Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Suggestions for the GM

Topics: General: Suggestions for the GM

SuperSoldierRCP

Wednesday, June 20, 2012 - 01:18 pm Click here to edit this post
If you could suggest something to help SC what would you do???
(honest suggestions only and no flame wars)

Personally id say the war levels should be reduced.
FB should be 1 up no PvP limits

Everywhere else all levels should be allowed to PVP but with the 2level change limit(to prevent noobs from being attacked by higher levels) but also add a fact that anyone regardless of war levels could fight any level under the condition that if they sign the war dec (for feds) they would auto dec.(meaning feds are important again)

Lord Neptune

Wednesday, June 20, 2012 - 01:50 pm Click here to edit this post
I would say make everything less complex an easyer to understand an to see progress when u need to see it inorder to keep the game more interesting

Marshal Ney

Sunday, June 24, 2012 - 09:11 pm Click here to edit this post
Remove the arbitrary ceilings and floors from the world market. Instead use them as a starting point. And institute in their place, selling limits in the same amount as current spending limits. (and since direct sales and contracts only affect the world market in an indirect way, they shouldn't be figured into the equation.)


As I've noted elsewhere I think reducing the war levels for pvp can be bad for noobies. If there is sincere interest amongst FB inhabitants for that, there should be a requirement to be able to support your new country on FB from another planet, before you can take up residence there. Whether reaching a certain game/war level or whatever. That might drop the number of participants, but hopefully increase the quality.

xiong

Sunday, June 24, 2012 - 11:42 pm Click here to edit this post
1. kill one of the current ingame money, preferably gc

2. a manual to use the military related products

3. create trust and security for players to trade game assets

4. let players have option to combine his/her countries with common border into a larger country so no need to go through so many country pages to manage the countries of the empire

5. make each of the 5 world specials. fb is a war world, make kb a peaceful world, lu something else, wg something else, etc

6. 300 gc for a c3 is too excess, aim for players to sell well developed countries.

7. create an avenue for gm/owner to share revenues with the players. right now, seem tight for gm just to get rely on revenues from players.

these are just right off my mind at the moment...already too many for being in the game less than 60 earth days?

A American Guy

Monday, June 25, 2012 - 12:08 am Click here to edit this post
I would say just to kill those dam war levels

Orbiter

Monday, June 25, 2012 - 03:57 am Click here to edit this post
some things, i'd hope people would think through. for years, countries have been sold at their stripping value. you could build a country, work it, sell it for less than you invested, and they tear it apart, with out so much as a by your leave. now that C3s are 300, it seems odd people are still selling 50m countries for 200GC. ???

now countries are going to start to have real value. which ironically answers one of my big complaints that their is no value in fighting... if it gets to the point that we can't buy pop at all... but we can inter-empire transfer... it'll get to the point, the only way to build up would be to fight...

maclean

Monday, June 25, 2012 - 06:02 pm Click here to edit this post
Hush, now, don't give em any more update ideas...

xiong

Monday, June 25, 2012 - 11:35 pm Click here to edit this post
yep, a c3 is selling for much more than a developed country. that is definitely going backward. this concept of business development does confuse the heck out of players?

as i'v said already, players should be encouraged to take c3 and develop them, then sell them for higher price. the game has been around for some years now, there should be less than 20% of c3 in every world, but it's not.

Border C

Tuesday, June 26, 2012 - 12:17 am Click here to edit this post
300 GC for a C3!?!?!?

Shenanigans!!!

Crafty

Tuesday, June 26, 2012 - 08:22 pm Click here to edit this post
Who would 'buy' a C3 anyway?

Well, if you were really scared of going up the war levels it might seem a good way. I kind of like that, like paying for war protection.

BTW, if you buy a country at a higher war level do you inherit the war level?

Marshal Ney

Tuesday, June 26, 2012 - 08:46 pm Click here to edit this post
buying a c3. hmmm, You know with a scaling price, and scaling indexes and population, it might make those a more attractive proposition.


Anyone know about the war level inheritance?

Jo Salkilld

Tuesday, June 26, 2012 - 10:34 pm Click here to edit this post
Your WL is your WL. It's linked to your empire and how many C3 wars you have fought, not to a particular country.

Buying a country at a higher WL brings it into line with the rest of your empire. Otherwise players could 'buy' WLs from other players without having to actually fight a war, and the GMs don't want that.

Hugs and respect

Jo

xiong

Wednesday, June 27, 2012 - 12:03 am Click here to edit this post
base on my reading, buying country of a higher war level will get you to skip getting the gc rewards in the war levels between. say if you're at war level 2 and you bought a country at war level 6, then you just skip out on earning gc rewards from level 3 to level 6.

correct me if i'm off the chart.

i do agree to eliminate the war level, it's purpose from the beginning seem to be for the protect of newbies. but newbies already have secured mode, why have two concept to do the same thing. there's also wp too to avoid being attack by vets. but then again, war level seem to be the mindset for gm to earn us$?

Jo Salkilld

Wednesday, June 27, 2012 - 02:48 am Click here to edit this post
No, xlong.

Your WL is your WL. It's linked to your empire and how many C3 wars you have fought, not to a particular country.

If you buy a country at a higher WL, it turns into whatever WL the rest of your empire is at, once you have bought it.

You do not go up WLs. You do not lose GCs. You stay at exactly the same WL you were at, before you bought it. If you want to earn GCs, you can attack a C3 at the next WL and earn them, exactly the same as before you bought the country!

