I don't think the GM doesnt understand what they doing. I agree some reductions are need in the game, but ammo corps are the few that SHOULDN'T see a reduction. Maybe they have a program that reduces everything as a hole but i think they need relook at the war side.
Each weapon uses 35shells per attack base cost for both is 233,000 per shell
Factory= 200tank/200artillery
Total shells used = 14,000
Total cost = 3.2B per attack
Fort = 400tanks/400artillery
Total shells used = 28,000
Total cost = 6.4B per attack
City= 700tank/700artillery
Total shells used = 49,000
Total cost = 11.4B per attack
Capital = 1000tanks/1000artillery(sometimes an additional attack is needed base on Q)
Total shells used = 70,000
Total cost = 16.3B per attack
Why does it cost so much infact if ANYTHING weapon corps should see and increase in production.
"You have chosen
Yes I agree, replacing my offensive anti-air ammo is insane
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Alexandrov Stolin
All worlds
lol you make a good point supersoldier
I hope you don't mind me hijacking your thread but
solid missile fuel corps have hit the price ceiling and my Corp is producing at 120% or so it makes only 2 billion revenue compared to the regular 4 billion and it is consistently in the hole around 300 to 500 million are solid missile fuel corps unprofitable id like the gm to look into this please
and supersoldieri actually did see a weapons Corp making a consistent profit once it was fantastic it was like SAM missiles or something
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SuperSoldierRCP
All worlds
On LU you can buy 2 offensive anti air missiles for the same cost as a battery....
2missile cost as much as a battery.....YUP thats GM logic that makes total sence....not to mention a battery uses 6missiles per attack lol