Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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W3C - Game news Nov. 8

Topics: General: W3C - Game news Nov. 8

Andy

Tuesday, November 8, 2011 - 12:41 pm Click here to edit this post
1. CEOs and the Space Game

CEOs can now fully participate in the space game. It is now possible for CEOs to set up space centers, cargo shuttles they produce are moved automatically to their space centers and they can trade and transport products in the same way presidents do.

2. Game Level Requirements

Game level requirements for the defense index for levels 12, 13 1nd 14 have been reduced. These values are now back to the levels they have been before an update several weeks ago. The defense index requirements will be increased once war levels >7 are implemented.

Other defense index requirements in lower game levels are slightly increase. Several other requirements have also been updated, some in the peaceful levels only and some for all game levels.

Please check the game levels document for details. The document is updated with all recent changes.

3. Game levels Bug fixed

Game level 2 requires the country to have positive cash (0.1 T). This requirement was added several weeks ago but the game procedures were only partially update. The country index page showed that the country can move to game level level 2 but the move did not materialize in case the country cash was insufficient. The bug is now fixed and the indexes page shows the full requirements for level 2.

4. Higher Game Awards

Game levels awards for reaching game level 10 have been increased from 100 to 150 gold coins. Game level awards for reaching levels 15 and 16 are now increased to 200 gold coins.

More game awards will increase with the next upgrade, next week, Nov. 15.

5. New Documents

New documents are being added from time to time. The current upgrade includes a new document called Automation and Interventions. It is added to the game features menu in the documentation section.

6. Support functions and interventions

The support and automation functions can be viewed on the automation page (automation button on the new style country page) or from the settings pages. The link is on the country home page.

The support functions and interventions have triggered some to complain about changes in their countries. In all such cases, we have looked into the details and found that the action was warranted as these were in most cases, beginners who did turn automation off after receiving an explanation.

Beginners can better leave automation on as it will set the country on a course to profitability. When they learn more, they could drop the automation and try to improve and optimize their economies.

YourOnlyFriend (Fearless Blue)

Tuesday, November 8, 2011 - 01:19 pm Click here to edit this post
Looks good Andy. All welcome improvements.

Jo Salkilld (Golden Rainbow)

Tuesday, November 8, 2011 - 03:34 pm Click here to edit this post
Thank you especially for resetting the higher level defence index requirements :)

Hugs and respect

Jo

Matt Patton (Golden Rainbow)

Tuesday, November 8, 2011 - 09:08 pm Click here to edit this post
where would a CEO place a space center?

Blueserpent

Tuesday, November 8, 2011 - 09:57 pm Click here to edit this post
in the imaginary building you already place your imaginary corps in :)

jeez....

James the fair (Little Upsilon)

Wednesday, November 9, 2011 - 12:56 am Click here to edit this post
Andy I was just wondering if theres any way I can lease out my space shuttles yet? just like leasing out a space dock.

Matt Patton

Thursday, November 10, 2011 - 06:38 pm Click here to edit this post
it just shows the world map for the CEO space center

SuperSoldierRCP (Little Upsilon)

Friday, November 11, 2011 - 10:32 pm Click here to edit this post
I have a Question for the GM

With Quility of goods now effecting nations is it possiable to tweak the settings for a common market? By this i simpily mean changing prices.

Being able to offer goods at something other then market price.

Vegetables
100M pop uses 600,000 tons per month
Base Price 1,500 SC$ per ton
Market Price without Quality Effects 2,497 SC$ per ton
Differnce in Price = 997 SC$
Base monthly cost at 100Q = 900M SC$
Base monthly cost at 300Q = 2.7B SC$
Market Price at 100Q = 1.5B SC$
Market Price at 300Q = 4.5B SC$

Being able to sell items at base price to an ally makes a huge difference.

Gamemaster
Is there any way we can be able to set prices?
Being able to let local and common market buy and base if not cheap would help the econ game


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