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New corps won't go higher than $140b value (Kebir Blue)

Topics: General: New corps won't go higher than $140b value (Kebir Blue)

Parsifal (Kebir Blue)

Tuesday, December 6, 2011 - 12:48 am Click here to edit this post
in the last real month all ceo corp created and having full upgrades refuse to increase above $140b. and country corps won't develop past $100.b is anyone having the same problem? and if not what might i be doing wrong.
All Knights ceo on KB
Knights Landing country on KB

Crafty (Kebir Blue)

Tuesday, December 6, 2011 - 01:56 am Click here to edit this post
Try lowering profit transfer a few points

Matt Patton (Little Upsilon)

Tuesday, December 6, 2011 - 03:55 am Click here to edit this post
maybe too high material costs
I set mine at 155 also set market strat so they sell every month
I go 10% up 5 % down 0 down 5% up
other than that its product type
my space trade goods are worth 140B
but all the regular stuff goes to like 2 Tr
expand in full red products
all my regualrs will hit 8 or 9 bill tops a month sales

Parsifal (Kebir Blue)

Tuesday, December 6, 2011 - 04:06 am Click here to edit this post
i've set my material costs at different amounts to try and see if that makes a difference. some at 120 and up to 160. it's all the same. also, tried having no upgrades, 100 salaries and 120 materials. none of it works. CC, i'll try profit transfers at a lower amount. Matt, i'm starting mostly high techs and electricity. but thanks, i'll try some of your ideas.

Crafty (Kebir Blue)

Tuesday, December 6, 2011 - 08:55 pm Click here to edit this post
Yeah, I think you'll find MV will rise with corp assets Parsifal, so more retained cash should help. Also you could experiment with manually supplying them to 60 months ish and replacing cash, as value of supplies would increase assets and MV. Of course constant profit is what you're really after, and its getting harder to achieve, Matts kinda right, seems to me material costs are rising constantly.

Good luck, if not you'll have to ask Merlin to interfere with a pentagram and vomit of lark.

Parsifal (Kebir Blue)

Tuesday, December 6, 2011 - 10:31 pm Click here to edit this post
i raised all corps to 80b cash and all it did was remove it every month. but i've lowered my profit withdrawal to 5%. most of the corps don't have a profitable month about 1 in 5.

hell, i'm ready to vomit on something if this doesn't change soon. i've messaged the gm but no help there yet.

Jo Salkilld (White Giant)

Wednesday, December 7, 2011 - 02:32 am Click here to edit this post
I'm not experiencing that particular problem, Parsifal, but all my corps are at 0% profit transfer.

Might that be something to do with it?

My enterprise is generally losing money, but that seems to be the way of it with CEOs atm.

Hope that helps!

Hugs and respect

Jo

Parsifal (Kebir Blue)

Wednesday, December 7, 2011 - 05:05 am Click here to edit this post
thanks Jo. i've lowered my profit transfer to 5%. i think it's helping a bit. but profits are dismal. i'll lower it to -0- in a day or two. it doesn't do much good to lower to -0- when it consistently loses money. if i don't get it straight in the next week i'm going to give it back or sell it.

Matt Patton (Golden Rainbow)

Friday, December 9, 2011 - 11:44 am Click here to edit this post
produce the most as possible charge as much as possible
pay workers as much as possible while keeping material costs down

Andy

Friday, December 9, 2011 - 04:14 pm Click here to edit this post
This is not game wide at all.

It seems that with the settings in your country, 140B is a market value for a corporation that does not make a profit but also does not have a very severe loss.
This is not a setting in the game but probably a result of a computation, based on assets, profit/loss etc.

I have checked one of the countries and I see corporations with severe shortages of raw materials.
this is the result of shortages on the market but also of the trade strategy in the country.
offer more for raw materials and they will be delivered and production will increase.

Parsifal (Kebir Blue)

Tuesday, December 13, 2011 - 09:19 pm Click here to edit this post
it may not be gamewide since it has only started with new corps in about the last month. Several of us have been talking about the problem and have used different strategies but to no avail. currently we are trying the Average Supply Quality strategy. however it does not seem to be working either. the problem is particularly acute with ceo's. But country corps are also having the same problem. They get to a certain value and just sit there. in the case of the ceo's they never consistently make a profit. at least in the country corps they tend to make a minimal profit. I have wondered if this might have to do with either the shortage of supplies or the minimum supply quality of 120 that has somehow created the problem. I have no such problems with mature IPO'd corps.

Parsifal (Kebir Blue)

Tuesday, December 13, 2011 - 10:02 pm Click here to edit this post
i also note that c3's will often have corps with a value of over 1T and consistent net income of over 1b per game month. this with 100 salaries, no upgrades and 120 supplies. now i know the gm is trying to build these countries up for new players, but considering the problems many of us are having it seems that we should have a little more of a level playing field. i can't start a new corp in my ceo with those parameters and have it make a profit. why is that?

Blueserpent (Kebir Blue)

Tuesday, December 13, 2011 - 10:32 pm Click here to edit this post
Parsifal, im not seeing that a corp value cant go higher or that a ceo cant make profit.

Also it seems the criteria that was used for ASQ is different ;)

Parsifal (Kebir Blue)

Wednesday, December 14, 2011 - 12:13 am Click here to edit this post
Blue--are newer corps showing a profit? after they've been upgraded?


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