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W3C - Game news october 26

Topics: General: W3C - Game news october 26

Andy

Thursday, October 27, 2011 - 02:10 pm Click here to edit this post
1. Quality of Products

A new feature is added, allowing countries to manage the quality of products that are purchased for use by the population.
Before the installation of the feature, a limited setting was possible, for all products at once. It is now possible to set the preferred quality per product. Check the trade menu for the new feature.

Quality is a major factor. The quality of products purchased by corporations is an important factor in the quality of the product produced by the corporations.
The quality of weapons is used in the setup of military units and has a major influence on the fighting quality of the units.

The quality of consumption products had a very limited function; it is a small factor in the total score of the country.

The next update of Simcountry, on November 1, will add the average quality of consumption products as a factor in the welfare index. Initially, the change will be small. In time, the influence of the consumption products can have a 5-10 points difference in the welfare index of corporations in the country.

2. Bankrupted Enterprises

A small number of enterprises have very low levels of cash. These enterprises may be allowed to bankrupt. Initially, we will let go of enterprises with a cash level of -50T and lower.

3. Docking stations

In some cases, the owner of a docking station or the player leasing the docking station is no longer around. We have now solved the ownership problems in such cases, returning the docking station to the owner.

4. Quality of products on the space market

A change will be introduced (Nov. 1) that will show the quality of products offered on the space market. This will allow players to clearly see which products are more attractive, not solely by price but also by quality.

5. Trading Airplanes

It is now possible for countries and enterprises to trade airplanes between them and the corporations that produce Airplanes. This was an exception for a long time and the exception is now removed.
Airplanes are only used in the building of airports that are used with air transport corporations.

Countries and enterprises can store airplanes and trade them on the markets.

Tom Morgan (Kebir Blue)

Thursday, October 27, 2011 - 02:22 pm Click here to edit this post
Cool. Just a random question from me: will the 'supply index' be listed on the main country page in the future or will one have to dig further to find it?
Also, can the next game update contain an upgrade for chat/forums?

Andy (Kebir Blue)

Thursday, October 27, 2011 - 02:46 pm Click here to edit this post
The consumption quality index is on the indexes page.

Crafty (Kebir Blue)

Thursday, October 27, 2011 - 02:57 pm Click here to edit this post
@Andy. Can you please explain the minimum quality orderable for all products. All forms of ordering seem to be set at minimum 120, yet the world trade page does show that automatic orders are indeed ordered at 100 even though the new trade strategy page says minimum is 120Q.

Umut Deniz (Fearless Blue)

Thursday, October 27, 2011 - 06:53 pm Click here to edit this post
must i order 120q??? why?
i do not order min. 120Q, sometimes i want to order 100Q? Why?

Noproblem (Fearless Blue)

Thursday, October 27, 2011 - 07:44 pm Click here to edit this post
Yes, WHY?

SuperSoldierRCP (Fearless Blue)

Thursday, October 27, 2011 - 08:16 pm Click here to edit this post
Side note

Tommi

Weapons/goods are now ordered as high as 350Q is it safe buy them @ this level and see those effects in weapons or weapons still capped @ 250Q

Also when do navies get there Q updates they still @ 100Q

------One more thing--------

Some weapons/ammo cannot be upgraded (like nukes, con, cruise, navies) can something be done to say all. Weapons/ammo be upgraded well in base?

The Architect (Little Upsilon)

Thursday, October 27, 2011 - 08:23 pm Click here to edit this post
My corporations are ordering at 120Q when the supplies quality is clearly set at 100. I would like an explanation, please.

Andy (Kebir Blue)

Thursday, October 27, 2011 - 11:48 pm Click here to edit this post
Corporations produce at Q120 at the minimum.
in most cases, it is Q140 or higher.
In practice, Q100 does not exist.

If the minimum production quality is 120 or 140,
nobody sells at Q100.

The Architect (Little Upsilon)

Friday, October 28, 2011 - 12:00 am Click here to edit this post
Yet another move in the SC economic model that makes NO sense. Again, we see something coming from nothing.

Q100 doesn't exist, you say? So what is the purpose of the first 20 quality upgrades - why don't we start with production quality of 120? Oh wait... because then it would compound with the supplies we're buying to once again produce a higher level quality than should exist. So do those first 20 upgrades go to getting the corp up to par?

