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Andy
All worlds
12 Jun 2012 13:52Link
1. Population transfers
The minimum limit for population transfers between countries in the empire was linked to the limit used when population is offered on the market. That limit increased in the past weeks and months and unintentionally raised the limit used when moving population between countries of the empire.
We have now separated these two functions.
When moving population between countries in the same empire, the country where the population is moving out of, must have 20M people remaining in the country after the transfer.
This is a reduction from 60M.
The limit for the sale of population is now increased to 80M. That limit has been raised several times and will be raised again. The population sale function is obsolete and will eventually be removed from the game.
2. Cashing Gold Coins
While the virtual assets function is not available right now, we would like to remind you of the cash out
The minimum limit for population transfers between countries in the empire was linked to the limit used when population is offered on the market. That limit increased in the past weeks and months and unintentionally raised the limit used when moving population between countries of the empire.
We have now separated these two functions.
When moving population between countries in the same empire, the country where the population is moving out of, must have 20M people remaining in the country after the transfer.
This is a reduction from 60M.
The limit for the sale of population is now increased to 80M. That limit has been raised several times and will be raised again. The population sale function is obsolete and will eventually be removed from the game.
2. Cashing Gold Coins
While the virtual assets function is not available right now, we would like to remind you of the cash out
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SuperSoldierRCP
All worlds
12 Jun 2012 22:11Link
Andy
I can say for the first time in AWHILE good job +1, Nice to see a few updates that are going to really benefit the players.
The only thing i want to bring to light is the topic of removing the points we get for occupying countries and removing occupation. That 30points is VERY important to warring. It not only helps us drop the index but already does what you want to accomplish by increasing ground wars. I think to further increase this maybe you should look into other possible addition. I know im not the only one who's stated this but even destoring "ALL" cities, town, and the cap you don't kill all the pop needed for the 30WI points it provides nor do you get all the asset damage. What about adding something in where occupation forces can provide this either though a lingering effect by them being in the nation or actually by using them in an attack. Sure they wouldn't be as strong and deal the damage a Long
I can say for the first time in AWHILE good job +1, Nice to see a few updates that are going to really benefit the players.
The only thing i want to bring to light is the topic of removing the points we get for occupying countries and removing occupation. That 30points is VERY important to warring. It not only helps us drop the index but already does what you want to accomplish by increasing ground wars. I think to further increase this maybe you should look into other possible addition. I know im not the only one who's stated this but even destoring "ALL" cities, town, and the cap you don't kill all the pop needed for the 30WI points it provides nor do you get all the asset damage. What about adding something in where occupation forces can provide this either though a lingering effect by them being in the nation or actually by using them in an attack. Sure they wouldn't be as strong and deal the damage a Long
C
Christopher Michael
All worlds
12 Jun 2012 22:22Link
Good post Super.
I do wish that the mentioned weaponry could be traded on all worlds on the world market.
I do wish that the mentioned weaponry could be traded on all worlds on the world market.
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Andy
All worlds
12 Jun 2012 23:06Link
we will not drop the points you can win by an invasion.
In fact, despite the possibility a war could be won without an invasion, it will be harder because you will have to win more points in other ways and your attacks will be less effective if your units are not close to the targets.
It will be easier to win if you invade and conquer large areas.
If occupation forces are needed to win, we will miss our point. The idea was to recreate a possibility to win without land forces although not so easy. we will have to see where and how these missing points will come from.
It might be from increased damage and death numbers.
In fact, despite the possibility a war could be won without an invasion, it will be harder because you will have to win more points in other ways and your attacks will be less effective if your units are not close to the targets.
It will be easier to win if you invade and conquer large areas.
If occupation forces are needed to win, we will miss our point. The idea was to recreate a possibility to win without land forces although not so easy. we will have to see where and how these missing points will come from.
It might be from increased damage and death numbers.
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Phoenix King
All worlds
13 Jun 2012 02:22Link
I agree with Andy wars should be able to be won without landing forces, but like Andy says this way of winning is less affective. Becuase when you have troops stationed near objects your airfoce is trying to destory, it is easier and when no ground units are present its harder.
