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Suggestion for weapons corps (Fearless Blue)

Topics: General: Suggestion for weapons corps (Fearless Blue)

SuperSoldierRCP (Fearless Blue)

Friday, December 16, 2011 - 01:34 pm Click here to edit this post
After talking to a few people we did some research and found even with all the updates/reductions to military's its still hard as ever to get a military up and running. After research we discovered a large mistake we think that might have been overlooked. People keep mentioning how easy it is to get to level 3 and move up the war levels. The primary reason most dont is the cost of defense. After doing some digging we found a some good info.

For 1 Garrison (Ammo is the default amount of asked ammo)(Ammo is priced on base price and 100Q)
---Anti Aircraft = 550weapons/66000missiles...Cost of ammo 864B
---Armored Vehicles = 25weapons/3000 missiles...Cost of ammo 13B
---Jeeps= 25---No ammo cost
---Artillery = 50weapons /25500shells...Cost of ammo 300M
---Tanks = 50weapons /22500shells...Cost of ammo 300M
---Missile Interceptor Batteries =255weapons /30600 missiles...Cost of ammo 460B
---Defensive Missiles = 255weapons /30600 missiles...Cost of ammo 419B
-----------------------------------------------------------------------------------
---Total Cost of ammo Per garrison @ 100Q = 2.05T---
Total Cost of (50/100/150) Garrisons = 102.5T/205T/307.5T
---Total Cost of ammo Per garrison @ 200Q = 4.10T---
Total Cost of (50/100/150) Garrisons = 205T/410T/615T
---Total Cost of ammo Per garrison @ 300Q = 6.15T---
Total Cost of (50/100/150) Garrisons = 410T/820T/1,230T

This is garrisons without nuke defense. Even if a player was to buy ammo at 20% of the base cost its would still cost them 40-120T in just ammo cost ALONE. 40T for 100Q ammo that wont do ANYTHING. Someone comes in with higher Q weapons/ammo your done for.
All garrisons seem to stock 20attacks worth of ammo even if that cut to 5attacks and 20% on ALL weapons and ammo your still talking 10T/20T/30T(thats 100garrisons). Even then thats still a lot of money when youre trying to raise war levels. This doesnt account for the cost of offensive armies. And we basing these numbers on just the 100Forts you protect theres 1City per 1M pop. So a 40M nation has the Capital, 40Cities, Plus bases, and factories if the country has state corps. So really you can add 50 more garrisons adding 5-10T more on the lowest estimates.
I talked to a few people and we did come up with an agreement and suggestion.
A Honest and simple solution would be to increase production of these corps.(I know I've lobby for this awhile myself)

At the current rates it takes 4interceptor corps/5interceptor missile corps to make 1 wing a year.(Note that a basic def in C3 is 20-25inter wings for a war level 7). Your talking 2months of self contracting to make enough to have a C3 defense. If you buy at 120Q from day 1 to day 50 and finish at 370Q you'll be lucky to level @ 200-220Q.

Lets upgrade how much ammo is made per corp. Corporations can even use a tad more materials if need be. But lets see the difference
1Garrison = 66K anti air missiles
1Corp makes 1380missiles a year. This would take 96Real days(3months) to supply one garrison.
5Corps would make 6900 a year. This would take 20days FOR 1GARRISON.
What if production was increased by 200%(300% on FB)?
1Garrison = 66K anti air missiles
1Corp makes 2760missiles a year. This would take 48Real days(little under 2months) to supply one garrison.
5Corps would make 13800 a year. This would take 10days.
5Corps making 300% more(20700missiles a year) this would take 6REAL DAYS!!! 15corps would supply a garrison per GAME YEAR!!!
25 Interceptor corps @ 200% production increase would = 1new interwing a month
It would take 16corps with a 300% increase. Wouldnt it be nice to make a new 333Q inter wing a month?

Now the impact on weapons 2times more production means the cost is cut it half, 300% mean the cost is a 1/3. Remember that cost of garrisons imagine cutting those costs in half/third.

Wouldnt that be easier for players being able to stock weapons? What if when you decced a C3 all those weapons/ammo where minus from the market meaning self production would be vital. More weapons/ammo floating around would be a better deal. Players lose 1000bombers trying to clear air defenses. That cost is around 500B(for 100Q). Plus with C3 being able to now attack countries the demand for defense is higher but will the spending be worth the rewards?
Anyways Ive sent forever writing this so Im curious to see opinions of both players/GM.

James the fair (Little Upsilon)

Friday, December 16, 2011 - 01:49 pm Click here to edit this post
So what you're trying to say is, is to double the production of the weapons corps which in turn would probularly produce the weapons half as cheap, good idea, but will the maintenance cost of maintaining the garrisons be cut in half too in the process? thats the most important thing as the maintenace cost always bleed the country dry and ultimately new players quit the game.

James the fair (Little Upsilon)

Friday, December 16, 2011 - 01:51 pm Click here to edit this post
Really I don't think there should be any maintenace cost at all in keeping weapons in storage in a country (except for nuclear/strategic weapons) unless you are upgrading them that is.

The real cost of maintaining a garrison should be the soldiers salaries.

WitchyPoo (Little Upsilon)

Friday, December 16, 2011 - 05:12 pm Click here to edit this post

Quote:

People keep mentioning how easy it is to get to level 3 and move up the war levels. The primary reason most don't is the cost of defense.




Wrong, by far it is the fact that people don't want to war. Just being honest here. If you wish to present that weapons and cost of an active defense is expensive, do so. But don't mix it with baseless assumptions on an entirely different subject. It is hard to take seriously.


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