Simcountry
Forum General W3C - Gamenews Nov. 2

W3C - Gamenews Nov. 2

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Andy

All worlds
02 Nov 2011 13:34Link
1. Quality of products on the space market

The quality of products offered on the space market is now showing on all the trading screens on the space market. This now allows players to clearly see which products are more attractive, not solely by price but also by quality.

Products are now sorted by their price and then by the quality. If the price is equal, the better quality products will show higher on the offers lists.

2. The welfare Index

The consumption quality index is now influencing the welfare index. The influence is very limited and can make a different of 1 point if quality is 250 and a 0.5 point decline if quality is down to 120.

The influence of the quality of consumption products will increase in the coming weeks.

3. Beginners Conditions

Support for beginners is tuned up and they will receive more cash when logging into the game. Current new players, who are receiving cash inject
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Jo Salkilld (Golden Rainbow)

All worlds
02 Nov 2011 16:50Link
With regard to number 4, Andy - increase in Defence Index requirements for levelling.

For levels 12 and above, the required 'alternative' War Level is War Level 8. However, as far as I am aware, the highest war level the game will currently allow us to reach is War Level 7. Thus those of us at level 12 and above therefore have no choice but to continue with Defence Index to maintain our levels. I don't know about anyone else, but I have dropped down a level (from 14 to 13) since the recent increase and am finding it very difficult to balance DI and FI to get back to where I was.

Please would you introduce War Level 8 as a priority. We can't make the transition you want us to make and maintain our levels until you do.

Hugs and respect

Jo
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Andy (Kebir Blue)

All worlds
02 Nov 2011 17:26Link
You are right.

requirements for the defense indexes for these levels did not change.

they will change in the future, when more war levels are be added and war level 8 to 12 are available.

The change took place today.
If you dropped a level, this is certainly not because of any change in the requirements for defense index levels.
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SuperSoldierRCP (Little Upsilon)

All worlds
02 Nov 2011 18:48Link
Andy
With reguards to #2

For those of us who WANT to be self suffient or CM devoted. Can you look into either reducing the amount of goods a nation uses monthly or increase the production of corps. Service/construciton only make 25M units a year. A 100M pop uses around 20-25M monthly of both. Meaning that youd need 10(20 if u supply both) of each corp to supply yourself.
a 140health index = 3.3M units of Medical Equipment monthly.(40M units a year)
The corp makes only 15M units a year meaning id need 3-4 of this corp plus 2more Medical materials.

Not to mention.(Quoted from the game)
"Currently, transportation also includes the water purification systems as well. The cost may fluctuate with changing salaries and market conditions that change the cost of materials that are used in the maintenance. "

currently i run a 150trans index for 100M people costs me 17B a month. If i bought 25
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Jo Salkilld (White Giant)

All worlds
02 Nov 2011 19:42Link
I'm sorry Andy, I'm not referring to the changes made today. There were changes made to Defence Index requirements on 26th October which were not announced in the game news at all. They were as follows:

Level 12: was 270, became 300
Level 13: was 320, became 350
Level 14: was 400, became 420
Level 15: is 500 and did not change
Level 16: is 600 and did not change

Defensive Index levels also changed, although the requirement for level 15 (which changed to 500) has now been reset to its pre-26th October level of 300. I can list the others for you if you need me to, but they weren't as significant.

As a result, I dropped from level 14 to 13 on White Giant on 26th October, where my average Defence Index was (and is) 408. I was working on level 15, now I am finding it very difficult to even get back to 14. I cannot use war levels to get back to level 14 because war level 8 does not c
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Arccuk (White Giant)

All worlds
02 Nov 2011 20:05Link
Just found that my trade strategy had changed for my corps. Instead of the +75 -25 follow quality that I had set, I found a -10 -10 time based setup.

I'm not sure if related to the current update but I noticed just after reading the game news.

Has anyone else experienced this bug?
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Andy

All worlds
02 Nov 2011 22:30Link
Supersoldier

Self sufficiency has nothing to do with quality.
you can set quality per product. you can buy these maintenance products at a lower quality.

Jo

I will look into it. levels 15 and 16 are not really relevant at this point.
12 - 14 should not increase at this time.
if they did, I will put them back.

Arccuk,

you are in game level 1 and all automation features in your countries are on.
if you do not want the game to intervene, turn them off. I do not see any bug.
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Jo Salkilld (Golden Rainbow)

All worlds
02 Nov 2011 22:56Link
Thank you Andy :)

If it helps, I posted about the level changes at the time: here

Hugs and respect

Jo
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David Walker (Little Upsilon)

All worlds
02 Nov 2011 22:58Link
I had to change all m country qualities, but I think that was expected as everyone else had to as well.

Only 3 out of 8 of my countries' corps trade strategies needed changing. I also could not see the list of corps when having to change them. I made sure the "Hide corps list" was not checked and it wasn't.

Very strange.

I am however, looking forwards to the full benefit of high quality consumable, for GPE. I'm running at 280 quality.
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ZentrinoRisen (Kebir Blue)

All worlds
03 Nov 2011 01:47Link
Andy: I am interested in War Level 8 and higher. Any idea when these may be available?
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Arccuk (White Giant)

All worlds
03 Nov 2011 06:16Link
Thanks for the tip Andy, but I can't find the setting on the corporation setting page for trade strategy. Does the "Product sales" check box handle this?