Hugs and respect

Jo

Crafty

Thursday, June 28, 2012 - 04:05 pm Click here to edit this post
Thank you for answering that Jo.

Andy

Thursday, June 28, 2012 - 06:59 pm Click here to edit this post
Jo +1

xiong

Friday, June 29, 2012 - 02:09 am Click here to edit this post
thanks jo,
that clear the air then.

so does that mean you cannot go up wl even if you fought with a player of higher wl than you, even if you won the war?

and the only way for wl is fight c3?

is wl specific only to each world?
meaning you can be wl 7 in fb, but wl 2 in kb?

Jo Salkilld

Saturday, June 30, 2012 - 03:32 am Click here to edit this post
Yes, yes and yes.

Hugs and respect

Jo

Drew

Friday, July 13, 2012 - 06:36 am Click here to edit this post
The collosal largest problem with SC is as previously stated the price ceiling on selling prices.

The solution is obvious also, if no one will pay such prices don't limit supply quality boost to 30 points, or so. Make it exponentially lower to the ^(9/10) or something, just like ed health etc effect on welfare.

What is the point of a country to ever control a corp when there is no concept of controlling anything in a corp? Just performing a list of actions.

Dix0n

Friday, July 13, 2012 - 08:33 am Click here to edit this post
I put my main issues into a poll, but these last two updates are very promising. Yea I don't like war levels, I think one world should have war level protection and the rest have protection til you get to lvl 1, then only allow wars that are 1 lvl lower than you or 2 lvls higher. On FB those criteria could be extended. But to sum it up my main issue is the extension to space. I just think it hurts newer players a little too much and requires much more knowledge when many would like to see results within a couple weeks. Now we all know that results take much more time, but when newer players start to learn a little more, then realize that they have to jump through more hoops to get to space to do what they have planned, whatever it may be. It becomes discouraging, especially a player that does have a decent understanding of the concept of the game, but has a very limited budget to play on. But yea these changes the past two weeks all have my thumbs up!

Dix0n

xiong

Friday, July 13, 2012 - 10:36 am Click here to edit this post
seems to me that it's the goal to be credit card warriors, as there are really not much help in the documentation on how to build a great nation or empire. every time that you have negative cash, the advice/tip is to buy gc....so discourage to play the game when you don't have positive cashflow to build your country.

there are no clear rules or guidances to build a country in this game. if this game was like say the sport of soccer/football, where are the rules are clearly layout as per fifa, then the real skills of the players could be display.

i'm beginning to find that this game is wasting a lot of time, not learning much from it. i cannot read the mind of the gm/owner, so this game is difficult for me to master. if there were guidelines that say this products affect that products, and this indexes affect that indexes, etc, then i'm sure most players would know how to play this game.

base on being here for a few months now, it seems that most players here are adults or college educated? so what's wrong with us college educated players that cannot play this game, is the american education system failing us?

xiong

Friday, July 13, 2012 - 11:01 am Click here to edit this post
oh well, can't do much with negative cashflow in this game.

so might as well go start watching the 7 seasons of star treck voyager that we just bought :)

Drew

Friday, July 13, 2012 - 03:31 pm Click here to edit this post
xiong, the only fun with the game would be too prove your the best prez or ceo. If you want guidance telling you how to play the game then what's the point? it would be nice to know what military units are good at individual but as for economic growth there is more than enough documentation. The only limiter to the eonomic game is price ceilings, but I don't want to devalue the opininons of others, so their other problems too. But not economic documentation. Gold coins come up because you simply never learned the game economicly, so if you crashed and burned on this front sc lets you out of your hole with gc's. But you shouldn't EVER need them for money.

Dix0n

Friday, July 13, 2012 - 05:07 pm Click here to edit this post
I really don't see much of those credit card warriors as an issue. there are not so many as you may think. Some of those that spend a lot of extra money to get gc probably completely waste it on crap.. It really is the war levels, and too much space expansion, though the recent updates have 110% approval from me as I am sure others too. Be nice to see virtual assets brought back too, but need to deal with abuse. Maybe cracking down on multis would help.

Please bring back weapons to ground.. That would be the best thing to happen in a long time. Maybe it could hurt gc a bit for a while, but once new players can participate a bit more in war, esp at lower lvls against players of their experience, then this game could easily build a new, growing player base, and I bet the vets that have played this game, much longer than I, would love to help new players develop to make this game stronger.

Please comment

Dix0n

Friday, July 13, 2012 - 05:10 pm Click here to edit this post
and yes I believe there is plenty of doc, it takes some intelligence to understand it but it is pretty much all there. But is running an, country, or at that, and empire, easy? and imagine, you don't have to deal with incompetent parliaments, congresses, judicial bs, ect. So yea, but there is a decent amount to learn, it takes time. Make a few changes to the game and more peeps would be willing to change.

Gunther Shamus

Friday, July 13, 2012 - 08:45 pm Click here to edit this post
get rid of free player country limit
get rid of limit on number of corps an enterprise can have in a single country (you can bypass it anyways but still its dumb)
no war levels
stop messing with market prices it limits the potential of corporations that have deficits but doesnt really help corps with surpluses ethier and it makes the game less realistic obviously
dare i say trains?

xiong

Saturday, July 14, 2012 - 09:11 am Click here to edit this post
@dixon,
the game doc is no where even close to as good as those guides by the players, such as wildeyes, scarlet, etc

i may have to develop the intellect to play this game then, my american university education seems to be useless.

in this game, you (player) run everything so you can't blamed on anyone else.

perhaps this game needs a how to convert free players to premium players, i've yet to see the incentives in that

Drew

Saturday, July 14, 2012 - 05:40 pm Click here to edit this post
guides like wildeyes tells you EXACTLY what to do. That's no fun at all.

