A
Andy
All worlds
26 Jun 2012 11:08Link
1. Space Stations changes and Mobile Units Trading
The transportation products from the space station Crucis are now traded on the space station Corvus. Both stations had very thin trading and a small number of products.
The space station Crucis is now home to The Mobile Units Market and will be used for the trading of such units.
2. Mobile Units
The first mobile units have been defined in Simcountry but cannot yet enter the operational stage. The units will be added in the coming weeks and their exact definition and operational capabilities will be published. The first two mobile units are described in this document.
Mobile Land Units
Mobile land units have the size of a brigade and include both attack weapons and defensive ones. The fighting quality of the unit can reach a level of 500. The total size of the unit is 400 weapons. The unit is manned by 2150 military personnel including 1540 professional
The transportation products from the space station Crucis are now traded on the space station Corvus. Both stations had very thin trading and a small number of products.
The space station Crucis is now home to The Mobile Units Market and will be used for the trading of such units.
2. Mobile Units
The first mobile units have been defined in Simcountry but cannot yet enter the operational stage. The units will be added in the coming weeks and their exact definition and operational capabilities will be published. The first two mobile units are described in this document.
Mobile Land Units
Mobile land units have the size of a brigade and include both attack weapons and defensive ones. The fighting quality of the unit can reach a level of 500. The total size of the unit is 400 weapons. The unit is manned by 2150 military personnel including 1540 professional
A
Arccuk
All worlds
26 Jun 2012 16:28Link
I certainly like the idea of these mobile units but they appear very expensive in light of all the other game changes that are reducing SC$ income and the increasing the difficulty of buying GC's without resorting to plastic.
i also see that investment fund interest hs reduced again to 0.25% - is this the last reduction or will there be more?
i also see that investment fund interest hs reduced again to 0.25% - is this the last reduction or will there be more?
A
Andy
All worlds
26 Jun 2012 18:24Link
recheck the cost of the mobile units.
the professional soldiers and officers will end up at 2 - 2.5 gold coins.
the units are usable everywhere and you will probably do with a smaller army.
at 0.25% the interest is now at about 45% per real year. if we intend to bring the funds closer to the country finances it has to slow down a little more.
I don't see how or why we can pay 45% interest to everyone.
So it will have to go down a bit more and then we will recheck the consequences of our plans with the funds and the financial consequences at that scale.
the professional soldiers and officers will end up at 2 - 2.5 gold coins.
the units are usable everywhere and you will probably do with a smaller army.
at 0.25% the interest is now at about 45% per real year. if we intend to bring the funds closer to the country finances it has to slow down a little more.
I don't see how or why we can pay 45% interest to everyone.
So it will have to go down a bit more and then we will recheck the consequences of our plans with the funds and the financial consequences at that scale.
A
Arccuk
All worlds
26 Jun 2012 21:08Link
OK thanks for the heads up Andy, I will expect further reductions in interest and adjust to suit. Although I have to say that if the interest for IF's does fall into line with that of country finances (12% per real year if I remember correctly) then the boost to other country indexes would be the only reason left to continue building them. Is an enhancement for any index planned in the future for those that grow IF's?
I consider 2-2.5 GC expensive for the mobile units! That said, I don't use the war engine much ATM so others will be a better judge if that cost is worth the obvious flexibility that mobile units offer.
I consider 2-2.5 GC expensive for the mobile units! That said, I don't use the war engine much ATM so others will be a better judge if that cost is worth the obvious flexibility that mobile units offer.
O
Orbiter
All worlds
27 Jun 2012 08:50Link
yeah, thats a bit much, with the effort that would go into upgrading, and the professionals, why would you want to use them? i mean i get the idea of having a single force that you can move around, means less units, so its cheaper, in the sense that you never use it.
O
Orbiter
All worlds
27 Jun 2012 09:05Link
...
A
Arccuk
All worlds
27 Jun 2012 22:17Link
??
X
xiong
All worlds
28 Jun 2012 00:36Link
interesting things to come, while i'm still confuse on the existing things.
wondering why not focus on developing the details of the existing things first, such as map of country that can zoom in and zoom out, topo maps of the country, more details of the features within the country, more products for the whole game so that those who hate warring can focus on other products, diversify the worlds into speciaties, etc...
i like the idea of one kind of military units that can be move around to wherever they are needed. let the player decides the components of each unit, i.e. ammos, weapons, soldiers, etc. would be much nicer if you can aim at the targets instead of just arbitrary selecting amount of ammos and weapons to bomb the target.
wondering why not focus on developing the details of the existing things first, such as map of country that can zoom in and zoom out, topo maps of the country, more details of the features within the country, more products for the whole game so that those who hate warring can focus on other products, diversify the worlds into speciaties, etc...
i like the idea of one kind of military units that can be move around to wherever they are needed. let the player decides the components of each unit, i.e. ammos, weapons, soldiers, etc. would be much nicer if you can aim at the targets instead of just arbitrary selecting amount of ammos and weapons to bomb the target.
