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RagingPencil (White Giant)
All worlds
13 Nov 2011 01:51Link
Played around with the idea of a simulator using information from war documentation.
Combat Sim (New Window)
Combat Sim (New Window)
- Single Weapon vs Single Weapon (Even the thought of target priorities and multiple units hurts my head.. Maybe in the future)
- Complete log option
- Using info (possible outdated/incorrect) from weapon war documentation such as Hit % and damage %.
- Able to generate random damages where needed (0.001% to 1% damage for example)
- As per war docs. Max 16 rounds. Each round, attackers send in 1/16th (war docs say 1/16 APPROX) of total attack force and calculated from initial total number (not between rounds)
- Assumptions: combat is done one weapon at a time and fires at the specified rate found in war docs for each weapon (light tank fires 50 times / round?)
- No ability for missile interc
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RagingPencil (Little Upsilon)
All worlds
13 Nov 2011 02:50Link
Minor problem, need ideas. If it uses 1/16 of attack force to attack, with if there is less that 16? Currently if it's less then 16, it will use 1 no matter.
Problem with this is, if you use 1 Cruise missile vs base for example, it will result in the same damage as using 16 cruise missiles (Both instances it will use 1/16 of force, which is 1)
Problem with this is, if you use 1 Cruise missile vs base for example, it will result in the same damage as using 16 cruise missiles (Both instances it will use 1/16 of force, which is 1)
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SuperSoldierRCP (Fearless Blue)
All worlds
13 Nov 2011 02:55Link
I've suggested myself and i think it needs to be added ASAP.
Like Evony has comparing mult weapons vs def weapons.
Simcountry is a game of numbers and something like this would help alot in new/old players alike
Like Evony has comparing mult weapons vs def weapons.
Simcountry is a game of numbers and something like this would help alot in new/old players alike