Crafty

Saturday, July 14, 2012 - 05:58 pm Click here to edit this post
Trains? TRAINS?

You say TRAINS!

Heresy Gunther. You should sacrifice 3 virgin goats to the Sim gods.

Laguna

Saturday, July 14, 2012 - 06:42 pm Click here to edit this post
All aboard the train craze! Tchoo tchoooo!

Dix0n

Saturday, July 14, 2012 - 06:49 pm Click here to edit this post
yea there is plenty of ingame doc to get a decent grasp on whats going on. You can get some holes filled in by just asking a vet. Then yea if you just want to know step by step use Wildeyes' guide, but thats not too fun.

NiallDevlin

Saturday, July 14, 2012 - 07:49 pm Click here to edit this post
Bring back unilateral aid from player to player

Christopher Michael

Sunday, July 15, 2012 - 06:53 pm Click here to edit this post
Trains....man, that brings back memories, lol.

viper7j4z

Thursday, July 19, 2012 - 06:09 am Click here to edit this post
this game is costing to much to do anything with and the GM and others are making a LOT of real money on a game that needs to be more interesting and less expensive. Also this GC deal is ridiculous you cant do anything without gc maybe a player doesnt want to "War" or attack another country, maybe he wants to aquire it through other means but thats impossible because you have to have the BLAME GC to do anything! no wonder people are leaving and spending money. when my term is up im gone to for the second time but wont be returning. So everyone take this post however you see fit

Andy

Thursday, July 19, 2012 - 09:41 am Click here to edit this post
The number of premium members in Simcountry is growing. You just joined and I wonder where you have this knowledge from. Many older players come back too.

I do not know many games that have people play for so long.

We get many comments on the low price of Simcountry. Most games cost $ 10 to $ 30 per month.

Gold coins:

You can exchange game money into gold coins. (If you have game money to spare), and you pay now less than you used to pay in the past.

Although some think it is impossible, they probably did not try.
We however, see the facts every day.

Thousands of gold coins are sold on that market every day for game money.

The largest owners of game money have increased their holdings of gold coins by many many thousands. This happened in the past weeks.

If you have game money, just offer it on the market and request gold coins. It may take several days but even offers to purchase 1000 gold coins are being fulfilled.

Laguna

Thursday, July 19, 2012 - 09:59 am Click here to edit this post
I suggest giving me free money. With my face on the observe. Because of reasons.

Also, weren't we supposed to be allowed to make gadgets for our account's Portal and country page? When is that coming?

xiong

Thursday, July 19, 2012 - 10:03 am Click here to edit this post
@andy,
if....."The number of premium members in Simcountry is growing.".... then why is that many of the countries around me which use to have presidents have turn green shaded then now white (no shade)?

sc is a great game, provided you can figure out how to have fun in the game

also why is that players are selling their very well developed countries for much less than the c3 that gm is selling? should this be the reverse, so that players will devote their times and resources to develop their countries or want to own more countries? also if players can sell their well developed countries at high prices, then won't more players want to own countries and there would be less c3 in every world. then any players wanting country would need to be on waiting list for a country to become available for ownership? countries in sc would be a scarcity, which would increase their value? basic economics?

gc is always available from the gm, but i'm not seeing a lot of players-to-players transactions or posts.

and it's not fun when your country has negative cashflow in this game, 'cause you can't buy things other than twigging things to improve your situation.

Andy

Thursday, July 19, 2012 - 10:48 am Click here to edit this post
Laguna,

The free money is of course underway.

We have more on our wish list than we can possibly do.
We are concentrating on improvements of the war game and on making it easier for new players to start.

we will eventually get there.

xiong

The number of countries with president is now 13125. Used to be less. This number is easy to increase by more marketing but, this is not the number of players and not the number of premium players.
The price of the countries is decided by the players. We have put some minimum numbers but you decide if you want to buy or not.

We are not in the GC market on the direct trading but others are and thousands of gold coins are traded every day even if you do not see it.

As to your cash flow, it was very positive when you started and you received a lot of extra money and population.
nearly all countries in the game are profitable, most of the unprofitable ones are part of empires where some are profitable and some not because they have a very large army.

most free players like you, have one or two countries and they manage to keep them profitable. The free game does have its limits.

Crafty

Thursday, July 19, 2012 - 03:32 pm Click here to edit this post

Quote:

nearly all countries in the game are profitable, most of the unprofitable ones are part of empires where some are profitable and some not because they have a very large army.



How very true. It was always realised that this is the case but much more so now. I have reduced some armies substantially and the difference is astounding ( to me who was used to supporting one or two war slaves ). I still wont leave myself totally exposed but large reductions are definitely the way to go nowadays.

I dont know if this good really, or not. I used to love chucking large amounts, and I mean large, of money away on a good war. Guess its proportional now but the fun doesnt seem to be there. I reckon it will be back eventually, just wish it didnt take so long!

