@rick,
that's my advocating to combine contiguous countries in an empire. my hub started on the game, got three countries and said too difficult to manage them so ask me to figure it out. even the war takes forever to complete against c3.
base on my research, there are 205 products in 13 groups to manage in a country? but also that after you get more than 10 countries in an empire, weird things start happen to degrade your countries, such as rebellions and i thought that politics and religious beliefs were not among those 205 products that affect the production/growth of the country. it sounds like a design fault to keep players from owning many countries, or that the game model isn't on a planned evolution process.
what is wrong with discovering a winning/profitable formula, then expand that formula to each country/empire?
@tom,
at what level can you produce your own precision bombers and bombs, or those fancy
The reason not to go above a certain number of countries? Game balance. Imagine logging in, and finding out you cannot start a country or attack any computer controlled ones on any world. Because they are all taken by a handful of players.
You certainly can run the same formulas in many countries or all of them. Not always the best choice, but certainly possible.
You can only make those strategic products on certain worlds. For strategic products, I believe it's game level 3. The same for all Offensive products like stealth bombers. Again, world dependent.
You can still purchase on any world, just not on the open market. They can be purchased in direct sales.
My apologies for intruding.
M. Ney