Simcountry
Forum General Suggestions for the GM

Suggestions for the GM

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SuperSoldierRCP

All worlds
20 Jun 2012 13:18Link
If you could suggest something to help SC what would you do???
(honest suggestions only and no flame wars)

Personally id say the war levels should be reduced.
FB should be 1 up no PvP limits

Everywhere else all levels should be allowed to PVP but with the 2level change limit(to prevent noobs from being attacked by higher levels) but also add a fact that anyone regardless of war levels could fight any level under the condition that if they sign the war dec (for feds) they would auto dec.(meaning feds are important again)
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Lord Neptune

All worlds
20 Jun 2012 13:50Link
I would say make everything less complex an easyer to understand an to see progress when u need to see it inorder to keep the game more interesting
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Marshal Ney

All worlds
24 Jun 2012 21:11Link
Remove the arbitrary ceilings and floors from the world market. Instead use them as a starting point. And institute in their place, selling limits in the same amount as current spending limits. (and since direct sales and contracts only affect the world market in an indirect way, they shouldn't be figured into the equation.)


As I've noted elsewhere I think reducing the war levels for pvp can be bad for noobies. If there is sincere interest amongst FB inhabitants for that, there should be a requirement to be able to support your new country on FB from another planet, before you can take up residence there. Whether reaching a certain game/war level or whatever. That might drop the number of participants, but hopefully increase the quality.
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xiong

All worlds
24 Jun 2012 23:42Link
1. kill one of the current ingame money, preferably gc

2. a manual to use the military related products

3. create trust and security for players to trade game assets

4. let players have option to combine his/her countries with common border into a larger country so no need to go through so many country pages to manage the countries of the empire

5. make each of the 5 world specials. fb is a war world, make kb a peaceful world, lu something else, wg something else, etc

6. 300 gc for a c3 is too excess, aim for players to sell well developed countries.

7. create an avenue for gm/owner to share revenues with the players. right now, seem tight for gm just to get rely on revenues from players.

these are just right off my mind at the moment...already too many for being in the game less than 60 earth days?
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A American Guy

All worlds
25 Jun 2012 00:08Link
I would say just to kill those dam war levels
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Orbiter

All worlds
25 Jun 2012 03:57Link
some things, i'd hope people would think through. for years, countries have been sold at their stripping value. you could build a country, work it, sell it for less than you invested, and they tear it apart, with out so much as a by your leave. now that C3s are 300, it seems odd people are still selling 50m countries for 200GC. ???

now countries are going to start to have real value. which ironically answers one of my big complaints that their is no value in fighting... if it gets to the point that we can't buy pop at all... but we can inter-empire transfer... it'll get to the point, the only way to build up would be to fight...
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maclean

All worlds
25 Jun 2012 18:02Link
Hush, now, don't give em any more update ideas...
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xiong

All worlds
25 Jun 2012 23:35Link
yep, a c3 is selling for much more than a developed country. that is definitely going backward. this concept of business development does confuse the heck out of players?

as i'v said already, players should be encouraged to take c3 and develop them, then sell them for higher price. the game has been around for some years now, there should be less than 20% of c3 in every world, but it's not.
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Border C

All worlds
26 Jun 2012 00:17Link
300 GC for a C3!?!?!?

Shenanigans!!!
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Crafty

All worlds
26 Jun 2012 20:22Link
Who would 'buy' a C3 anyway?

Well, if you were really scared of going up the war levels it might seem a good way. I kind of like that, like paying for war protection.

BTW, if you buy a country at a higher war level do you inherit the war level?
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Marshal Ney

All worlds
26 Jun 2012 20:46Link
buying a c3. hmmm, You know with a scaling price, and scaling indexes and population, it might make those a more attractive proposition.


Anyone know about the war level inheritance?
J
Jo Salkilld

All worlds
26 Jun 2012 22:34Link
Your WL is your WL. It's linked to your empire and how many C3 wars you have fought, not to a particular country.

Buying a country at a higher WL brings it into line with the rest of your empire. Otherwise players could 'buy' WLs from other players without having to actually fight a war, and the GMs don't want that.

Hugs and respect

Jo
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xiong

All worlds
27 Jun 2012 00:03Link
base on my reading, buying country of a higher war level will get you to skip getting the gc rewards in the war levels between. say if you're at war level 2 and you bought a country at war level 6, then you just skip out on earning gc rewards from level 3 to level 6.

correct me if i'm off the chart.

i do agree to eliminate the war level, it's purpose from the beginning seem to be for the protect of newbies. but newbies already have secured mode, why have two concept to do the same thing. there's also wp too to avoid being attack by vets. but then again, war level seem to be the mindset for gm to earn us$?
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Jo Salkilld

All worlds
27 Jun 2012 02:48Link
No, xlong.

Your WL is your WL. It's linked to your empire and how many C3 wars you have fought, not to a particular country.