Also Andy i think a good war feature that super mentioned was war damage brought on by units staying in a country for a period of time.
So lets say you have 5,000 units in a country for every month that goes by it does 1 damage to a country, if you have 50,000 thats 10 if you have 150,000 than thats 30. Just look at the U.S the U.S had close to 150,000 troops in iraq at some points and with time the enemy warn down until they lost. It not uncommon in real life for 150T+ soldiers to be in a country so 30 war damage per month for 150T troops in an enemy coutnry would make the enemy want to create units and defend themselves in war.
Also Andy i think a good war feature that super mentioned was war damage brought on by units staying in a country for a period of time.
So lets say you have 5,000 units in a country for every month that goes by it does 1 damage to a country, if you have 50,000 thats 10 if you have 150,000 than thats 30. Just look at the U.S the U.S had close to 150,000 troops in iraq at some points and with time the enemy warn down until they lost. It not uncommon in real life for 150T+ soldiers to be in a country so 30 war damage per month for 150T troops in an enemy coutnry would make the enemy want to create units and defend themselves in war.
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SuperSoldierRCP
All worlds
13 Jun 2012 02:50Link
I think you ment "K"(thousand) there's not even(i dout) there has every been 1T humans in existence. Its possible to win a war without land units. There's 170WI points total and only 30 of them come from painting. What the GM needs to do is not change the # of damage each index provides but more options to do more population or assets damage.
Just sheer force should do something having 10LRDS in a nation = no effect. Your telling me 100,000 men in 1month dont do any extra damage. Surely instead of killing pop add something in where the soldiers do so much economic damage, SOMETHING to help us lower the assest index, as for pop missiles and higher Q units should = more kills.
Example
Population 1,466,696
22252 casualties and 44058 civilians were wounded
I destoryed the CAPITAL of 1.4M people and all i did was 22,00 kills?
Just sheer force should do something having 10LRDS in a nation = no effect. Your telling me 100,000 men in 1month dont do any extra damage. Surely instead of killing pop add something in where the soldiers do so much economic damage, SOMETHING to help us lower the assest index, as for pop missiles and higher Q units should = more kills.
Example
Population 1,466,696
22252 casualties and 44058 civilians were wounded
I destoryed the CAPITAL of 1.4M people and all i did was 22,00 kills?
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Orbiter
All worlds
13 Jun 2012 08:52Link
i'm against it, no painting that is. but thats just because it weakens my strat, so don't take me to seriously. but i like that part of the game
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Andy
All worlds
13 Jun 2012 09:09Link
As we see it, you will be able to continue to paint areas and gain many damage points. nothing will change in that part of the war game.
winning without it will require some tuning to allow you to win damage points.
occupation is not a bad idea but then you need to invade and we were trying to find damage points without an invasion.
The number of dead and wounded used to go in the millions, also because wars involved very large numbers of weapons. now that the number of weapons is much smaller, we could increase the number of dead and wounded.
this is not the last word on that issue.
winning without it will require some tuning to allow you to win damage points.
occupation is not a bad idea but then you need to invade and we were trying to find damage points without an invasion.
The number of dead and wounded used to go in the millions, also because wars involved very large numbers of weapons. now that the number of weapons is much smaller, we could increase the number of dead and wounded.
this is not the last word on that issue.
X
xiong
All worlds
13 Jun 2012 10:53Link
is there a specific value to each person killed?
just kindda weird that only 22k died in a population of 1.4 million?
that's less than 2% of the population, so how did these people escape the total destruction of their homes? or is that you don't have to totally destroy a city to conquer it. according to the game, when you click on a destroyed city, it said it's destroyed.
to make sense, should at least 50%, 80% or a certain % of the population be killed when you bombed the city to nothing?
just kindda weird that only 22k died in a population of 1.4 million?
that's less than 2% of the population, so how did these people escape the total destruction of their homes? or is that you don't have to totally destroy a city to conquer it. according to the game, when you click on a destroyed city, it said it's destroyed.
to make sense, should at least 50%, 80% or a certain % of the population be killed when you bombed the city to nothing?