This is retarded... and makes less sense than when 100Q "existed" which, btw... I've seen plenty of noobs who never upgraded their corps sell at 100Q. I've known a few vets (whitedarkness for example) who experimented with not upgrading and managed to make a marginal profit at 100Q across the board.

The Architect (Little Upsilon)

Friday, October 28, 2011 - 12:03 am Click here to edit this post
Oh, and would you stop the magic boosting of C3 corps to 185 as well? I remember talking to Jozi about this over a year ago, not too long after C3 corps were changed so that they no longer bought at "any quality" and he said it would be fixed. But it obviously isn't.

Fix your econ model.

Kitsuné (Little Upsilon)

Friday, October 28, 2011 - 02:35 am Click here to edit this post
If a corp with no upgrades buys 100Q material then the output is 100Q.

How does that not exist?

SimCountry math gets fuzzier every day :/

ZentrinoRisen (Little Upsilon)

Friday, October 28, 2011 - 03:37 am Click here to edit this post
My CEO buys 100Q products for all new corps until they upgrade for a little bit. Well, I guess now they buy 120.... odd that they can't produce basic quality goods. Does SC not have a Dollar General Store? :)

Crafty (Kebir Blue)

Friday, October 28, 2011 - 03:24 pm Click here to edit this post
Its simple. They want country costs to be higher. 20% higher basically, though how much of that will be swallowed by the population we dont know yet really. The ramifications could permeate right down through to the amount contributed to investment funds if the welfare changes due to quality of country goods. I cant even attempt to think it through and unfortunately, going by past history, I doubt the GM can/has either.

Crafty (Kebir Blue)

Friday, October 28, 2011 - 03:32 pm Click here to edit this post
Oh, and Andy or jonni can you please answer my question.

Quote:

Thursday, October 27, 2011 - 02:57 pm Click here to edit this post @Andy. Can you please explain the minimum quality orderable for all products. All forms of ordering seem to be set at minimum 120, yet the world trade page does show that automatic orders are indeed ordered at 100 even though the new trade strategy page says minimum is 120Q.



Several ways of looking at ordered quality show different things. I presume you are saying there is no Q100 anymore anywhere, if this is the case, please can you get the confusing differences that turn up repaired, it's hard enough for an experienced player like me to understand some things, it must be impossible for your new players.
Thankyou in advance, Crafty

Jo Salkilld (Golden Rainbow)

Friday, October 28, 2011 - 05:11 pm Click here to edit this post
This is already affecting Finance Index and therefore levels :(

Hugs and respect

Jo

SuperSoldierRCP (Little Upsilon)

Friday, October 28, 2011 - 07:21 pm Click here to edit this post
"Its simple. They want country costs to be higher. 20% higher basically, though how much of that will be swallowed by the population we dont know yet really. The ramifications could permeate right down through to the amount contributed to investment funds if the welfare changes due to quality of country goods. I cant even attempt to think it through and unfortunately, going by past history, I doubt the GM can/has either."

Didnt i mention this awhile back about Q effecting nations. I pay 20B in trans costs in melichor @ the moment(100Q). If road increases to 250Q it jumps 20B. I logged on one day all 3 where buying 250Q + 110B in trans costs. The GM needs to make it where higher Q goods DONT increases costs but have an economic effect on welfare. A 100M nation buys 20-25M units of construction (30B SC$) a month. Buying 200Q doubles it. Services is the same. Right now i spend 60B a month on just those 2. A nation with 100M people with all corps @ 300salaries makes around 280-300B in income(im taking their income aka salaries only). How can they support buying higher Q??? The GM needs to REALLY look into lowering he amount of goods used monthly buy the population or something. To be honest. I run 750salaries with 135welfare. My corps get a nice 142% production. Yet a corp with 300salaries = 130% if it has matching welfare. The GM needs to REALLY look into updating how much corps make with welfare/salary increases. Each 100salaries should increase a corp 9%(or something) in production if welfare matches.

100- 109% production minimum welfare needed 100
200- 118% production minimum welfare needed 105
500- 145% production minimum welfare needed 120
700- 163% production minimum welfare needed 135
1000- 190% production minimum welfare needed 150

If there was lets say a Global standard. The global salary level was. 371 and you pay over it maybe a small increase in production a free 1% per 100 over.

Atleast then paying higher cost would be MASSIVELY compensated. IDK these are just ideas.

Tom Morgan (Golden Rainbow)

Saturday, October 29, 2011 - 12:26 am Click here to edit this post
^agreed


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