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Precision Bombers and Space Stations

Topics: General: Precision Bombers and Space Stations

Geser

Saturday, June 9, 2012 - 12:37 pm Click here to edit this post
Why is buying and selling precision Bombers linked to space stations? This seems an absurd idea.
If you can sell fighters on the open market, why not bombers??
The idea of lifting bombers into space to sell is crazy.
Any reasons behind this?

SuperSoldierRCP

Saturday, June 9, 2012 - 09:03 pm Click here to edit this post
The GM also made it so that you can only make bombers on FB.

I honestly don't understand there logic on this one personally. I think it was to force players to use space. I'm not really sure

Charles Edwards

Saturday, June 9, 2012 - 10:00 pm Click here to edit this post
Its a retarded move to be honest. It makes no tactical sense no to allow bombers to be sold on the market. And if it is a way to oppress the free player base why bother giving them to us as free gifts?

xiong

Saturday, June 9, 2012 - 11:35 pm Click here to edit this post
definitely don't sound right...

so long as you have money (gold or SC$) you should be able to buy what you want on the planet you're on. and if you're in multiple worlds, then you just need to have space shuttles and stations to move your products/services between your worlds.

whether you're a free player or premium player, should not have too much restrictions on your building of your sim empire/country. free player is already limited to having at most two countries, and no incentive to earn money in the game.

to encourage players to be in multiple worlds, offer something uniquelly advantages to be on each world. that players can play as a single empire or multiple empires throughout all the worlds. maybe there are certain products that can only be produced in certain world?

another thing is that empire with countries next to each other (bordering each other) should have the option to combine those countries as one big country, to reduce having to manage multiple countries and also share resources. the gm can still retain the uniqueness of each country because each country just become a state/providence within a player's empire. i'm intending to add more countries to my empire, but i'm debating whether i will have the times to manage hundreds of countries or how much time is require to manage them properly.

Tom Morgan

Sunday, June 10, 2012 - 02:48 am Click here to edit this post
Just build a corp and produce your own precision bombers...

Rick

Sunday, June 10, 2012 - 05:39 am Click here to edit this post
xiong,

I can at least give you a heads up on the "managing hundreds of countries" question.

You would definitely not have the time.

xiong

Thursday, June 14, 2012 - 12:10 am Click here to edit this post
@rick,
that's my advocating to combine contiguous countries in an empire. my hub started on the game, got three countries and said too difficult to manage them so ask me to figure it out. even the war takes forever to complete against c3.

base on my research, there are 205 products in 13 groups to manage in a country? but also that after you get more than 10 countries in an empire, weird things start happen to degrade your countries, such as rebellions and i thought that politics and religious beliefs were not among those 205 products that affect the production/growth of the country. it sounds like a design fault to keep players from owning many countries, or that the game model isn't on a planned evolution process.

what is wrong with discovering a winning/profitable formula, then expand that formula to each country/empire?

@tom,
at what level can you produce your own precision bombers and bombs, or those fancy strategic weapons?

Marshal Ney

Friday, June 15, 2012 - 02:50 am Click here to edit this post
The reason not to go above a certain number of countries? Game balance. Imagine logging in, and finding out you cannot start a country or attack any computer controlled ones on any world. Because they are all taken by a handful of players.

You certainly can run the same formulas in many countries or all of them. Not always the best choice, but certainly possible.

You can only make those strategic products on certain worlds. For strategic products, I believe it's game level 3. The same for all Offensive products like stealth bombers. Again, world dependent.

You can still purchase on any world, just not on the open market. They can be purchased in direct sales.

My apologies for intruding.

M. Ney


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