Andy

Thursday, July 19, 2012 - 03:41 pm Click here to edit this post
The better your countries are, the larger army you can sustain. This was always true. very large armies sucked away all the workers and the economy went down.

Also, large empires can decide which countries make money and which ones fight the wars.

Profitability will remain or increase and the cost of the army keeps declining. It went down a lot recently and the price of many weapons and ammo keeps declining.

We think that countries will be able to maintain their military capabilities at a lower cost.

Crafty

Thursday, July 19, 2012 - 03:52 pm Click here to edit this post
Yep, like I suggested, its proportional to as before. Lower costs along with lower income. If I had done something about it earlier it probably wouldnt have been an issue to me, but it got to a point where I was bled of over one Quadrillion of sc cash! Significant changes to everything, especially military, have made a large difference to my account.

So thanks Andy, I just hope you allow us to keep up with the changes and everything will be fine.

Andy

Thursday, July 19, 2012 - 06:50 pm Click here to edit this post
Most of the changes are behind us.
some more to come but mainly fine tuning. The cost of some weapons, ammo, cost of war compared to country revenue etc. the relative power of expensive weapons and ammo, losses etc.
more testing and computing. some of it happened already and some more tuning is needed.

viper7j4z

Friday, July 20, 2012 - 05:13 am Click here to edit this post
I come by the knowledge I stated before because some years ago I was a premium paying member for about 2 yrs then RL happened and I had to leave. I just cam back a while ago and got a 3 month premium again and have found out that there has been so many changes that the game is not worth playing much anymore. If you want to make it a war game then do so take away all the peaceful aspects and make it a total war game. Which seems to be the focus right now. Membership ends next month after that wont be extending its just not worth it because their are so many better free games out.

maclean

Sunday, July 22, 2012 - 01:17 pm Click here to edit this post
I am going to prove that the GC market is stagnant: no one is selling GC for 79B each. I have an offer to buy GC on the direct market. I will be giving updates on what happens. This farce must end, one way or another!
I will need some kind of proof that "thousands of GC are being legitimately traded every day" before I can believe it. As Mulder says, I WANT to believe...

maclean

Sunday, July 22, 2012 - 01:23 pm Click here to edit this post
Typo. should read 70B, of course. and if I am wrong, I will eat crow here in the forum. :)

SimcountryCEO

Sunday, July 22, 2012 - 07:34 pm Click here to edit this post
Suggestion: Stop deleting posts which are critical of certain aspects of the game.

Crafty

Monday, July 23, 2012 - 12:17 pm Click here to edit this post
Upgrade the forum and chat service. There are lots of really good ones out there now. Ours are kind of 1990s.

Laguna

Tuesday, July 24, 2012 - 12:22 am Click here to edit this post
This. ^

Jo Salkilld

Tuesday, July 24, 2012 - 03:34 am Click here to edit this post
Space trading. Great idea in principle. The trouble is it's just so damn boring :(

click ... call up a shuttle

click ... manage cargo space

click ... select item

click ... load / offload maximum (assuming you only want to move one thing ... otherwise, more clicks)

click ... flight plan

scroll ... find where you want to send it to

click ... send it there

click ... schedule flight

click ... close that window and move onto the next shuttle

and repeat for however many shuttles you have. Then, if you have fewer than 50 shuttles and you're moving stuff between planets, wait ten minutes for them to arrive at the other planet and start again.

9 actions (minimum) per shuttle ... to transfer what? 100 weapons, or 1,000 ammo. To transfer anything worth transferring takes hundreds or thousands of clicks. However many shuttles you have.

This just gives an advantage to those players who care about having loads of weapons more than they care about the hours of their lives they have 'wasted' clicking. And we all know who they are >: (

PLEASE GMs ... give us a feature to automate shuttles. "Go to space centre W, pick up product X and transfer it to space station Y. Repeat until Z products have been transferred". At least, that way, those of us who have a life will be on an equal footing with those of us who don't.

Hugs and respect

Jo

Andy

Tuesday, July 24, 2012 - 09:03 am Click here to edit this post
Jo,

That automated function is in the game for a year or so.

xiong

Tuesday, July 24, 2012 - 12:16 pm Click here to edit this post
maybe my stats are wrong?
i've tracked the five worlds, and my figures:

on 8 june 2012, there were 13,453 countries with presidents

on 12 july 2012, there were 13,042 countries with presidents

on 24 july 2012, there were 13,400 countries wih presidents

Gunther Shamus

Tuesday, July 24, 2012 - 04:25 pm Click here to edit this post
most newbies make their country's and never get on again and then we are stuck with tons of inactive country's honestly if I messaged every county in my region I would get probably 4 responses and all of them would be unfriendly because they no there's not a threat of war

Jo Salkilld

Tuesday, July 24, 2012 - 05:15 pm Click here to edit this post
Wow Andy. I never saw that. My sincerest apologies, and thanks for letting me know the feature is there.

Hugs and respect

Jo

maclean

Tuesday, July 24, 2012 - 09:47 pm Click here to edit this post
Been a couple of days now. seems no one wants to sell GCs for 70B each. Hmmm...

maclean

Tuesday, July 24, 2012 - 10:03 pm Click here to edit this post
As to automated space shuttles, this feature must only be only available if you shell out 500 GCs (which are in short supply) to buy a docking station. If you are transporting between your own empires on different worlds, with your own space centers (i.e., not paying for the privilege of transportinng your own goods) you are stuck with the scenario Jo described. This feature is NOT available unless you re-route thru a space station. Correct me if I am wrong .

