Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

W3C - Game News Jan 15, 2012

Topics: General: W3C - Game News Jan 15, 2012

Andy

Tuesday, January 15, 2013 - 12:46 pm Click here to edit this post
1. Mobile Units

A new type of mobile unit is now added to Simcountry. The new unit is a Mobile Attack Unit.
The unit is described in many details in the mobile unit's document that is part of the simcountry documentation.

2. Mobile Units Transport and Trading

Mobile units can now be moved into space centers and then transported by cargo shuttles to the space market or to another space center you own.
When placed in a docking station, the units can be traded and change owners. They can be transported by the new owner to any of his own space centers.

More types of mobile units will be added in the coming weeks. These will include mobile air force units and intelligence units.

Details about these units are in the mobile unit's documentation.

3. Easier Building of Military Units

When building military units, you are frequently delayed because some of the weapons or ammunition or materials you need are not available in your country. Orders must be placed and the unit can be built once the orders are delivered.

To make it a little easier, a new button is added on the military unit building pages that will automatically order all the materials you need. Using this function, all the missing weapons, ammunition and materials will be ordered. The orders are place in immediate mode; the quality is set to the average quality of the materials you already have and the quantity ordered is slightly (20%) higher than strictly needed.

If you prefer to place the orders yourself or get the materials from elsewhere, don't use that function and solve the shortage problem in your own way.

4. Some Military Units are now slightly smaller

A further small decline in the size of some military units will help in reducing the general cost of war by reducing the numbers of weapons involved in war. Several types of divisions and brigades are now a little smaller.

The change does not have any consequences for existing units. When building new units, the new numbers will be used.

Garrisons are also updated. The two smaller garrison types are now slightly larger while the large garrison is now a little smaller.

5. Ammunition

Some types of ammunition have swung into shortages on the market. This happened when military units were forced to fill their shortages of ammunition and become fully supplied. It caused many ammunition orders.

The change caused several types of ammunition to go into shortages on the market and it seems that for some, the change is structural.

To solve the problem and prevent accumulating shortages, we have slightly changed the structure of some ammunition corporations, increasing their production by 10 to 20% while reducing the base price. This change might not be sufficient and depending on the market, we may repeat some of these changes.

The total potential revenue of the corporations and their profitability did not change at all.

Keto

Tuesday, January 15, 2013 - 03:11 pm Click here to edit this post
Andy, any update on improving the navy?

SweetPea

Tuesday, January 15, 2013 - 04:38 pm Click here to edit this post

Quote:

The change does not have any consequences for existing units. When building new units, the new numbers will be used.




Andy, I know that not changing existing units has been the normal procedure when you guys reduce the units. May I ask why they shouldn't? Using smaller offensive units to destroy much larger and possibly larger upgraded military units will make for some pretty lopsided outcomes during battles. Kind of like how Stealth Bombers were too strong against a navy.

If you fight a larger, upgraded, possibly shared air defense units with a recently created unit this is would create a huge loss to the attacker.

For example 500 fighters vs 3*400(old numbers)1200 interceptors is pretty daunting, add quality as well and it only makes the outcome much worse.

I don't know why the existing units don't follow all the other units down in size.

Arccuk

Tuesday, January 15, 2013 - 06:10 pm Click here to edit this post
Also changes to the supply requirement of many corps. I am surprised that the reduced supply cost did not get a mention in the game news Andy.

Andy

Tuesday, January 15, 2013 - 07:00 pm Click here to edit this post
SweetPea,
There is a point in what you say but many players have changed the standard settings of units. It is then impossible to reduced. Also, when the number of weapons is reduced by war, most of the units will be resupplied to the new levels.

Mobile units have a fixed structure and could be patched if the numbers of weapons will change.
(no such plans in the near future).

The change was about 10% and only in some types of units.

Arcuuk,
You are right but again, the changes are small, in some corporations only, and the cost is reduced which improves profitability.
If for some reason, supplies will increase (no such plans), we will certainly announce in the game news and explain why.

In this case, the supplies are reduced a bit as a way of improving profitability because price reductions (slowly continuing all the time), needed to be compensated.

At the same time, the reduction was in several products that show long and too large shortages on the market.

What we did was a very small change and will not make much of a difference, but if it brings some improvement, it could be repeated.

SuperSoldierRCP

Tuesday, January 15, 2013 - 07:13 pm Click here to edit this post
I like the weapons/ammo update

Good Job on these updates andy.
I know thats rare for you to hear comming from me but good job and well done.

Also siding with keto when are navies being fixed. Last night i was talking and trying to teach Jackseptic about navies and he attacked a target with Guided, Cruise Missiles, Navy fighters and was being destoried.

He attacked a target and lost badly.
In 1 attack he lost 400Navy fighter planes but only destoried 33interecptors. Which is killer becuase its not worth using them, when in the upper levels when nations need to be 1000KM away navies are almost manditory.

Also just a suggestion, With air being more powerful is there any plans to add some defence for navies. Maybe adding Defensive anti air batteries? Also on the same token. Can we add a new ship maybe a Navy Escort Fright? Something that would offer both offensive/defensive anti air abilites so we are not relying on fighters alone?

SweetPea

Wednesday, January 16, 2013 - 05:20 am Click here to edit this post
Ok I understand. I think you are telling me that the units will not change immediately, but rather over time as they resupply. If so then I guess that works too.


Add a Message