.

To use a Wendy-ism... KARMA


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