A
Andy
All worlds
27 Oct 2011 14:45Link
In the coming 2 to 3 months we expect to add the following functions: (The priority for implementation of these planned features is not necessarily in the order they are listed).
1. Quality for consumption products with improved auto-ordering procedure - DONE October 26.
2. Quality of consumption products as a factor in the welfare index. - Expected on Nov. 1.
3. Space craft maintenance. DONE. September 20.
4. Direct trading extended to additional products that are not traded on the space markets. - DONE October 4.
5. The professional army. DONE October 11.
6. Reduction in the size of military units and reduction of the numbers of destroyed weapons in war. - DONE October 4. May be continued later.
7. Space trading improved by adding a column showing the average of the quality of products on offer. - Expected on Nov. 1.
8. Space trading features to be available for CEOs. Expected in Nov.
9. Improvements to th
1. Quality for consumption products with improved auto-ordering procedure - DONE October 26.
2. Quality of consumption products as a factor in the welfare index. - Expected on Nov. 1.
3. Space craft maintenance. DONE. September 20.
4. Direct trading extended to additional products that are not traded on the space markets. - DONE October 4.
5. The professional army. DONE October 11.
6. Reduction in the size of military units and reduction of the numbers of destroyed weapons in war. - DONE October 4. May be continued later.
7. Space trading improved by adding a column showing the average of the quality of products on offer. - Expected on Nov. 1.
8. Space trading features to be available for CEOs. Expected in Nov.
9. Improvements to th
A
Andy
All worlds
02 Nov 2011 13:39Link
In the coming 2 to 3 months we expect to add the following functions: (The priority for implementation of these planned features is not necessarily in the order they are listed).
Features 1 to 7 are already implemented.
1. Quality for consumption products with improved auto-ordering procedure - DONE October 26.
2. Quality of consumption products as a factor in the welfare index. - DONE Nov. 2. More tuning will follow.
3. Space craft maintenance. DONE. September 20.
4. Direct trading extended to additional products that are not traded on the space markets. - DONE October 4.
5. The professional army. DONE October 11.
6. Reduction in the size of military units and reduction of the numbers of destroyed weapons in war. - DONE October 4. May be continued later.
7. Space trading improved by adding a column showing the average of the quality of products on offer. - DONE Nov. 2.
8. Space trading features to be a
Features 1 to 7 are already implemented.
1. Quality for consumption products with improved auto-ordering procedure - DONE October 26.
2. Quality of consumption products as a factor in the welfare index. - DONE Nov. 2. More tuning will follow.
3. Space craft maintenance. DONE. September 20.
4. Direct trading extended to additional products that are not traded on the space markets. - DONE October 4.
5. The professional army. DONE October 11.
6. Reduction in the size of military units and reduction of the numbers of destroyed weapons in war. - DONE October 4. May be continued later.
7. Space trading improved by adding a column showing the average of the quality of products on offer. - DONE Nov. 2.
8. Space trading features to be a
C
Crafty (Fearless Blue)
All worlds
02 Nov 2011 16:22Link
Could you elaborate a bit further on No.2 please.
Consumption products... so quality of infrastructure will not affect welfare? or do hosps and such count as consumables. Do all products have an equal influence? weighted by amount used? and other things, it would be great to have an idea of what's what here because I am foreseeing that experimenting to work it out is going to be a very long, costly process. And if further tweaks are going to be made then we cant really use this feature without a bit of insight.
Thanks for your help, Crafty.
Consumption products... so quality of infrastructure will not affect welfare? or do hosps and such count as consumables. Do all products have an equal influence? weighted by amount used? and other things, it would be great to have an idea of what's what here because I am foreseeing that experimenting to work it out is going to be a very long, costly process. And if further tweaks are going to be made then we cant really use this feature without a bit of insight.
Thanks for your help, Crafty.
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Andy (Kebir Blue)
All worlds
02 Nov 2011 16:37Link
The consumption quality index is computed as a weighted average of all products that are consumed by the country excluding ammunition.
these are products that are used on monthly bases. you can see the consumption numbers on the trading pages.
this weighted average will not change any more.
the influence of the index on the welfare index is described in the game news.
the influence will increase in the coming weeks and will probably end up at 5%.
very low quality index may reduce the welfare index by 5% and a very high quality, 300 or higher, may increase the index by up to 5%.
It will be done in several steps.
these are products that are used on monthly bases. you can see the consumption numbers on the trading pages.
this weighted average will not change any more.
the influence of the index on the welfare index is described in the game news.
the influence will increase in the coming weeks and will probably end up at 5%.
very low quality index may reduce the welfare index by 5% and a very high quality, 300 or higher, may increase the index by up to 5%.
It will be done in several steps.
S
SuperSoldierRCP (Little Upsilon)
All worlds
03 Nov 2011 00:50Link
The only issue here andy is that from what we see you need 200Q goods to remain broken even "a point where welfare doesnt go up for down".
Q of goods in a nation effect the cost of health, trans, government. ECT.
Your really wanting use higher Q(go from 100Q-->200Q) Doubling the Q also double are costs to make the same income.
As stated the GM needs to use a test country and give the nation 100Q roads/rails/water maintance then after awhile use 300Q. You will notice a MASSIVE increase is cost. Well the income benift remains low. It makes at the moment no sence to buy high Q goods. The GM should look into a couple of things that might help this run much more smoothly. Either using less materials when you have higher Q goods or higher Q goods reducing the costs of the effected area of the game.