If you buy a country at a higher WL, it turns into whatever WL the rest of your empire is at, once you have bought it.

You do not go up WLs. You do not lose GCs. You stay at exactly the same WL you were at, before you bought it. If you want to earn GCs, you can attack a C3 at the next WL and earn them, exactly the same as before you bought the country!

Hugs and respect

Jo
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Crafty

All worlds
28 Jun 2012 16:05Link
Thank you for answering that Jo.
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Andy

All worlds
28 Jun 2012 18:59Link
Jo +1
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xiong

All worlds
29 Jun 2012 02:09Link
thanks jo,
that clear the air then.

so does that mean you cannot go up wl even if you fought with a player of higher wl than you, even if you won the war?

and the only way for wl is fight c3?

is wl specific only to each world?
meaning you can be wl 7 in fb, but wl 2 in kb?
J
Jo Salkilld

All worlds
30 Jun 2012 03:32Link
Yes, yes and yes.

Hugs and respect

Jo
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Drew

All worlds
13 Jul 2012 06:36Link
The collosal largest problem with SC is as previously stated the price ceiling on selling prices.

The solution is obvious also, if no one will pay such prices don't limit supply quality boost to 30 points, or so. Make it exponentially lower to the ^(9/10) or something, just like ed health etc effect on welfare.

What is the point of a country to ever control a corp when there is no concept of controlling anything in a corp? Just performing a list of actions.
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Dix0n

All worlds
13 Jul 2012 08:33Link
I put my main issues into a poll, but these last two updates are very promising. Yea I don't like war levels, I think one world should have war level protection and the rest have protection til you get to lvl 1, then only allow wars that are 1 lvl lower than you or 2 lvls higher. On FB those criteria could be extended. But to sum it up my main issue is the extension to space. I just think it hurts newer players a little too much and requires much more knowledge when many would like to see results within a couple weeks. Now we all know that results take much more time, but when newer players start to learn a little more, then realize that they have to jump through more hoops to get to space to do what they have planned, whatever it may be. It becomes discouraging, especially a player that does have a decent understanding of the concept of the game, but has a very limited budget to play on. But yea these changes the past two weeks all have my thumbs up!
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xiong

All worlds
13 Jul 2012 10:36Link
seems to me that it's the goal to be credit card warriors, as there are really not much help in the documentation on how to build a great nation or empire. every time that you have negative cash, the advice/tip is to buy gc....so discourage to play the game when you don't have positive cashflow to build your country.

there are no clear rules or guidances to build a country in this game. if this game was like say the sport of soccer/football, where are the rules are clearly layout as per fifa, then the real skills of the players could be display.

i'm beginning to find that this game is wasting a lot of time, not learning much from it. i cannot read the mind of the gm/owner, so this game is difficult for me to master. if there were guidelines that say this products affect that products, and this indexes affect that indexes, etc, then i'm sure most players would know how to play this game.

base on being here for a f
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xiong

All worlds
13 Jul 2012 11:01Link
oh well, can't do much with negative cashflow in this game.

so might as well go start watching the 7 seasons of star treck voyager that we just bought :)
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Drew

All worlds
13 Jul 2012 15:31Link
xiong, the only fun with the game would be too prove your the best prez or ceo. If you want guidance telling you how to play the game then what's the point? it would be nice to know what military units are good at individual but as for economic growth there is more than enough documentation. The only limiter to the eonomic game is price ceilings, but I don't want to devalue the opininons of others, so their other problems too. But not economic documentation. Gold coins come up because you simply never learned the game economicly, so if you crashed and burned on this front sc lets you out of your hole with gc's. But you shouldn't EVER need them for money.
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Dix0n

All worlds
13 Jul 2012 17:07Link
I really don't see much of those credit card warriors as an issue. there are not so many as you may think. Some of those that spend a lot of extra money to get gc probably completely waste it on crap.. It really is the war levels, and too much space expansion, though the recent updates have 110% approval from me as I am sure others too. Be nice to see virtual assets brought back too, but need to deal with abuse. Maybe cracking down on multis would help.

Please bring back weapons to ground.. That would be the best thing to happen in a long time. Maybe it could hurt gc a bit for a while, but once new players can participate a bit more in war, esp at lower lvls against players of their experience, then this game could easily build a new, growing player base, and I bet the vets that have played this game, much longer than I, would love to help new players develop to make this game stronger.

Please comment
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Dix0n

All worlds
13 Jul 2012 17:10Link
and yes I believe there is plenty of doc, it takes some intelligence to understand it but it is pretty much all there. But is running an, country, or at that, and empire, easy? and imagine, you don't have to deal with incompetent parliaments, congresses, judicial bs, ect. So yea, but there is a decent amount to learn, it takes time. Make a few changes to the game and more peeps would be willing to change.