T
Tom Morgan
All worlds
28 Jun 2012 01:37Link
I think CEOs should be the focus of the next update. There needs to be more incentives for people to build enterprises.
M
maclean
All worlds
28 Jun 2012 18:46Link
making it possible to turn a profit would be one.
A
Andy
All worlds
28 Jun 2012 18:53Link
173 enterprises make more than 10B per game month.
34 enterprises make more than 100B per game month.
16 make 200B to 800B per game month.
Many more are profitable at a lower level.
Nearly non are losing money.
If they do, their setting are wrong.
It is difficult to lose money with an enterprise.
34 enterprises make more than 100B per game month.
16 make 200B to 800B per game month.
Many more are profitable at a lower level.
Nearly non are losing money.
If they do, their setting are wrong.
It is difficult to lose money with an enterprise.
A
Andy
All worlds
28 Jun 2012 18:56Link
On top of these profits they pay much larger contributions to the countries where they reside, both in revenue contributions and taxes.
most of the corporations reside in countries owned by the same player.
Total profits amount to many trillions.
It is the largest part of the total of 120T profits per game month.
most of the corporations reside in countries owned by the same player.
Total profits amount to many trillions.
It is the largest part of the total of 120T profits per game month.
M
Madoff
All worlds
29 Jun 2012 21:17Link
These new units favor the credit card warriors.
Players need GC to get these units. To build them, a player needs professional soldiers and officers, which requires direct trading. Or else a player can purchase the units through direct trading. Either way, direct trading requires GC.
Therefore, players who buy extra GC with their credit cards gain military advantages.
The Gamemasters keep increasing the advantages of the credit card warriors:
This is not fair.
Players need GC to get these units. To build them, a player needs professional soldiers and officers, which requires direct trading. Or else a player can purchase the units through direct trading. Either way, direct trading requires GC.
Therefore, players who buy extra GC with their credit cards gain military advantages.
The Gamemasters keep increasing the advantages of the credit card warriors:
- extra military spending space
- powerful weapons bought from space stations
- professional soldiers and officers
- mobile land units
- military intelligence units
This is not fair.
X
xiong
All worlds
29 Jun 2012 23:26Link
+10 madoff
S
SuperSoldierRCP
All worlds
30 Jun 2012 02:58Link
Maybe to encourage warring on Fearless Blue only give the option to take Cash or GC
If i win a war against a C3 country your given the option.
Take over the nation- which means taking the cash @ what ever war level you are at.
----OR----
Just ending the war and the player will gain GC equal to the cash you would have gotten.
So when warring the player will have a choice of either 13T or 150Gold Coins. This would mean more players moving to FB and would mean more C3 wars, more PvP warring, and more trading.
If i win a war against a C3 country your given the option.
Take over the nation- which means taking the cash @ what ever war level you are at.
----OR----
Just ending the war and the player will gain GC equal to the cash you would have gotten.
So when warring the player will have a choice of either 13T or 150Gold Coins. This would mean more players moving to FB and would mean more C3 wars, more PvP warring, and more trading.
S
SuperSoldierRCP
All worlds
30 Jun 2012 12:56Link
..... Lol when the free members wont pay you know its bad.(removed the names to protect the identities of the players)
im sure you might see him again in chat
I hope but member matter of days til 2999
im not a paying member, and i wieghed the pros and cons, and i dont think im going to become a paying member
I thinking bout it wat should I do
In your opininion
well, judghing from what ai read and was told, if your into warring, this game is not for you, if your into financial sort of stuff and making mony then you might like it
I want war
lol, i wanted both
Wat most everybody wants
75% war 25 finicial
whats the point of making lots of money if you cant use it and have fun?
AMEN
and to have both you have t wrong, war would cost a ton of money, it would be 25%war 75%financial
Or 35 65
ya, or w
im sure you might see him again in chat
I hope but member matter of days til 2999
im not a paying member, and i wieghed the pros and cons, and i dont think im going to become a paying member
I thinking bout it wat should I do
In your opininion
well, judghing from what ai read and was told, if your into warring, this game is not for you, if your into financial sort of stuff and making mony then you might like it
I want war
lol, i wanted both
Wat most everybody wants
75% war 25 finicial
whats the point of making lots of money if you cant use it and have fun?
AMEN
and to have both you have t wrong, war would cost a ton of money, it would be 25%war 75%financial
Or 35 65
ya, or w
O
Orbiter
All worlds
01 Jul 2012 05:39Link
you're gonna wanna move the space station crucis, its right behind the mini-map.