A... Higher Quility means less needed. This is true in the real world. You use better grade gasoline for a car/
Q of goods in a nation effect the cost of health, trans, government. ECT.
Your really wanting use higher Q(go from 100Q-->200Q) Doubling the Q also double are costs to make the same income.
As stated the GM needs to use a test country and give the nation 100Q roads/rails/water maintance then after awhile use 300Q. You will notice a MASSIVE increase is cost. Well the income benift remains low. It makes at the moment no sence to buy high Q goods. The GM should look into a couple of things that might help this run much more smoothly. Either using less materials when you have higher Q goods or higher Q goods reducing the costs of the effected area of the game.
A... Higher Quility means less needed. This is true in the real world. You use better grade gasoline for a car/
A
Andy
All worlds
07 Nov 2011 16:05Link
This is an Updated list.
Some older items that were added before October have been removed.
New items are added.
In the coming 2 to 3 months we expect to add the following functions: (The priority for implementation of these planned features is not necessarily in the order they are listed).
Features 1 to 5 are already implemented.
1. Quality for consumption products with improved auto-ordering procedure - DONE October 26.
2. Quality of consumption products as a factor in the welfare index. - DONE Nov. 2. More tuning will follow.
3. The professional army. DONE October 11.
4. Space trading improved by adding a column showing the average of the quality of products on offer. - DONE Nov. 2.
5. Space trading features to be available for CEOs. DONE Nov. 8
6. A detailed page, explaining the war index of your country will be added on the war page.
7. Remote bases in C3 countries that are not
Some older items that were added before October have been removed.
New items are added.
In the coming 2 to 3 months we expect to add the following functions: (The priority for implementation of these planned features is not necessarily in the order they are listed).
Features 1 to 5 are already implemented.
1. Quality for consumption products with improved auto-ordering procedure - DONE October 26.
2. Quality of consumption products as a factor in the welfare index. - DONE Nov. 2. More tuning will follow.
3. The professional army. DONE October 11.
4. Space trading improved by adding a column showing the average of the quality of products on offer. - DONE Nov. 2.
5. Space trading features to be available for CEOs. DONE Nov. 8
6. A detailed page, explaining the war index of your country will be added on the war page.
7. Remote bases in C3 countries that are not
A
Andy
All worlds
14 Dec 2011 11:32Link
This is an Updated list.
Some older, completed items have been removed.
New items are added.
In the coming 2 to 3 months we expect to add the following functions: (The priority for implementation of these planned features is not necessarily in the order they are listed).
1. A detailed page, explaining the war index of your country DONE.
2. Remote bases in C3 countries that are not in war and other such bases that are obsolete after the war ended. Mostly done but recently a new case surfaced. Will be solved quickly.
3. Major improvements to the game maps with new zoom levels. Expected in December.
4. The addition of auto attack feature to Stealth Bombers
5. Introduction of war level 8 including a stealth bomber wing.
6. More map features - stage 2
7. Replace war maps. The war game will use detailed (multiple) maps to show enemy's countries and improve the view of the war theater.
All worlds
All worlds
All worlds
Some older, completed items have been removed.
New items are added.
In the coming 2 to 3 months we expect to add the following functions: (The priority for implementation of these planned features is not necessarily in the order they are listed).
1. A detailed page, explaining the war index of your country DONE.
2. Remote bases in C3 countries that are not in war and other such bases that are obsolete after the war ended. Mostly done but recently a new case surfaced. Will be solved quickly.
3. Major improvements to the game maps with new zoom levels. Expected in December.
4. The addition of auto attack feature to Stealth Bombers
5. Introduction of war level 8 including a stealth bomber wing.
6. More map features - stage 2
7. Replace war maps. The war game will use detailed (multiple) maps to show enemy's countries and improve the view of the war theater.
D
David Walker (Little Upsilon)
All worlds
20 Dec 2011 10:51Link
These lists are very helpful and especially so as they are published on the same thread.
W
WitchyPoo (Golden Rainbow)
All worlds
20 Dec 2011 16:00Link
Thx for honoring the affiliate program. You guys had me worried for a second. I realize these things can be overlooked sometimes and appreciate the attention given to the matters I raised in emails Andy.
A
Andy
All worlds
25 Jul 2012 09:16Link
I found this discussion. Most of it is done but some features were not. These remain a high priority.
We will keep improving current pages and functions.
as for new features, these are some priorities. This plan will take some time to complete but many features will become available this year.
Although currently the war game is being improved, there are and will be many new features that do not assume participation in the war game.
1. Continuing the war maps improvements and the war process in general.
2. More war levels will be added from time to time.
3. Mobile units, including intelligence units.
4. Space trading of mobile units.
5. Cargo shuttles landing at remote bases. capability to transport mobile units anywhere.
6. Mobile unit landing by transport ships anywhere in the world. Navy supply and transport units.
7. Reorganization of the navy in navy units. this will include quality upgrading.
8. Mi
We will keep improving current pages and functions.
as for new features, these are some priorities. This plan will take some time to complete but many features will become available this year.
Although currently the war game is being improved, there are and will be many new features that do not assume participation in the war game.
1. Continuing the war maps improvements and the war process in general.
2. More war levels will be added from time to time.
3. Mobile units, including intelligence units.
4. Space trading of mobile units.
5. Cargo shuttles landing at remote bases. capability to transport mobile units anywhere.
6. Mobile unit landing by transport ships anywhere in the world. Navy supply and transport units.
7. Reorganization of the navy in navy units. this will include quality upgrading.
8. Mi