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Stealth Bomber oversight

Topics: General: Stealth Bomber oversight

SuperSoldierRCP

Monday, January 28, 2013 - 08:12 am Click here to edit this post
Andy

I dont know if this was done on mistake, but you say steath bombers do not attack interecptors. But i just did a test where stealths attacked my interecptors and this is what happened.(see below)

they attacked my wings which where assisted by land based defences(2units infact)

How is it far that i only destory 11stealth bombers yet they destory almost 100inters PLUS i lose ammo. My units where 380Q compared to the C3 300Q. The damage done must be a massive oversight, can something be done to where inters do more damage becuase those kind of losses exp when i have a much higher Q AND am recieving mult unit assistances is kind of out of line

Airforce Stealth Bomber Wing Jinna is responding with a counter attack on Defense Interceptor Wing Huamu.
Altair (the attacked country) reports:
•Huamu lost 82 interceptors.
•Huamu lost trucks, gasoline and military supplies.
•94 soldiers were killed and 297 were wounded.
•The defence was assisted by the units Mensa and Stratford.
•The allies lost 47 soldiers and 157 soldiers were wounded.
The Republic of Gonsasa (the attacker) reports:
•Jinna lost 11 stealth bombers.
•Jinna lost trucks, gasoline and military supplies.
•The attack may have been reduced or eliminated by Anti Missile Missiles.
•232 soldiers were killed and 849 were wounded.

Andy

Monday, January 28, 2013 - 01:31 pm Click here to edit this post
I just checked the documentation.
you may have not noticed.
but it is all there.

Can you remind me when I said this?
The weapon is very clear about it.

SuperSoldierRCP

Monday, January 28, 2013 - 10:01 pm Click here to edit this post
Ill have to look it was in the general fourm might take some time(fourm is rather large when searching)

Also i did find something Andy

It says in the doc that 1 interceptor uses 10missiles per round with a 1% chance to hit Stealth bomber. Meaning 10inters are needed to blow up 1 stealth bomber(each inter giving a 10% chance to blow a bomber up). A wing of 130interpectors mean i should have done ATLEAST 13kills. Plus the added strength of the assist my unit got as shown in the docs but even then i did LESS damage then shown.

I did less then what the numbers said i should have done not to mention my unit was 80Q points MORE then the C3 average Q which leads me to believe that the % are not entirely right.

Like i said the GM needs to look into this becuase loss rates of that extent are much to high.

Also a side note when attacking with offensive anti air the accuracy is horriably low.
They have 4% accuracy vs heli but 8% vs interpectors?

I would like to ask the GM look into this becuase as it stands i need around 700 Offensive Anti air in a unit to just clear a single unit of helis to minimize losses and with unit sizes shrinking its getting harder and harder to do so.

May i suggest that these batteries do 10-15% depending on the target? I can understand its harder to hit bombers but it shouldnt be that hard to hit a enemy heli.
I mean honestly it shouldnt take 5batteries firing 25missiles to hit 1 enemy helicopter.

Laguna

Monday, January 28, 2013 - 11:19 pm Click here to edit this post

Quote:

It says in the doc that 1 interceptor uses 10missiles per round with a 1% chance to hit Stealth bomber. Meaning 10inters are needed to blow up 1 stealth bomber(each inter giving a 10% chance to blow a bomber up). A wing of 130interpectors mean i should have done ATLEAST 13kills. Plus the added strength of the assist my unit got as shown in the docs but even then i did LESS damage then shown.



It is not that linear. It depends on targetting prioraties and who attacks first.


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