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W3C - Game news Nov. 29 (Kebir Blue)

Topics: General: W3C - Game news Nov. 29 (Kebir Blue)

Andy (Kebir Blue)

Tuesday, November 29, 2011 - 02:36 pm Click here to edit this post
1. Stealth Bombers

Stealth Bombers are now added to Simcountry as a new weapon. Stealth bombers where discussed and preanounced several months ago and their introduction now into the game will enable follow up enhancements the war game and make it possible to add new war levels.

Stealth Bombers can operate in small units and are excellent in attacks against air force units, land units and military targets in general. The bombers are not intended for attacks on non military targets.

The main special feature of stealth bombers is their ability to carry out automatic attacks on the enemy. The stealth units (not introduced yet) will operate on command by the player but can also carry out attacks as a reaction to attacks on your country. This makes stealth bomber units a new weapon to defend your country while you are not available to carry out the defense on your own.

Automatic Stealth Bomber attacks will never win you a war but rather enhance your defense by destroying enemy units.

Destroying stealth bombers is not easy as they are hardly visible for weapon radars but both interceptors and anti aircraft missiles are capable of shooting these aircraft down. The chance to hit them is smaller but stealth bomber units will be small and a large number of interceptors and missiles will be able to destroy them.

C3 countries at levels higher than 7 will be equipped with stealth bomber units and will attack your country when you are fighting to move to higher war levels.

Stealth bombers can be produced on the Fearless Blue world only. They can be traded on the market of the Fearless blue world and can be traded between players in one time sales or contracts on all the worlds. The bombers can also be traded on the space station Cervus

It is now possible to set up stealth bomber corporations on the Fearless Blue world. The corporations, when in full production at 100% can produce 3 stealth bombers each game year.

Although stealth bombers can now be produced, they are currently not usable in war yet and cannot be attacked by any weapon. Stealth bomber bombs will be added to Simcountry next week, December 5. The early introduction of these weapons allows you to decide your position on these new weapons and it gives everyone time to start producing them ahead of their full introduction into Simcountry.

2. Bug Fixed in Deactivation of weapons

When a country is in secured mode a wrong message was showing on the weapons deactivation page claiming the defense index was too low. The message is now corrected.

3. Deactivation limits lowered

It is now possible to deactivate weapons to lower levels of the defensive index. The numbers of weapons in all worlds are now lower, and armies are in general smaller, the defense indexes levels are lower too.

4. Corporations in countries

The max number of corporations in a single country is now increased from 600 to 990.

5. Population in Countries

The max number of population in a single country is now increased to 300M. At that level, the population should decline quickly as the birth rate becomes very low. To prevent the population from declining, we have fixed the 0-4 years old group and do not allow it to decline unless you are selling population.
This feature was introduced many months ago and ever since its introduction, population numbers are not declining.

In case you are selling population, the natural decline will go into full force and will continue for a long time. Your population could end up 20M lower before the decline stops or you could purchase several millions in population to compensate for the sale and return to stable numbers.

It is impossible to grow population numbers by natural growth to the 300M level or even to n 80M level. Natural growth stop at a much lower population number, (50-60M) and that limit depends on the health index. The higher the health index, the higher the natural growth can reach.

The population can continue to grow by the purchase of population on the cash market. The measures taken to stop the population from declining just made sure that if you purchase population, it is not dying off.

Small declines can continue however, due to natural death in all age groups. Babies and kids but also adults can die before old age and this continues but these numbers are small.

The largest decline in the past was caused by reduced birth rates. This is no longer a problem.

The detailed numbers on the population pages can be incorrect when the population is very large. The formulas computing the number of births and natural death numbers will be updated to reflect these corrections.

SuperSoldierRCP

Wednesday, November 30, 2011 - 02:36 am Click here to edit this post
Andy

Few Q i hope you can answer.

-Can we get some weapons stats for these units please? Weapons docs style troops needed, hit rates, damage, ECT. So that way we can get an idea of there uses before they come out.
-Will they have there own ammo or they use P bombs?( if so P-bomb corps will need to see a large increase in production)
-Personal suggestion/Q
It seems that these new bombers are almost the same as P-bombers only difference is that they will auto attack. Any chance P-bomber will see increases in target damage. Maybe with stealth bombers doing the same work, we can get a unit designed for destroy targets(factories,cities,ect)

RagingPencil (White Giant)

Wednesday, November 30, 2011 - 08:16 am Click here to edit this post

Quote:

Stealth bomber bombs will be added to Simcountry next week, December 5.