Jo Salkilld

Tuesday, July 24, 2012 - 10:25 pm Click here to edit this post
Having found the feature, it's working for me from space centre to space centre on different planets. I don't seem to need to go through a docking station, Maclean.

Hugs and respect

Jo

Orbiter

Tuesday, July 24, 2012 - 10:42 pm Click here to edit this post
its been working perfectly for me, for a long time, i'm able to shop on 4 worlds for the cheapest supplies, and shuttle them around. i'm able to completely dismantle armies and move them from planet to planet. works fine for me

viper7j4z

Tuesday, July 24, 2012 - 10:55 pm Click here to edit this post
can you move pop from one planet to other? Orbiter was talking about dismantle armies is that men or just supplies and equipment?

Orbiter

Tuesday, July 24, 2012 - 10:59 pm Click here to edit this post
just supplies and eq, only way to transfer soldiers is via professionals. you still have to have the manpower where they go, but in the future mobile units will cover that

but it still remains that with a little know-how, and effort, you can drop a mega-war slave where ever you want

but you'll need allot of shuttles

which is why space fighters will be very important. as an extra layer of defense. and with a good fed... so many really cool possibilities, i just wish space was more popular.

Rick

Wednesday, July 25, 2012 - 05:27 am Click here to edit this post
"Transport Products" tab in the Galaxy window.
Works to any space center you own on any world.

One thing I have noticed though, with the auto transport.
Some times there can be 10 shuttles sitting idle on the planet you want to transport products from, and the game will call in a shuttle from across the galaxy to fly the mission. (When you have space centers on different worlds.)

Orbiter

Wednesday, July 25, 2012 - 05:56 am Click here to edit this post
isn't that because their is a max number of shuttles assigned per transport/ so if you have 30 shuttles, and set to transport one product, only 20 would be used, and 10 would sit? or something like that, thats what i thought it was

Rick

Wednesday, July 25, 2012 - 08:45 am Click here to edit this post
I don't know for sure how that works. But do remember reading something about it.

I was transporting one shuttle load from GR to Cervus space station. Pretty much right next to GR. About 10 idle shuttles were on GR.

The game sent a shuttle from FB, it picked up the load on GR and went on to Cervus???

I only noticed that once, but half the time I don't pay attention.

xiong

Thursday, July 26, 2012 - 12:12 am Click here to edit this post
would be berry nice if it would be: "Presidency start earth date"

so be easier for us earth humans to comprehen :)

maclean

Thursday, July 26, 2012 - 03:35 pm Click here to edit this post
@ Jo: I'll try to find this feature. I've hunted for it, with no success, but it has to be there somewhere... Drop me a line if you get time and help me out. Thanx!

Jo Salkilld

Thursday, July 26, 2012 - 05:53 pm Click here to edit this post
Maclean - from the 'explore Centaudos galaxy' popup window, there is a set of clicklinks at the top. Choose the 'Transport Products' link and that pops up a new window with a 'New Transport Request' button at the bottom. That allows you to set the 'From', 'To', 'Product' and 'Quantity' parameters.

Hope that helps!

Hugs and respect

Jo

Crafty

Thursday, July 26, 2012 - 09:01 pm Click here to edit this post
I agree, everyone lvl 3 and up should be attacked.

NAOW!!!

Unless it's me of course, I'm a nice guy. :)

Andy

Thursday, July 26, 2012 - 10:49 pm Click here to edit this post
Once in war level 3, you can fight everyone.
try it!

SuperSoldierRCP

Friday, July 27, 2012 - 11:18 am Click here to edit this post
"Once in war level 3, you can fight everyone.
try it!"

really last time i check you only allowed to war 2 levels above or below "UNLESS" your FB only lol.

No point in me being WL11 if i cant help my freind whos @ war level 3.

War level shouldnt effect PvP warring. If anything they should add more time. Each war level in difference means that's how long you have to wait to war.
11 vs 1 = 10levels
each level = 12hours ontop of the 24hour warning.
This gives a new player 6real days to prep and seek help to get the "bully" called or scared off.

Andy

Friday, July 27, 2012 - 12:27 pm Click here to edit this post
You could also say that if you have war level 11 and everything was possible on all the worlds, you could easily attack a player at war level 3 and wipe him out unless another war level 11 player helps him which never happens.

we have been there, done that, and many new players were indeed wiped out. It is not coming back.

Now, with war level 11, you can attack a player at war level 13.
That might be a little scary?
So I do understand why war level 11 players would prefer fighting war level 3 players rather than war level 13 players.

We should have a "courage index", based on the war records of high war level countries and award them for what they dare to do.

SuperSoldierRCP

Friday, July 27, 2012 - 02:58 pm Click here to edit this post
Andy

Do you even play the game?
Do you even know of the problem in which players are arguing?

The point we "KEEP" making is a point that you cant seem to understand.
For the 100th time--- "I FULLY AGREE!!!" with the idea that is war level process. I "AGREE" unconditionally that new players need protection from players who wish to cause them harm. The point the players keep trying to tell you, the point in which you cant seem to understand. Is that you have given to much protection and it is hurting the game. You allow us to war 3times per war level before being bumped up. This allows a new player to take 5nations before they are forced into war level 3. This means they can have 6nations(starting nation + the 5taken) before reaching war level 3. On top of that they can buy nations from other players(or by C3 nations). A player could(and has been proven) to having 10plus nations and hiding under war level 3, a point in which is untouchable should someone want to invade them.

