Simcountry
Forum General W3C - Game news Nov. 8

W3C - Game news Nov. 8

A
Andy

All worlds
08 Nov 2011 12:41Link
1. CEOs and the Space Game

CEOs can now fully participate in the space game. It is now possible for CEOs to set up space centers, cargo shuttles they produce are moved automatically to their space centers and they can trade and transport products in the same way presidents do.

2. Game Level Requirements

Game level requirements for the defense index for levels 12, 13 1nd 14 have been reduced. These values are now back to the levels they have been before an update several weeks ago. The defense index requirements will be increased once war levels >7 are implemented.

Other defense index requirements in lower game levels are slightly increase. Several other requirements have also been updated, some in the peaceful levels only and some for all game levels.

Please check the game levels document for details. The document is updated with all recent changes.

3. Game levels Bug fixed

Game level 2 req
Y
YourOnlyFriend (Fearless Blue)

All worlds
08 Nov 2011 13:19Link
Looks good Andy. All welcome improvements.
J
Jo Salkilld (Golden Rainbow)

All worlds
08 Nov 2011 15:34Link
Thank you especially for resetting the higher level defence index requirements :)

Hugs and respect

Jo
M
Matt Patton (Golden Rainbow)

All worlds
08 Nov 2011 21:08Link
where would a CEO place a space center?
B
Blueserpent

All worlds
08 Nov 2011 21:57Link
in the imaginary building you already place your imaginary corps in :)

jeez....
J
James the fair (Little Upsilon)

All worlds
09 Nov 2011 00:56Link
Andy I was just wondering if theres any way I can lease out my space shuttles yet? just like leasing out a space dock.
M
Matt Patton

All worlds
10 Nov 2011 18:38Link
it just shows the world map for the CEO space center
S
SuperSoldierRCP (Little Upsilon)

All worlds
11 Nov 2011 22:32Link
I have a Question for the GM

With Quility of goods now effecting nations is it possiable to tweak the settings for a common market? By this i simpily mean changing prices.

Being able to offer goods at something other then market price.

Vegetables
100M pop uses 600,000 tons per month
Base Price 1,500 SC$ per ton
Market Price without Quality Effects 2,497 SC$ per ton
Differnce in Price = 997 SC$
Base monthly cost at 100Q = 900M SC$
Base monthly cost at 300Q = 2.7B SC$
Market Price at 100Q = 1.5B SC$
Market Price at 300Q = 4.5B SC$

Being able to sell items at base price to an ally makes a huge difference.

Gamemaster
Is there any way we can be able to set prices?
Being able to let local and common market buy and base if not cheap would help the econ game