For new corps I have the "When the products are put on the market, use the market price plus" option set as I require.

I had not noticed this automation feature before at game level 1-4 and have amended my trade strategy frequently, did this update implement it?

Any help here would be appreciated.
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Crafty (Kebir Blue)

All worlds
03 Nov 2011 12:17Link
Its the first set of options. Says something like general and beginners economic help. There are a few auto systems there and my suggestion, if you have a rough idea of what you are doing, would be to turn them all off.
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Stuart T (Golden Rainbow)

All worlds
03 Nov 2011 15:23Link
Auto intervention to failing countries?

Man, there will be no need to log in soon - the game will play iteslf.....
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Crafty (Kebir Blue)

All worlds
03 Nov 2011 19:43Link
Dont worry Stuart, they do more harm than good ;)
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Andy

All worlds
03 Nov 2011 22:08Link
War level 8 and higher will be implemented ASAP but we want the new maps before and we need to implement the auto attack for C3 countries at higher war levels and will introduce stealth bombers. (as announced before).

Arccuk:
It seems that others are already answering you.
the automation is at game levels 1-3. At level 4, automation stops.

there is only a small number of failing countries and we have seen that after three or four days, they become profitable.

Crafty: do you really know what you are talking about? or are you just spreading some text?
These functions make these countries profitable instead of losing a lot of money each game month by tuning a small number of parameters.
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Jo Salkilld (Golden Rainbow)

All worlds
03 Nov 2011 22:37Link
Any update on the Defence Index requirements for levels 12 - 14, Andy?

Hugs and respect

Jo
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Mephistopheles

All worlds
03 Nov 2011 23:15Link
Thanks Andy for explaining this clearly. Can' t wait for the stealth bombers. On another note, I was thinking it would be neat to have navy bombers. They will be stationed on aircraft carriers like navy fighter planes. You are probably thinking "there is no navy bombers"...which is some what true..but during war world 2 the usa did modify bombers to be used on aircraft carriers to bomb Japan. Which worked very well,last I recalled, except the restrictions of how far they went....Just throwing that idea out there
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Crafty (Kebir Blue)

All worlds
03 Nov 2011 23:23Link
Andy, if you played the game thoroughly you would see that I am right. The idea behind them is good but the changes they implement are not very helpful. They change worker distribution badly, they order infrastructure with out the workers available, make poor corp choices for automatically building of corps, again with out checking worker availability, and several other UN-helpful things. They mean well and probably would save a country from absolute disaster, but good advice can do a lot better.

I am not a person running my mouth to smear the game, I help all and everyone as much as I can. I even donate my own assets to new players I feel can use it. Honestly, I probably have a better understanding of how the game works from a players point of view than any of your team there at W3C. Please do not read my posts as anti GM or game, just accept them as a players point of view, and maybe read the odd one again as they might provide some insigh
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Keto (Little Upsilon)

All worlds
04 Nov 2011 00:28Link
I agree with Crafty
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Mephistopheles (Little Upsilon)

All worlds
04 Nov 2011 00:51Link
I also agree with Crafty; he does make a good point.
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SuperSoldierRCP (White Giant)

All worlds
04 Nov 2011 01:33Link
I gotta agree with Crafty

I feel Victim to this GM auto help. I took some loans after buying a large amount of military/non military goods. Going Several T into debt.

I logged off and went AFK for a few days(Forgetting to move cash from my account to the nation i just spent a ton in). I return to find the GM auto built a TON of corps using the auto build boosters i had in few days i was AFK it auto built over 60CORPS!!! The issue was i have 8M LLW lowering my employment. It was a war slave so the low employment(due to LLW) told the game to make non stop corps even though i had no workers avaiable. Just made more n more corps. (prob would have kept going if i hadnt shut off econ protection). The prob with this update is not only did it build a TON of corps but it builds to your level my negitive cash level pulled me down. So now i have 60corps made that are all level 1 corps. Nothing level 2+.

I agree t
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Mephistopheles (Little Upsilon)

All worlds
04 Nov 2011 02:06Link
Andy, could you make the auto corp builder give the option of what kind of corps the game will build...It coud be as simple as a check box next to the type of corp the player would like.
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YourOnlyFriend (Little Upsilon)

All worlds
04 Nov 2011 02:25Link
Crafty is right. WD would agree. He was one of the first to note the inferiority of the newbie automation features. In my honest opinion, you would have to be so terribly clueless in order to benefit from their use.

It has been said, that these features will be monitored and improved upon over time. So I guess there is hope.
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SuperSoldierRCP (Fearless Blue)

All worlds
04 Nov 2011 03:17Link
Mep i love your idea.

Since Q in goods will soon play an effect it would be helpful for news/older players alike to be able to pick the corps they would reqire. Being able to tell the PC that in the event i need corps i want food, government maintance corps and these mining would go a LONG way to helping everyone. I think that is a GREAT idea

The way its done now is weird i got 4selenium, 7copper, 5glass. It only used like 8corps and made 4-6 of those.
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youwillfall (White Giant)

All worlds
04 Nov 2011 03:29Link
yes i almost imediatly turned off most of the features. it was building schools and hospitals just as fast as they were closing from lack of workers, and effing with my education priorities (not hitting anywere close to the right mix). im pretty close to fixing all the goof ups. i dont have enough people for the corps that it built so it is hard to judge wether ive hit the right numbers to add more pop in or if that would just throw me off more