Is this the kind of game you wish to allow? Players making empires of 10nations or "more?" with hundreds of millions if not billion of total population. Untouchable to the point where they can make threats, cause economic damage, and nothing can be done other then make blank threats back?

All we are asking is that if your going to have war levels at least open them to other players.
war level 1 can fight war level 1
war level 2 can fight war level 2
once they make war level 3 the process remains as is.
Opening war level 1 and 2 to being attacked would prevent people from hiding and would still protect them from higher levels but not from players of so called "equal strength"

Also Fearless blue is the war world war levels should not apply. To make this fair you can easily add a function saying that to be on Fearless Blue you must have at least 1 empire on one of the other 4worlds @ war level 3 or above.

This means to gain the many many benefits that fearless blue offers they must be war level 3 or above on one of the other worlds.

Does this not seem fair?
Please PLEASE tell me after this you understand are plea.

Andy

Friday, July 27, 2012 - 03:53 pm Click here to edit this post
I do not think you understand what I am saying.
we had the war game exactly as you describe it and we have seen nearly all the newcomers chased away.

we have now many more players.
many more than we had when we had it your way.

Once players are in war level 3 they can participate in PvP wars. not one day before.

if they do not wish to ever participate in such wars, they just make sure they stay under war level 3.

We want peaceful players to be able to build huge empires without fighting at all. of course we do.

Only players who are interested in war will have wars.

The empire game is not limited to war players. it is open for everyone. you like fighting wars or you don't. It has nothing to do with liking the empire game or not.

there are enough countries and worlds for all types of players and we can add many more.

Crafty

Friday, July 27, 2012 - 04:44 pm Click here to edit this post
SSRCP may well have a good point about helping friends though Andy. If two empires are federated with one at WL11 and one at WL3, the WL3 one gets attacked, then the WL11 one should be able to assist his/her fed member. Likewise, in a war scenario the lower WL member should be able to assist his federation if he wants or it is a fed requirement, when the fed is fighting a higher WL empire/fed.

Andy

Friday, July 27, 2012 - 06:52 pm Click here to edit this post
No he doesn't.

You have no idea how many players were chased out of the game every DAY.
There are very few who will jump to the help of a new player they do not know and nobody will do it 50 times every DAY.

It never worked and what some players want is to get back to that situation because these countries have more assets than C3s.

Yankee

Friday, July 27, 2012 - 08:19 pm Click here to edit this post
Correct me if I am wrong.

If two players are in a federation, then the defensive helos and interceptors from all fed members will provide support during an attack according to the percentage level chosen by the federation.

That's how it use to be anyway.

And if he really wants in the fray couldn't he simply do a quick C3 fight to gain level 3 then declare?

If that's the case then a lvl 2 player would be helping as long as the federation set themselves up in position to do a multiple country defense.

I don't know how the war levels work. I've not payed any attention and simply took myself up to lvl 4 so far for the cash I get from C3's.

Since my main is secured it doesn't matter to me who can attack, and when I decide to keep another country, it won't matter to me who attacks as I would be preparing for that eventuality.

On the flip side of the coin, if a player is intentionally staying low lvl to prevent an attack then I can see no reason to allow him to join in to help someone else directly outside the level restrictions.

If the fed is set up right they have a mutual defense so he's already helping. And they stayed low to leverage the odds in their favor in the first place, why change them now.

I'm sure the guy attacking was figuring on those odds too (I would have been). "If I attack him, even though he's in a fed the best his buddies can do is help defend".

Seems like a two way street to me.

And if he really wants into the fight couldn't he just do a quick C3 fight to gain level 3 and then declare?

Andy

Friday, July 27, 2012 - 08:27 pm Click here to edit this post
New players do not know much about feds.
fed defense is now different. It was far too strong in the past and feds could not be attacked.
now, it is an air force unit supporting you.

War levels work perfectly, protecting new players against attacks by experienced players.

What I see here is experienced players who want this protection to disappear. The aim is to fight no risk wars that are very easy to win with a lot of loot.

They should not fight the new players. They should fight countries of their own level if they have the guts to do so.

I am quite sure that by now, our position is clear.

Yankee

Friday, July 27, 2012 - 08:54 pm Click here to edit this post

Quote:

It was far too strong in the past and feds could not be attacked.
now, it is an air force unit supporting you.




Federation defense always was air units only (interceptors and helicopters).

I never knew a time where a fed could not be attacked. In fact I liked attacking feds and listening to them scream as I stripped their air defense from the entire federation.

However are you telling me now only ONE air unit is going to support an attack on a federation no matter how many countries are in the fed?

Crafty

Saturday, July 28, 2012 - 12:03 am Click here to edit this post
And I wasn't talking about attacking defenseless players, I was talking about being able to join in with fed mates. If you decide to attack a fed member then you examine the other members and be prepared to war the whole fed. Isn't that half of what feds are all about?

And I was talking about WL3 and over, so no noob bashing as this was about already WL3 players. SSRCP was right in as much as suggesting that WL differences above WL3 shouldnt matter in a federation, a WL3 could fight a WL11 if the same fed as the original declaree, who must have been WL9 at least to start the war in the first place.

So dont be so hasty next time Andy, read more carefully what was said.