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Spiderman
All worlds
13 Jun 2012 16:04Link
I always liked painting, Orbiter. Seeing the orange always made me smile.
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Orbiter
All worlds
13 Jun 2012 16:26Link
ya, i didn't mean that painting would be taken away, i meant that if some one wanted to take my country, if they HAD to paint it, it'd be a different plan, that requires more weapons, than if they didn't have to...
but i can point out, that this isn't really a huge change, or a change at all, but a rewind of the war rules. its nothing to air drop an sf unit (or several dozen,) for spotting and painting.
taking us back to having to be online to shoot the spotters... that can come in the hundreds. ok, i guess. so i guess the important first step would be to make it possible to select targets for auto-responce units. so that we could set them to auto-shoot sf units. so as an attacker destroys targets, the off line defense automatically shoots the painters that are causing problems.
but i can point out, that this isn't really a huge change, or a change at all, but a rewind of the war rules. its nothing to air drop an sf unit (or several dozen,) for spotting and painting.
taking us back to having to be online to shoot the spotters... that can come in the hundreds. ok, i guess. so i guess the important first step would be to make it possible to select targets for auto-responce units. so that we could set them to auto-shoot sf units. so as an attacker destroys targets, the off line defense automatically shoots the painters that are causing problems.
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Orbiter
All worlds
14 Jun 2012 03:06Link
hey, as an alternate solution.
how about making RDUs set up faster
or making an emergency construction unit, that can only be manned with professional soldiers? that can build an airport faster.
i think that both of those solutions can allow for easier remote wars, with out removing the painting requirement.
how about making RDUs set up faster
or making an emergency construction unit, that can only be manned with professional soldiers? that can build an airport faster.
i think that both of those solutions can allow for easier remote wars, with out removing the painting requirement.
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Tom Morgan
All worlds
16 Jun 2012 01:01Link
Or RDUs set up immediately for c3 wars... That would be a good idea.
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Marshal Ney
All worlds
16 Jun 2012 01:38Link
I like the idea of the occupation units affecting population damage. As Super said, even destroying all population centers, etc. doesn't come close to the damage possible.
Or if you want to amp up the damage - have those missing numbers migrate out in a random fashion.
And I like Orbiter's idea. Have units fire on anything that comes into their Zone of Control. There shouldn't be any real reason to massively favor waiting for someone to log off to attack them. As it now sits, the majority of defensive units don't do anything if you're offline. Only air units, and garrisons really have any material impact. (and of course, supply units - but that's only repainting.)
I don't know enough about the RDU's to make any suggestion there, But I do have 2 questions. How easily are they taken out in the deployment phase, by both the computer and other players? And taking them down after deployed
Or if you want to amp up the damage - have those missing numbers migrate out in a random fashion.
And I like Orbiter's idea. Have units fire on anything that comes into their Zone of Control. There shouldn't be any real reason to massively favor waiting for someone to log off to attack them. As it now sits, the majority of defensive units don't do anything if you're offline. Only air units, and garrisons really have any material impact. (and of course, supply units - but that's only repainting.)
I don't know enough about the RDU's to make any suggestion there, But I do have 2 questions. How easily are they taken out in the deployment phase, by both the computer and other players? And taking them down after deployed
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Andy
All worlds
16 Jun 2012 10:24Link
Great discussion here.
the immediate setup of remote bases in C3 countries is already accepted.
but there is much more here that makes sense.
please keep going.
also keep in mind that we will have mobile units, manned by professionals that will be able to cross all borders, war or no war.
they will include land forces, small but effective, intelligence units, auto response and stealth units.
mobile units will transport on cargo shuttles, will be traded on a space station as a product.
shuttles will be able to land in remote bases and deliver such units.
we also plan the transportation of such units by boat.
