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Andy
All worlds
15 Jan 2013 12:46Link
1. Mobile Units
A new type of mobile unit is now added to Simcountry. The new unit is a Mobile Attack Unit.
The unit is described in many details in the mobile unit's document that is part of the simcountry documentation.
2. Mobile Units Transport and Trading
Mobile units can now be moved into space centers and then transported by cargo shuttles to the space market or to another space center you own.
When placed in a docking station, the units can be traded and change owners. They can be transported by the new owner to any of his own space centers.
More types of mobile units will be added in the coming weeks. These will include mobile air force units and intelligence units.
Details about these units are in the mobile unit's documentation.
3. Easier Building of Military Units
When building military units, you are frequently delayed because some of the weapons or ammunition or mat
A new type of mobile unit is now added to Simcountry. The new unit is a Mobile Attack Unit.
The unit is described in many details in the mobile unit's document that is part of the simcountry documentation.
2. Mobile Units Transport and Trading
Mobile units can now be moved into space centers and then transported by cargo shuttles to the space market or to another space center you own.
When placed in a docking station, the units can be traded and change owners. They can be transported by the new owner to any of his own space centers.
More types of mobile units will be added in the coming weeks. These will include mobile air force units and intelligence units.
Details about these units are in the mobile unit's documentation.
3. Easier Building of Military Units
When building military units, you are frequently delayed because some of the weapons or ammunition or mat
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Keto
All worlds
15 Jan 2013 15:11Link
Andy, any update on improving the navy?
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SweetPea
All worlds
15 Jan 2013 16:38Link
<!-Quote-!>Quote:The change does not have any consequences for existing units. When building new units, the new numbers will be used. <!-/Quote-!>
Andy, I know that not changing existing units has been the normal procedure when you guys reduce the units. May I ask why they shouldn't? Using smaller offensive units to destroy much larger and possibly larger upgraded military units will make for some pretty lopsided outcomes during battles. Kind of like how Stealth Bombers were too strong against a navy.
If you fight a larger, upgraded, possibly shared air defense units with a recently created unit this is would create a huge loss to the attacker.
For example 500 fighters vs 3*400(old numbers)1200 interceptors is pretty daunting, add quality as well and it only makes the outcome much worse.
I don't know why the existing units don't follow all the
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Arccuk
All worlds
15 Jan 2013 18:10Link
Also changes to the supply requirement of many corps. I am surprised that the reduced supply cost did not get a mention in the game news Andy.
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Andy
All worlds
15 Jan 2013 19:00Link
SweetPea,
There is a point in what you say but many players have changed the standard settings of units. It is then impossible to reduced. Also, when the number of weapons is reduced by war, most of the units will be resupplied to the new levels.
Mobile units have a fixed structure and could be patched if the numbers of weapons will change.
(no such plans in the near future).
The change was about 10% and only in some types of units.
Arcuuk,
You are right but again, the changes are small, in some corporations only, and the cost is reduced which improves profitability.
If for some reason, supplies will increase (no such plans), we will certainly announce in the game news and explain why.
In this case, the supplies are reduced a bit as a way of improving profitability because price reductions (slowly continuing all the time), needed to be compensated.
At the same time, the re
There is a point in what you say but many players have changed the standard settings of units. It is then impossible to reduced. Also, when the number of weapons is reduced by war, most of the units will be resupplied to the new levels.
Mobile units have a fixed structure and could be patched if the numbers of weapons will change.
(no such plans in the near future).
The change was about 10% and only in some types of units.
Arcuuk,
You are right but again, the changes are small, in some corporations only, and the cost is reduced which improves profitability.
If for some reason, supplies will increase (no such plans), we will certainly announce in the game news and explain why.
In this case, the supplies are reduced a bit as a way of improving profitability because price reductions (slowly continuing all the time), needed to be compensated.
At the same time, the re
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SuperSoldierRCP
All worlds
15 Jan 2013 19:13Link
I like the weapons/ammo update
Good Job on these updates andy.
I know thats rare for you to hear comming from me but good job and well done.
Also siding with keto when are navies being fixed. Last night i was talking and trying to teach Jackseptic about navies and he attacked a target with Guided, Cruise Missiles, Navy fighters and was being destoried.
He attacked a target and lost badly.
In 1 attack he lost 400Navy fighter planes but only destoried 33interecptors. Which is killer becuase its not worth using them, when in the upper levels when nations need to be 1000KM away navies are almost manditory.
Also just a suggestion, With air being more powerful is there any plans to add some defence for navies. Maybe adding Defensive anti air batteries? Also on the same token. Can we add a new ship maybe a Navy Escort Fright? Something that would offer both offensive/defensive anti air abilites so we are not relying on
Good Job on these updates andy.
I know thats rare for you to hear comming from me but good job and well done.
Also siding with keto when are navies being fixed. Last night i was talking and trying to teach Jackseptic about navies and he attacked a target with Guided, Cruise Missiles, Navy fighters and was being destoried.
He attacked a target and lost badly.
In 1 attack he lost 400Navy fighter planes but only destoried 33interecptors. Which is killer becuase its not worth using them, when in the upper levels when nations need to be 1000KM away navies are almost manditory.
Also just a suggestion, With air being more powerful is there any plans to add some defence for navies. Maybe adding Defensive anti air batteries? Also on the same token. Can we add a new ship maybe a Navy Escort Fright? Something that would offer both offensive/defensive anti air abilites so we are not relying on
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SweetPea
All worlds
16 Jan 2013 05:20Link
Ok I understand. I think you are telling me that the units will not change immediately, but rather over time as they resupply. If so then I guess that works too.