Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Empire Building

Topics: General: Empire Building

Sylar

Thursday, May 17, 2012 - 06:55 pm Click here to edit this post
Which sort of empire do you guys think is best? Should I aim to dominate just 1 region and have all my countries next to each other? Or should I try and spread out to give me more reach and infulence across the world?

Im looking to expand and would like some advice before I head in a particular direction. My aim is to have 10 countries eventually. There's 10 continents but being all them all spreads the defence to thin. What do you guys think?

Thanks

Orbiter

Thursday, May 17, 2012 - 07:45 pm Click here to edit this post
personally, i try to set up pockets of 3 countries each, with in 1000km. for the triple air defense. so you could set up 3 pockets of 3 across the world.

i'd still try to keep all the groups with in 10000km of each other, for direct air lifting/dropping, when using the measure distance on the world map, keep in mind its not always right. so be a little careful when choosing

this set up, maximizes your ability to counter attack, while giving you strong defense

i know its a personal flavor. but setting up at least 100 air transport units in all your war countries, will give you allot of options, that most people rarely consider.

Sylar

Thursday, May 17, 2012 - 11:00 pm Click here to edit this post
I was actually thinking about that beleive it or not. Having them in groups of 3 but the range I had no idea. I was thinking bout having them all within Intercepor range of each other which is 3000k I think. Not very far. Im looking at it from a defence point of view mainly.

10000k is way better. So if I set up like that can I drop an RDU in my own countries? Im asking this cause if I can there's no need to have them all within Int range. I can just drop an RDU in and then setup all the Int's I want from there from whatever country I like. Aslong as there fed'ed up they can support. Have I got that right?

Thanks for the reply.

Orbiter

Thursday, May 17, 2012 - 11:26 pm Click here to edit this post
thats right!!!

their are some problems with that though. when thinking int range, think 800-1000km, not 3000. so i'd really recommend, having the countries physically located with in 1000 km of each other. rather than relying solely on the 10000km range via RDUs. Theirs ways to hurt that strat, very badly

and partially back to your original question. having several players set up 1-3 countries in a region, and a central nucleus. is a very good idea. allows more defensive minded players to provide an umbrella for the more offensive minded. you can do this as an individual, by keeping your weeker countries near your stronger ones. but it works better for a group to dominate a region.

its not safe to overly rely on any one tactic. except war protection...

Sylar

Friday, May 18, 2012 - 12:16 am Click here to edit this post
The game docs must be outdated then cause they say 4000k for Int's. 1000k is limiting to say the least.

Yes I was thinking about the weakness's of that strategy and I can see 2. Take out the base and your snookered for another 12 hours or is it 24 cant remember. Plus you've now got 2 airports which leaves weapons vulnerable to be destroyed. Have I got that right and have I missed anything?

"its not safe to overly rely on any one tactic"

What you said there struck a cord. I've now got a good idea on the direction I wanna take. What we've disscussed I'll build in only as a part of my overall strategy. War protection doesnt come into that :) Im from a time on SC when there was no such thing

Thanks for your help.

Marshal Ney

Friday, May 18, 2012 - 01:14 am Click here to edit this post
Game documentation is outdated. I'm dropping what I find to be outdated into game suggestions. Problem there is I'm a noob, and don't really know what is current and what is outdated, til it slaps me in the face. Could you please post there as well? That way the GM can hopefully change the info.

xiong

Sunday, June 17, 2012 - 01:47 am Click here to edit this post
what are the pros and cons of having all your countries in one region of a continent in a world?

Marshal Ney

Sunday, June 17, 2012 - 03:12 am Click here to edit this post
As covered above, defensive air from one country applied automatically in time of hostilities. It also covers those nasty stealth bombing units attacking you from computer controlled countries once you hit war level 6 and beyond.

xiong

Monday, June 18, 2012 - 05:58 am Click here to edit this post
that's just bad programming to allow c3 to attack an empire/country with a president. what the heck trying to create war, war should be decision by the players and not the gm?

thought i read eleswhere that only the two countries at war could fight the war? base on your saying here, then all the countries in an empire or a fed can also get involved? the later is more realistic though.

i'm advocating for being able to have one command center for the whole empire, whether in economics or in war. having multiple countries and multiple military units, just cost too much and too tidy to manage them. the gm should just allow players to combine countries in their empire. it makes senses.