Trinh Dynasty (Golden Rainbow)

Wednesday, November 30, 2011 - 04:48 pm Click here to edit this post
3 STEALTH BOMBERS EACH GAME YEAR. I want to aks that after a game year can I have 3 stealth bombers or just 2. NOW,all products are kept 1 unit for GM. i think you guys know what i mean

WitchyPoo (Fearless Blue)

Wednesday, November 30, 2011 - 05:16 pm Click here to edit this post
I don't. Can you elaborate?

dboyd3702

Thursday, December 1, 2011 - 02:12 am Click here to edit this post
I still am seeing population loss in every country over 60M, even with 150+ Health.
And I have had to buy population for them just to maintain them, so no population being sold...
So when am I going to see this trend end, this is the second time it was promised.

WitchyPoo (Little Upsilon)

Thursday, December 1, 2011 - 03:41 am Click here to edit this post
Seconded

Andy

Thursday, December 1, 2011 - 08:25 am Click here to edit this post
I saw a loss of 12.000 in 18 game months.
this is 1 million in 8 real months.

It is caused by natural death as explained in the game news and depends on the health index.

You could cut it by increasing the health index but 1 M per 8 real months is insignificant.

WitchyPoo (Fearless Blue)

Thursday, December 1, 2011 - 09:10 am Click here to edit this post
Blasphemy!!

dboyd3702 (White Giant)

Friday, December 2, 2011 - 05:19 am Click here to edit this post
I see a loss of 120,000 in 18 GAME months, with 71,000,000 population and 151 Health, it was 161 until the recent shortages of Medical personal...
Thats 5 gold coins every 9 days

WitchyPoo (Fearless Blue)

Friday, December 2, 2011 - 08:21 am Click here to edit this post
I'm losing 50K per month in 'Queen of Battle' on FB.

Population is 96 Million after adding 4 million in the last two days.

What number should the health index be in order to maintain a flat-line instead of a decline?

Currently at 105.

Trinh Dynasty (Fearless Blue)

Friday, December 2, 2011 - 03:32 pm Click here to edit this post
what is stealth bombers ammo ?

WitchyPoo (Fearless Blue)

Saturday, December 3, 2011 - 07:24 pm Click here to edit this post
Total Population 96,063,636 Total Population
Average Age 34.89 Average age of the Population
Life Expectancy 62.58 Life expectancy
Expected Number of Births This Year 1,095,539 Number of Births This Year
Expected Number of Deaths This Year 1,621,488 Total Number of Deceased This Year

Homerdome (White Giant)

Saturday, December 3, 2011 - 09:30 pm Click here to edit this post
105 is really low for that amount of population. I'm just guessing, but you would need at least 180 health index.

WitchyPoo (Fearless Blue)

Sunday, December 4, 2011 - 04:13 am Click here to edit this post
Even at 105 I shouldn't be losing a million people every two days.


The point is that the pop graph is sloping downward for no apparent reason. I've added 40 million population over the last month and it should have leveled off because it was stable around 45 million. This data shows that nothing has changed or the intended fix is not having the desired result. This is the same rate I would lose when the pop limit was 100 million. Adding population every two days just to stay level.


I see almost every other country above 100 million with a natural slope upwards, not a decline.


Thanks for the input though Homer. And as for the needing 180 index, what data do you use to make that assumption or conclusion. Docs, or anything like that, or is that just an intelligent guess?

Homerdome

Sunday, December 4, 2011 - 08:47 am Click here to edit this post
Well, I never had over 70 mill in one country, it was always an old school thing, it was at that point hard to keep a stable population. Perhaps it still remains the same, unless you have an awesome health index. Besides, If you have say, close to 100 million in one country, i would personally prefer 2 countries at 50 mill, easier to take care of, you have 2 more countries you can trade with instantly, and, in the case of say go to war, less to lose. sorry, no docs, just going by what i was taught, and what seems logical. Now they capped the pop at 300 mill i see. What a waste if someone where at that level to wage war and lost it all. I myself hardly need to pump population in from time to time, not like i used to, most of my countries are pretty self "automated" to the degree i don't need to babysit them but most of my countries do have an health index of 150or better(at 50-60mill pop times over 15 countries or more). So, it seems as though the same holds true, only now, instead of 100 mill pop cap, the GM has increased to to 300 to those that don't know any better and forever spending more on A) on health care then what its worth to keep the country and corps running, or B) to keep spending money on pop (IE GAME MASTER POP) to keep pop in there counties and there "Now" under worker corps running at 100%.

dboyd3702 (White Giant)

Tuesday, December 6, 2011 - 03:02 pm Click here to edit this post
It is getting worse now all countries over 40M population are losing population.

dboyd3702 (White Giant)

Tuesday, December 6, 2011 - 03:02 pm Click here to edit this post
It is getting worse now all countries over 40M population are losing population.

