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STOP REDUCING AMMO CORPS PLASE!!!

Topics: General: STOP REDUCING AMMO CORPS PLASE!!!

SuperSoldierRCP

Monday, September 10, 2012 - 08:19 pm Click here to edit this post
for the love of god can the GM stop lowering the production of ammo corps. What are they trying to achieve it costs to much as IS

Drew

Tuesday, September 11, 2012 - 01:26 am Click here to edit this post
Check out the value of all the production plant corps, that's when you run into a problem. 0.06 when like 4 months ago it was twice that.

SuperSoldierRCP

Tuesday, September 11, 2012 - 02:00 am Click here to edit this post
I don't think the GM doesnt understand what they doing. I agree some reductions are need in the game, but ammo corps are the few that SHOULDN'T see a reduction. Maybe they have a program that reduces everything as a hole but i think they need relook at the war side.

Each weapon uses 35shells per attack base cost for both is 233,000 per shell

Factory= 200tank/200artillery
Total shells used = 14,000
Total cost = 3.2B per attack

Fort = 400tanks/400artillery
Total shells used = 28,000
Total cost = 6.4B per attack

City= 700tank/700artillery
Total shells used = 49,000
Total cost = 11.4B per attack

Capital = 1000tanks/1000artillery(sometimes an additional attack is needed base on Q)
Total shells used = 70,000
Total cost = 16.3B per attack

Why does it cost so much infact if ANYTHING weapon corps should see and increase in production.

"You have chosen to build a corporation that will produce Heavy Tank Ammunition.
The maximum production of such a corporation is 48,000 grenades per year".

These corps should make 2-3times that. The planets must have some RETARDED Workers if it takes 5people 1 year to make 1artillery shell. The GM needs to look into SERIOUSLY increasing ammo production or decreasing costs.

Drew

Tuesday, September 11, 2012 - 04:04 am Click here to edit this post
Yes I agree, replacing my offensive anti-air ammo is insane

Alexandrov Stolin

Tuesday, September 11, 2012 - 04:26 am Click here to edit this post
lol you make a good point supersoldier

I hope you don't mind me hijacking your thread but

solid missile fuel corps have hit the price ceiling and my Corp is producing at 120% or so it makes only 2 billion revenue compared to the regular 4 billion and it is consistently in the hole around 300 to 500 million are solid missile fuel corps unprofitable id like the gm to look into this please

and supersoldieri actually did see a weapons Corp making a consistent profit once it was fantastic it was like SAM missiles or something

SuperSoldierRCP

Tuesday, September 11, 2012 - 07:08 am Click here to edit this post
On LU you can buy 2 offensive anti air missiles for the same cost as a battery....

2missile cost as much as a battery.....YUP thats GM logic that makes total sence....not to mention a battery uses 6missiles per attack lol


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