Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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A few Questions for the Simcountry Community

Topics: General: A few Questions for the Simcountry Community

Sefer Kabbalah

Thursday, March 28, 2013 - 09:42 am Click here to edit this post
Hope everyones doing well, i have a few things i would like to know.

First of all, is it a better strategy to save money by building an offensive attack force to protect my assets and letting it stand or should i keep all my weapons in a space station and make sure i have enough low level workers and medium level managers in case i have to trasnfer 10,000 precision bombers. Should i build a few units and deactivate them, i've always thought it took rather long to reactivate weapons when i may need them all at once if attacked by a powerful enemy. Whats the best strategy to use in this ever changing game of ours?

And whats up with the proffesional army thing? I remember seeing something about it some time ago but i've been busy.

What is the best quality to order corperations products, and what are the exact products that can be allowed to buy at lower qualities for some reasons ( factory maintence units ) and still produce a high quality product overall?

Is it good to upgrade the corps quality and effects to the max or should i build corps producing different qualities?

What is the best quality of country consumption products to improve welfare and are there any products that can be allowed to buy at lower qualities?

Sefer Kabbalah

Thursday, March 28, 2013 - 10:11 am Click here to edit this post
And whats up with this new mobile feature for weapons. Is this new or just an optimalization

Sefer Kabbalah

Thursday, March 28, 2013 - 10:35 am Click here to edit this post
Ok i see the profesional soldiers now, but tell me this, do these soldiers and officers die over time and you must rebuy them or do they stay alive forever some how

Philip

Thursday, March 28, 2013 - 02:06 pm Click here to edit this post
Mine died :( no mobility for me

Andy

Thursday, March 28, 2013 - 02:17 pm Click here to edit this post
They only die in war.
about 10% of the casualties.

They do not receive any salary, and free workers to work in corporations but they are expensive to start with.

you only really need them in mobile units.

Brandon Gil

Thursday, March 28, 2013 - 02:37 pm Click here to edit this post
A standing military will cost you, so de-activate or hold in CEO or space station will allow you more workers and free cash. 170Q is a good base for corp quality, you can raise or low it to refine the final product quality. I have stayed at 170Q and done pretty well. To save you some money, buy nuke power instead of EP and sell it to your corps, same thing with FMUs 120Q requested is good to still have a high final product.

Professional and mobile units I cant help with due to my lack of war knowledge and experience.

zzz

Thursday, March 28, 2013 - 09:30 pm Click here to edit this post
Sef.

As far as buying offense, that really only works if you will be online to defend yourself. but its a good plan. make sure you have you black outs set right.

as far as stashing weapons. their are allot of ways to do it. the best way, is to figure out what kind of minimum force you think you'll need, and upgrade those units to max.

if you up grade a skeleton set of units, to 450Q. later you can add more 300Q, and still have a significant quality advantage. for instance, if you set up 10 bomber units, and upgrade them to 450Q, later, you can add 10 more units worth of material, dismantle your old units, and they should average out to 390ish, a significant quality bonus, at half the cost...

further, assuming your country is of sufficient size to defend. when you add weapons, (in the clutch,) you can set your corps to 10% hiring, to free up workers. this will have a secondary effect of reducing the pop deaths with corps, (pop WI points.) be careful with this thou, it can take allot of work to rebuild your econ... allot of the unemployed will leave their professions and become workers.

although, i wouldn't shy away from clearing out you factories for military, when some one decs, i mean, if you loose, what does it matter?

if you set yourself a space program that pumps out, like one, shuttle a day, or even every three days. in 6ish months, you should have enough shuttles to move most the hardware you'd need. and you can stash that in your CEO.

zzz

Friday, March 29, 2013 - 10:04 am Click here to edit this post
my math was a little off, but you get the point, it works.

zzz

Friday, March 29, 2013 - 10:32 am Click here to edit this post
btw, this game still really needs fighters

Sefer Kabbalah

Saturday, March 30, 2013 - 07:07 am Click here to edit this post
Yes yes i get the point. I have more questions but im getting screamed at by a pregnant blonde so i'll ask them later when i dont wanna kill a bitch. I have a very descent defence set up, my garrisons are still set up with the old settings so i have like 200 batteries of all sorts but imma rebuild everything soon. As far as quality tho, does it degrade by itself over time?

Stephen Ryan

Saturday, March 30, 2013 - 10:51 am Click here to edit this post
if u intend on building any size army whatsoever forget it ur country will run at a loss unless u purchase prof soldiers and officers

Serpent

Saturday, March 30, 2013 - 08:34 pm Click here to edit this post
yes Q does degrade over time.

Stephen Ryan

Sunday, March 31, 2013 - 07:32 am Click here to edit this post
Yes quality does degrade over time its become expense after expense far outweighing the money and time put into this game.

Sefer Kabbalah

Thursday, April 4, 2013 - 07:38 pm Click here to edit this post
Guys i have large standing armies now and i still make profit. Im not a newbie, just a very busy long time player. I've gotten rid of like 50,000 population the last several weeks.

dboyd3702

Friday, April 5, 2013 - 03:36 am Click here to edit this post
Mobile units do not degrade...


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