Orbiter

Saturday, July 28, 2012 - 02:40 am Click here to edit this post
the war level argument is like bashing your head against a well, i've tried it

fighting any one with a standard defense, will result in owning a bombed out country, worthless than the weapons and ammo used to take it over.

SuperSoldierRCP

Saturday, July 28, 2012 - 11:36 am Click here to edit this post
"So dont be so hasty next time Andy, read more carefully what was said."

I dout ill get an apology but huh lol.

Thats one i did state Andy.

If i war level 11 and i sign the war dec to defend my allies if my ally is war level 3 and decced by 2 war level 5... WHY? should i not be allowed to defend him? I think when it comes to defs defensiving fighting another enemy it shouldnt matter the only time a higher war level should fight another player of a lower level is when a fed mate is attacked.

Keto

Saturday, July 28, 2012 - 09:29 pm Click here to edit this post
You might as well remove war levels because there is no reason to attack newer players, because they have nothing. Even if they have 60 million population you can't do anything with it like transfering to countries within your empire because it affects the whole empire by losing pop in that one country and you cant sell below 60 mil pop, unless that was increased.
The only reason to attack a newer player and "wipe him out" would be if he were an asshat in the forums or chat, in which he would deserve it.
On the same note, don't you think wiping out an experienced player, who spent real years building his empire, only to have it "wiped out", will continue to play by starting over?
Also, the war levels don't really mean anything. A player at war level 11 is not necessarily better than the player at war level 3. How you utilize each weapon and the number of weapons/ammo a player has determines his ability to fight wars.
I understand war levels are here to stay, so loosen the restrictions and have war level 3 can attack or be attacked by any level above war level 3 on all worlds.

SuperSoldierRCP

Saturday, July 28, 2012 - 10:36 pm Click here to edit this post
Agree but keto you forget in GM theroy more wings means more skill lol

Crafty

Saturday, July 28, 2012 - 10:46 pm Click here to edit this post
This is the problem. Once you have learnt how to beat one C3 the rest are easy, just maybe a few more shots to fire. No skill whatsoever required.

Of course, PvP is a totally different game. skill, knowledge, whatever you want to call it, is required. So WLs are no measure of war prowess at all. Keto's right about newb protection anyway IMO but I think WLs are here to stay to achieve that end anyway. There can still be room for some adjustment of the rules though.

xiong

Saturday, July 28, 2012 - 11:58 pm Click here to edit this post
well, great discussion by the vets.

i consider myself a new player in this game, just about 90 earth days into this game. i have gone to war to learn the warring aspects of the game.

it seems to me that the war aspects of the game isn't much about skills, it's more like how much money do you have to buy weapons and ammos. when you run out of money, then you cannot buy more ammos and weapons to fight your war. my hyphothesis would be that if your country/empire is economically stable (doing well), that means either have lots of money or can manufacutre your own ammo and weapons, then the advantage could be on your side.

i have posted on this forum before that this war level concept does NOT support earth's reality (our human reality). there are 5 worlds, why doesn't w3c make each of the world specialized as i have also posted before. say players who want the war game, go to fb; players who want economic only, go to kb; players who want education only, go to gr; and so on with the worlds. then in a way tie the skills learn from each of the worlds into a central focus.

this concept of having war levels to protect the new players, just back firing in my view. this logic of protecting new players with war levels, seem backward thinking. i'm sure most players play a game because they have friends that play the game; and that the game is fun as well as challenging; with the gm/owner of the game understanding what drives the players to be in the game; and so on with other marketing concepts :)

besides, i thought Jo posted that if i don't want any of my valuable assets in any of my countries, i could storage them in my account so no one can touch them? there is also the secure mode for players, the war protection booster, and so many other ways to get around wars.

there are feds for players to join as well. i haven't had fed wars, but i do wonder why the countries within a whole fed cannot go to war if any of its member is defending his country/empire? i have said that supporting the defender is the right thing to do if you're a fed member, but supporting an aggressor should be optional. i was also wondering how are the spoils being distributed if the fed members go to war?

there are just too many unclear rules in this game. the game has been out for many earth years, and there are much less than 20,000 presidents in all the 5 worlds, and earth probably has 5 billion humans who could be presidents in this game? compare to the other multiplayers online games out there, sc doesn't seem to be on the radar?

maybe just me, but i am seeing that the gm/owner of this game do act GODdly. i have always said this is a great game with great potentials, so let every player have fun. say if a player wants to buy 5000 c3, why not him/her? what's the harm in that, just means the player is really dedicated to play the game and willing to put his USD where his mouth is. :)

also there are too many posts that disappear, or too many players disappear from this forum. so long as players are respectful to each other, there is no reason to kick them out, just because their opinions/sayings are not jiving with other players. all the players of this game have this game in common, so let's get everyone to grow this game....

xiong

Sunday, July 29, 2012 - 03:10 am Click here to edit this post
this logic of gm selling c3 for 300 gc just bugs me.

why would players get a country at 300 gc, develop that country up, then sell for less than 300 gc? i've seen a lot of very well developed countries selling for 200 gc.

any person/human with common sense in business operation would not buy a $30 product, then add value to it, then sell it for $20....it' is only in sc, that is the case? :)

perhaps why doesn't the gm investigate, what are the obstacles to selling countries at higher than the base of 300 gc?

in other online games, i.e. secondlife, don't players make moneys selling their creations?

why isn't sc looking at something like that, instead of having its heads bury into cubicles trying to get the war engine fine tuned, etc?

this post might get deleted too, i suppose it's not in line with their ideology :(

Andy

Sunday, July 29, 2012 - 09:42 am Click here to edit this post
No reason to delete the text.