WitchyPoo (Fearless Blue)

Tuesday, December 6, 2011 - 03:41 pm Click here to edit this post
Well, I have noticed my mains on GR and LU have stabilized but not so much for my FB main, still losing ...

Welcome to "Inannas Temple" on LU

Expected Number of Births This Year 1,120,475 Number of Births This Year
Expected Number of Deaths This Year 1,232,098 Total Number of Deceased This Year
Total Population 84,089,666 Total Population
Health Index 81.99 Health care Index


Welcome to "U will C Revenge" on GR

Expected Number of Births This Year 855,879 Number of Births This Year
Expected Number of Deaths This Year 856,060 Total Number of Deceased This Year
Total Population 59,028,196 Total Population
Health Index 151.58 Health care Index


Welcome to "Queen Of Battle" on FB

Expected Number of Births This Year 1,079,747 Number of Births This Year
Expected Number of Deaths This Year 1,623,115 Total Number of Deceased This Year
Total Population 95,168,228 Total Population
Health Index 105.48 Health care Index


So as you can see ON LU I have 10 million less population than on Fearless Blue and on LU I have a little over an 80 health index.

Not sure why there is such a difference. It looked to me like something is wrong. The GM explained adding a few million in population would stabilize mortality rates and it has done so more on LU than FB despite me selling population throughout my empire there on LU and doing quite the opposite after adding pop to my FB main and selling no population from my FB empire for at least a very long time. Also note that I have added many multiples of population on FB that was sold. So given the explanation and explanations on how to fix this it appears to not be working on FB. Could be an issue isolated to FB as well, I can't call it though.

After speaking with a few well known presidents and looking around myself, I'd have to say each and every one I have conversed with with mega pop has a stable incline towards the growth side on the graph and the pop stops at 300 but no need to add pop. Something to think about there me thinks.

How are any of you mega popularizations doing on FB? Same as me here or are you stable?

WitchyPoo (Fearless Blue)

Tuesday, December 6, 2011 - 03:41 pm Click here to edit this post
....

dboyd3702

Wednesday, December 7, 2011 - 01:28 am Click here to edit this post
With the mess the game economy is now I would not open any other worlds, so I am just on WG

Tom Morgan (Kebir Blue)

Wednesday, December 7, 2011 - 01:33 am Click here to edit this post
My countries on KB have stabilised. Enterprise still suffering.

Crafty (Kebir Blue)

Wednesday, December 7, 2011 - 05:51 pm Click here to edit this post
I reckon that HI is too low Wendy. Build 10 hosps and I bet you see the death numbers graph change dramatically.

WitchyPoo (Fearless Blue)

Wednesday, December 7, 2011 - 06:06 pm Click here to edit this post
KK thx CC.

Kitsune (Fearless Blue)

Wednesday, December 7, 2011 - 09:38 pm Click here to edit this post
FWIW, "Listless" on FB is slowly increasing in pop, despite:

Total Population 77,708,588
Expected Number of Births This Year 659,817
Expected Number of Deaths This Year 1,209,658

Those expected birth and death stats aren't accurate for higher pop countries.

Health index is 130.
Personally I set 135 health index as my goal in every country because that's what is required for maximum welfare index. It's been working well so far.

WitchyPoo (White Giant)

Thursday, December 8, 2011 - 03:33 am Click here to edit this post
This information was very interesting Kitsune, I'll start comparing both information sets next time before drawing any conclusions.

WitchyPoo (Little Upsilon)

Thursday, December 8, 2011 - 02:26 pm Click here to edit this post
Looks to be the case with mine Kitsune and CC. The sitiation appears to be working itself out.

dboyd3702 (White Giant)

Thursday, December 8, 2011 - 09:55 pm Click here to edit this post
On WG my Main:
Total Population 70,935,312
Average Age 35.28
Life Expectancy 66.97
Expected Number of Births This Year 717,563
Expected Number of Deaths This Year 1,158,599

Currently:
Health 148
Education 154

Blueserpent

Friday, December 9, 2011 - 12:14 am Click here to edit this post
birth and death numbers dont balance out, they are wrong.

check out your graphs for the lower ages, 4 yro i think, it should be constant :)


there is actually a GM news post on its effects or lack of them since it was changed

dboyd3702 (White Giant)

Friday, December 9, 2011 - 02:09 pm Click here to edit this post
They all have diagonal graphs down except for 12 - 15 year olds

WitchyPoo

Friday, December 9, 2011 - 03:33 pm Click here to edit this post
Blue where have you been hiding. Kiss tells me you aren't too well. Hope you get better soon. Chat is missing you ;)


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