Simcountry
Forum General W3C - Welfare is crucial for profitability

W3C - Welfare is crucial for profitability

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Andy

All worlds
13 Feb 2013 09:11Link
The most common problem in countries that are not producing a profit is the welfare level.
It has a direct influence on the production level in corporations.

When you log in, check the indexes page and mainly the welfare index.
if it is lower than 120 there is a lot to be improved. Also read the documentation about it.

The health, education, transportation indexes should be at 120+
The supply index at 90-100.
Make sure your employment is high. (for more reasons than the welfare index only).

It is not very difficult to improve the welfare index and doing so, will significantly increase the profits in corporations and the resulting income in the country.
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Aries

All worlds
13 Feb 2013 13:09Link
Quick welfare computation question. Did the social security index requirement change? Docs used to factor "social security index +10" but now appear as +40.

I didn't see game news announcing a change on this. I would assume if the +40 is correct I could lower social payments till the index trails the health, education, and transportation indexes by (up to) 40 points without adversely affecting the welfare index.


thank you for clarifying this.
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Andy

All worlds
13 Feb 2013 14:20Link
No changes in the computation with the social security index for a very long time.

thanks for mentioning it, I forgot.

Indeed, it is essential to have social security around 80. Lower values could directly reduce the welfare index.
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Laguna

All worlds
13 Feb 2013 18:39Link
The documentation is omissive on the effect of the Quality Consumption Index on the Country Welfare. So is this post.

We know not if the it is multiplying, adding or a minimum to be satisfied... No nothing.
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SuperSoldierRCP

All worlds
13 Feb 2013 20:53Link
Andy

I have a suggestion I'd like to propose.
It would be ideas for Fearless Blue and I think would be very welcome to the player.

-Fearless Blue should change war levels to 1-11 for pvp
-When C3 warring double the income made, currently little or no income is made in the higher levels. But on FB it being the war world we should be able to make twice the income from normal worlds.
- Fearless blue ONLY instead of cash we should have an opition for gaining GC instead of cash. Instead of taking the nation we can say just end the war and gain 30GC per level meaning in the highest war level we gain 330 which is still Way LESS then the double income provided but would allow more warring and more people on FB.
-On FB war protection should be all or non and countries shouldn't be allowed to war C3 when under war protection.

these aren't drastic but would be welcome and would greatly help in not only FB but givi
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Crafty

All worlds
13 Feb 2013 20:55Link
This is way off topic Super.
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SuperSoldierRCP

All worlds
13 Feb 2013 21:07Link
Sorry i had 2threads open i ment to put it in another thread. Sorry about that guys
J
Jackseptic

All worlds
13 Feb 2013 21:14Link
these suggestions sound great to me super, i think most vets know how much effort goes into warring at the higher levels for so little return.
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SweetPea

All worlds
14 Feb 2013 04:32Link
I don't really care but I will say this, if you change the war levels like super wants on FB, my war level needs to be reset to zero. If not, there will be hell to pay, literally.
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SweetPea

All worlds
18 Feb 2013 04:26Link
Well, here comes hell folks :s