We think that a military unit that is positioned very closed to a target under attack, should participate in the defense and indeed, that defense units should not just stand there when an enemy unit is passing by.
Currently, testing is continuing of the war game played on the large maps.
th
the immediate setup of remote bases in C3 countries is already accepted.
but there is much more here that makes sense.
please keep going.
also keep in mind that we will have mobile units, manned by professionals that will be able to cross all borders, war or no war.
they will include land forces, small but effective, intelligence units, auto response and stealth units.
mobile units will transport on cargo shuttles, will be traded on a space station as a product.
shuttles will be able to land in remote bases and deliver such units.
we also plan the transportation of such units by boat.
We think that a military unit that is positioned very closed to a target under attack, should participate in the defense and indeed, that defense units should not just stand there when an enemy unit is passing by.
Currently, testing is continuing of the war game played on the large maps.
th
M
Marshal Ney
All worlds
16 Jun 2012 22:44Link
Immediate set up of RDU's in c3s. Going to make pvp a lot more acessible. Just drop one computer controlled target within range, take it out, airlift in, and head on to the real enemy. No more long waits to attack a target half way around the world, as long as you can chart a path to it.
Phoenix Hawk has stated in another thread of the possibility of someone using multiple accounts for "blocking" purposes. Hopefully these cretins will be caught and nipped in the bud, before this change encourages them to proliferate.
In regards to the Enterprise controlled units - are those going to be on a leased basis, with control going to the country hiring them, or will they remain under Enterprise control for the duration of that war, necessitating a war page in the Enterprise menus? Either way, looks like there is going to be a command and control problem.
Phoenix Hawk has stated in another thread of the possibility of someone using multiple accounts for "blocking" purposes. Hopefully these cretins will be caught and nipped in the bud, before this change encourages them to proliferate.
In regards to the Enterprise controlled units - are those going to be on a leased basis, with control going to the country hiring them, or will they remain under Enterprise control for the duration of that war, necessitating a war page in the Enterprise menus? Either way, looks like there is going to be a command and control problem.
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Orbiter
All worlds
17 Jun 2012 04:17Link
a word of concern about mobile units, considering the cost of professional soldiers, they seem more expensive than practical. maybe if i understood better the expected man power usage of a basic mobile unit, it'd make it more clear.
M
Marshal Ney
All worlds
18 Jun 2012 00:51Link
Will the immediate set up of rdu's be tied in release time to some of the other suggestions? Looks to be a blood bath if not. Time was put in to delay the attack, giving the defender time to prepare/get online. If that's removed before other protections are in place, looks to defeat the purpose.
Shuttles landing - will that be at an RDU or a different base in the FEBA? And can those shuttles be armed? Make a great strategic weapons platform. Instead of nukes, they could use space rocks and junk.
Shuttles landing - will that be at an RDU or a different base in the FEBA? And can those shuttles be armed? Make a great strategic weapons platform. Instead of nukes, they could use space rocks and junk.
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Andy
All worlds
18 Jun 2012 07:55Link
The cost of mobile units is a concern. When the final setup for these units is decided, we will compute the cost.
Don't forget that mobile units can be moved from one country to another and will reduce the number of units you need in your empire.
Also weapons and ammunition are now coming at a lower price. Soldiers and officers are the main issue and we will shortly know how many are needed.
Taking a C3 far away and close to a country you want to attack will become quicker but the war declaration against that enemy has a delay.
The time it took for an RDU to build an airport was needed to allow the country time to try and prevent it. A C3 is not trying to prevent the set up of a remote base, this is why the setup can be immediate.
Don't forget that mobile units can be moved from one country to another and will reduce the number of units you need in your empire.
Also weapons and ammunition are now coming at a lower price. Soldiers and officers are the main issue and we will shortly know how many are needed.
Taking a C3 far away and close to a country you want to attack will become quicker but the war declaration against that enemy has a delay.
The time it took for an RDU to build an airport was needed to allow the country time to try and prevent it. A C3 is not trying to prevent the set up of a remote base, this is why the setup can be immediate.