i mean, wasn't it on the list of complaints about the war game, back in the day. that it was too easy to build up for a month-ish, and take down something some one spent years building?
now we have another layer of that. unfortunately, it still requires you to actually think about it, spend money, and do something. lol
so if you set up, say BF wings, max upgrade them, to 350, then end up in a war... the other guy, has a huge pile of ints in his inventory, max q, but when he sets them up, they are now 265 or what ever, clearly, the guy that spent time getting ready, will have an advantage. but the cost to build enough O or D to over whelm multiple enemies, or entrenched players, is staggering. so those that are better at econ, provided that they actually set up, will have a clear advantage.
which was one of the thing the majority wanted, in the big war game discussion, a couple years ago. i guess you guys got what you w
It would be OK if the max you could buy was 350Q and then you set up 350Q units. But its not OK to buy 350Q weapons and ammo and have the units end up 290Q.
To satisfy your good idea about preparedness being a benefit then allow those wings to be upgraded another 50 points beyond the maximum buying Q AFTER they are set up. Similar to the way it is on FB.
In this scenario there is no loss of Q for the simple fact of assembling a unit, therefore no waste of money. However if you are prepared and have them set up for a period of time then you are able to upgrade a few more points. The idea is a good one, just more logical implementation is whats needed.
well, the message has been popping up for years,
"All effort to train the unit will be lost!
Are you sure you want to dismantle Pinehill ?"
so thats what happens now. but i'm with with you serp. it silly to buy something that declines in value by just setting it up!! i'd prefer to see the weapons return to their original q when dismantled, and loose any upgrades, rather than the other way around. like it is now.
S
SuperSoldierRCP
All worlds
This needs to be fixed if i make and upgrade a unit i can understand of loss of Q but to move a tank from the factory to a unit in a base means i lose a TON of Q is dumb...
Really is this something we can expect to be fixed?
(wonders where andy is)
S
SuperSoldierRCP
All worlds
Ryan,
I have Andrew on a shopping expedition in the States. You be patient!!!! SCOWL!! You know that Lorelei needs are top priority in Simcountry!!! (He's buying me some pink shoes!!!) :P
S
SuperSoldierRCP
All worlds
I guess i can understand that...
Is he done yet?
K
Kiss_of_Death
All worlds
Wendyloo and I ran into him the other day in chat, Ryan. I think he will be back today or tomorrow. :P
You need to come to chat more often!!! I went and I am either getting shiny new pink shoes or pink tanks!!!
Is there any word on this? I just learned the hard way about this issue. Why the drop in quality? It makes no sense.
I made a mistake in setting up 1 of my units. I gave a unit the wrong kind of ammo. Went back, dismantled and rebuilt with proper ammo. When I dismantled quality was 240. Remade the unit and the quality had dropped too 219. Why should I suffer for a simple mistake like this?
Not only am I loosing money on the quality drop. Next time I go to use them there losses will more severe. A double hit.
Any plans on this Andy?