The account is disabled.
You cannot have multiple accounts.

Putter

Sunday, July 29, 2012 - 10:00 am Click here to edit this post
WOW new player here, incredible convo, good action. And grrreat comback from the game guru Andy, right? he proved everyone was right just then, account disabled. HA.

Anthony King

Sunday, July 29, 2012 - 10:44 am Click here to edit this post
Woah. A lot of thread here.

Andy

Sunday, July 29, 2012 - 12:21 pm Click here to edit this post
Putter,

one account only!

We disabled one account of the two he had.
the rule is, once you show to be a multi, all accounts are disabled.
so yes, we just disabled one of the two and he can continue playing with a single account.

Crafty

Sunday, July 29, 2012 - 12:26 pm Click here to edit this post
Grrr...all this help I have been offering xiong (along with keto and others too) just to find he's a multi. I'm a bit pissed off.

Dont expect any more advice from me buddy. Just think yourself lucky the GM didn't disable both your accounts.

SuperSoldierRCP

Sunday, July 29, 2012 - 01:07 pm Click here to edit this post
Ditto I've given him quite a bit of info to myself Crafty, I hope he dont expect more.

Andy

You know what would be a welcome update.
A monthly mult check.
Every month the GM should conduct such searches and remove mult players on a game wide scale. They get 1 warning after which they are blocked from playing. A big issue people have is with the massive amount of mult/player abuse. How do i know im making a new ally or being swindled? A way to gain player respect and even much needed corporation from the player base could start with this action.

Andy

Sunday, July 29, 2012 - 01:37 pm Click here to edit this post
We get daily reports of multiplyers from the system.
this one escaped detection, despite the badly disguised second account.

the error in our procedure will be fixed.
we discovered this one by a coincidence.

a mail and a forum message, from two different players, containing a very strange suggestion we have never seen before in all these years.

Gunther Shamus

Monday, July 30, 2012 - 05:28 am Click here to edit this post
andy you said earlier that people who do not want to participate in pvp wars just need to stay under war level 3


couldn't they just stay in secured mode

and if the answer is yes


then what is the real reason for war levels

to level the playing field?


couldn't their be better ways to level the playing field such as basing war levels on actual strength and not ammount of c3s conquered which does not accurately represent army strength or really anything


sorry if I missed anything I didn't read all the posts above

SuperSoldierRCP

Monday, July 30, 2012 - 06:24 am Click here to edit this post
In my opinion taking several C3 shows interest in the war game. If they "suddenly" stop @ level 2 it shows they are exploiting the war levels.

Gunther Shamus

Monday, July 30, 2012 - 08:25 pm Click here to edit this post
or they could take c3s and stay in secured mode

Orbiter

Tuesday, July 31, 2012 - 03:48 am Click here to edit this post
wrong thread

Anthony King

Tuesday, July 31, 2012 - 10:42 am Click here to edit this post
Boo... "All hell breaks loose"

SuperSoldierRCP

Saturday, August 4, 2012 - 10:58 pm Click here to edit this post
Want to know how the GM can help war maybe by making it less expensive.

Tanks/Artillery use 35shells per attack. Which is massive because in a single attack you use 70,000 to destroy a target(sometimes it takes 2attacks if its a city/capital in which you use 100,000 shells).

Base Price 226,200 SC$ per shell
Market Price without Quality Effects 134,555 SC$ per shell

70,000shells * 134,555(lowest)= 9.4B (18.8B @ 200Q)
70,000shells * 226,200(base)= 15.8B (31.6B @ 200Q)
70,000shells * 330,000(max)= 23.1B (46.2B @ 200Q)
Thats all at 100Q ammo.(which is bad becuase to destory anything in 1or 2 attacks you (NEED) 200 Q ammo.)
In a C3 you have to destroy 20forts, 10cities, 10factories, 1 capital(Please note people destroy more then this i'm using these numbers as references).
41 targets * 9.4B= 385B

385B is the bare cost(least amount of targets, lowest Q ammo, cheapest prices). In the lowest war level half your income goes to just ammo in tanks/art you still need many more batteries/other ammo types. In the upper war levels you can spend 1T if not more in ammo for them, You still need air to air missiles or anti air missiles but those still cost large amounts. I think the GM needs to relook at the reductions they have made.


You have chosen to build a corporation that will produce Heavy Tank Ammunition.
The maximum production of such a corporation is 51,000 grenades per year.
This corp has 270K people in staffing yet it only makes 51,000 grenades a year.

Your telling me it takes 5people 1 FULL year to make 1 tiny shell?
I thought this was supposed to be a real life simulation game. The numbers and productions prove it isnt. If anything can we atleast get reduced ammo use on weapons(increased accuracy/damage) and more "ammo" production increases?

Jackseptic

Sunday, August 5, 2012 - 02:10 am Click here to edit this post
Very good point super i would also like to see something done with the cost of ammo.

SuperSoldierRCP

Monday, August 6, 2012 - 10:33 pm Click here to edit this post
bump

SuperSoldierRCP

Thursday, August 9, 2012 - 03:50 am Click here to edit this post
bump in the name of cheaper ammo

Orbiter

Thursday, August 9, 2012 - 07:27 am Click here to edit this post
215


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