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W3C - Reducing Fluctuations

Topics: General: W3C - Reducing Fluctuations

Andy

Wednesday, April 18, 2012 - 01:56 pm Click here to edit this post
One of the major sources of questions and claims of errors by many players, are large fluctuations in profit/loss in countries but even more, in enterprises.

We have repeatedly looked for specific cases on request of players and the reason was changes in the monthly turnover in corporations that are some times not selling at all, and some times sell all their unsold product at once.

these fluctuations are caused by a sale strategy that is incompatible with the buying side of the market, causing the products to remain unsold for some time and then, sell all at once.
Large enterprises and some countries have many corporations with the same sale/no sale frequency.
This results in very large changes in revenue. Cost is reasonably stable. profit and loss fluctuations follow the revenue.

The changes in the market are reaching a point where such sale strategy is failing and more corporations will start selling each month.
This is ongoing and is supported by our market making procedure that is reducing its support for "extreme price" transactions.
We have now published many times that an ask price above quality will become harder to sustain.
There is no one in the market who wants to purchase them.

The result will become visible in the following weeks. Transactions will be executed with no delay and revenue will stabilize in both countries and enterprises.

Crafty

Wednesday, April 18, 2012 - 09:01 pm Click here to edit this post
That will be nice, being able to get a grip on how your country really is doing. Thanks.

maclean

Wednesday, April 18, 2012 - 09:47 pm Click here to edit this post
I will wait and see how this works out first. I have one country, New Hibernia, that is set to "best price" sales strategy, to avoid this very problem, and yet it has gone from a 200B/month profit to -8B/month, and every corp is making good profit. If there is some threshold that has been tripped, i.e. too large of pop, too many corps, etc., I would like to know. Anyone with any ideas, take a look and get back to me, please. Thanks.

Andy

Wednesday, April 18, 2012 - 10:13 pm Click here to edit this post
I think the country will improve its profit in the coming game months.
I checked.
only gov. cost is too high.

I saw that some materials used by government are bought at Q200 (services and HTS).
reducing their quality will reduce gov. cost somewhat.

I also think that the reduction in the price of all products in the world, did not materialize and the cost will continue to fall.

the value of corporations is increasing, this probably means that profits are on their way up and tax income should follow.

maclean

Thursday, April 19, 2012 - 02:20 am Click here to edit this post
Yeah, I am supplying some corps with q200 services and HTS. There is a reason for this... I don't think that merely switching HTS and services to Q120 will put my profit back to 150B, but maybe I'll try it.

Keto

Thursday, April 19, 2012 - 03:25 am Click here to edit this post
I think part of the problem is the market price for products keep dropping. When a corp offers it's product it is always higher than market price, so it takes awhile for that product to sell.
I have some corps at Q100, I never upgraded them on purpose. They sell at Q120,when Quality &Effectivity have not been upgraded.
Here's an example of the market price versus the the corporations asking price.
https://sim01.simcountry.com/cgi-bin/cgiw?ccorptradeoff&miCorpNumber=1143314

Andy

Thursday, April 19, 2012 - 09:34 am Click here to edit this post
Reducing gov. cost a little will not make a huge change but costs keep declining a bit more in time.
profit will increase but I don't know about 150B with these exchange rates.

There are no problems selling products at Q120-200 and higher.
there are problems at 300+ and they sit there waiting.
Check your corporations and give me an example of one, losing a lot of money and not improving lately while the price of the product on the market is good (shortage).
My impression is that they are all improving, stabilizing and will deliver sustainable profit long term unless the product they produce goes into a surplus.
Corporations must be profitable under normal conditions or otherwise all countries and everyone will make losses.
They are and will be more stable than before.

Private corps may make a little less profit in the long run, but they contribute a lot of money to the country where they reside and their profit does not need to be used to support the economy of a country.
This has always been the principle behind corporations. They should earn you money but they don't make you rich.

As of today, last game month, the total profit+loss of all countries was 170T. with Ts much bigger now than before, it will probably decline in the future.


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