Andy

Monday, June 18, 2012 - 08:13 am Click here to edit this post
you need to read some more and learn how it works.

A C3 is not attacking anyone unless it is attacked.

xiong

Tuesday, June 19, 2012 - 12:57 am Click here to edit this post
yes andy,
please direct me to all the game docs.

there are conflicting issues, somewhere i read that only you can attack c3 and c3 only defend. then i thought you latest update mentioned that c3 will counter attack the attacker in it's warring country with the c3?

then above, marshal said "It also covers those nasty stealth bombing units attacking you from computer controlled countries once you hit war level 6 and beyond." not sure if that means the c3 bordering you will attack you once you at or above that level, or is that only when you attack the c3 and it counter attack you? if it's counter attack in your country, then what is it stopping to totally take control of your country as these c3 are control by the gm? ifit's only attacking your units in its country, then it's okay. or is it really that c3 will become the aggressor when you reach high levels?

please clarify, much appreciation to you :)

Jo Salkilld

Tuesday, June 19, 2012 - 01:31 am Click here to edit this post
C3s counter-attack above a certain war level (7?). But then, only if you attack them first, and only for the first few hits. After that they are pussies :)

Below that WL, they won't attack back, and they will never take over your country. The counter-attacks only happen when you attack them, and are aimed at your offensive and defensive airwings. If you stop attacking, they won't attack back. And they will never attack you if you don't declare war on them.

Hugs and respect

Jo

Marshal Ney

Tuesday, June 19, 2012 - 03:43 am Click here to edit this post
I should have made that clearer. My apologies. And you can reach the game documentation from your portal page Xiong.

M. Ney

xiong

Tuesday, June 19, 2012 - 06:20 am Click here to edit this post
my english comprehension is failing me in this game :D

when i was looking at the index, such as education index. i'm not sure which way is the correct way to improve, since i now have 2898 elementary schools currently operating (operational) and the next column say needed is 3037. do i do the math that 3037 subtract 2898 to get 139. and is it that i'm short by 139 schools? or is this meant to say that the most elementary school i should have for improving the index is 3037? or is that i still need 3037 more schools plus what current 2898 schools?

in other product groups such as trade, the columns tells you what you have in stock, and what you are using each month. which you can do the math to see exactly what you have over/under.

darn !!!
either they need to keep things in consistency or i need to re-learn my english comprehension.

Rick

Tuesday, June 19, 2012 - 10:40 pm Click here to edit this post
Xiong

"Needed - 3037" is the magic number of schools to be at 100% for your current population.
So, yes, you would have to build 139 additional schools to reach 100%

If you wanted to boost your schools to 125% then its 3037 * 1.25 = 3796 - 2898 = 898, now you need to build 898 additional schools.

Keep in mind: Elementary at 100%, H Schools at 125%, and Universities at 122%:
Those ratings will only get you an Education index of 100%. The lowest of the three is your overall index.
Increase them evenly. Same with transportation. Both are linear calculations.

Health index is not linear, you need more hospitals than a linear calculation would show. Experiment with that one.

One other thing, that "Needed - 3037" number is probably going to change tomorrow because of your pop increasing. For sure it will change when you add a million.
Just follow along and keep indexes where you want them.

xiong

Tuesday, June 19, 2012 - 11:21 pm Click here to edit this post
rick,
thank you very much.
the doc should mention things like that, would make the game better.

players often quit because they don't understand the rules.

is employment and unemployment the same way then?

Marshal Ney

Wednesday, June 20, 2012 - 02:47 am Click here to edit this post
Employment is a maximum of 100%. (no 2 full time job sims.) Unemployment and employment should total 100%.

dboyd3702

Wednesday, June 20, 2012 - 06:55 pm Click here to edit this post
That is because the Health Index is also affected by Roads and Water Plants, but again not an exact ratio…
Rail Roads also have an indirect effect on Industry…
And the Health Index will affect your Productivity


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