Simcountry
Forum General Isolationist economy

Isolationist economy

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Alexander Bella

All worlds
04 Jun 2013 03:22Link
im wondering if the gm knows what numbers of corps would be required to make an economy in the game that produces everything needed for the production of corps and the population
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SuperSoldierRCP

All worlds
04 Jun 2013 10:02Link
its impossiable lol
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James the Fair

All worlds
04 Jun 2013 12:49Link
I've tried that myself, it can never be done.
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SuperSoldierRCP

All worlds
04 Jun 2013 20:45Link
I used to be able to do it. But with the last year its become very hard. With 2CEO and a main you can but it be VERY difficult
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Alexander Bella

All worlds
05 Jun 2013 01:17Link
why its just finding the right number of corps isn't it?
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Alexander Bella

All worlds
05 Jun 2013 01:17Link
there can be leftovers that can be sold on market but no imports
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Jennifer

All worlds
05 Jun 2013 05:13Link
Way to many products needed to make it feasable,
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NiAi

All worlds
05 Jun 2013 07:16Link
As said, you can with huge amounts of corps and contracts make your people self-sufficient. However that would be in "Mercantilism" manner since you would avoid imports but still export.

Many corps are never going to make a profit, so it is also expensive.
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Laguna

All worlds
05 Jun 2013 13:59Link
If you are talking about autarky, it is not possible.
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Jennifer

All worlds
05 Jun 2013 14:21Link
I tryed at first but it seemed every corp I built needed 2 new support corps. Talk about a snowball,got carried away now have over 280 corps in ent,150 in Country,BUY,BUY,BUILD,BUILD, CRASH.LOL
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Alexander Bella

All worlds
05 Jun 2013 16:29Link
Of course it's feasible you just need enough people ....one of every corp at least with multiple electric oil and other such corps I'm just wondering if the gm... Since they designed the corps know the perfect ratios needed
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Alexander Bella

All worlds
05 Jun 2013 16:31Link
I am talking about autarky
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SuperSoldierRCP

All worlds
05 Jun 2013 17:31Link
Bella its NOT fesable.

many have tried, i'm the one who prides myself on self sufficiency. Best ive ever been able to do is about 30%. I have 2-750corp and empire of 5 with 500M total population and i barely break 30% its not possible, stick to weapons/space when being self sufficient let the market do the rest
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SuperSoldierRCP

All worlds
05 Jun 2013 17:43Link
Bella its NOT fesable.

many have tried, i'm the one who prides myself on self sufficiency. Best ive ever been able to do is about 30%. I have 2-750corp and empire of 5 with 500M total population and i barely break 30% its not possible, stick to weapons/space when being self sufficient let the market do the rest
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XON Xyooj

All worlds
05 Jun 2013 23:16Link
if you have corps or countries specializing in every available product in the sc world, theoretically it's possible. if it's not possible then something is wrong with the game. but of course having the right number of people/population would still be the base of the whole foundation.
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Alexander Bella

All worlds
06 Jun 2013 03:05Link
I suppose I believe you supersoldier.... maybe if the game had a better contract system? anyways I only have 30 million people so it was more theoretical just wondering if the gm had a outline of how the perfect economy with no shortages would work
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Laguna

All worlds
06 Jun 2013 03:10Link
Theoretically, it is not possible.

The idea is simple: for every corp, you will need two to supply it.

These are not the numbers, but you get the point. That's why I tell you people to conquer C3s and build corps if you see a lot of "green".
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Alexander Bella

All worlds
06 Jun 2013 21:29Link
its not possible for one Corp to supply several other corps?.. so if you have an oil Corp supplying an electric Corp then you build another electric Corp you wont need another oil Corp
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XON Xyooj

All worlds
06 Jun 2013 23:55Link
interesting, for every corp need two to supply it? then it's an infinite loop without end?

there is no full economy for a country in this game then?
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chris

All worlds
07 Jun 2013 00:26Link
It's probably not possible for 100% isolation, but you can get pretty close. By value of products I already have 82.5% local exports, 75.6% in local corp imports and 88.9% in local country imports. These numbers are skewed because of my country purchasing military equipment. (not a necessity)
This does however exclude all infrastructure purchases and most potential military purchases.

It should be possible to build a country/empire which creates everything it needs (100% local imports for corps+country) but actually exports intentionally too. Doing the math tells me my county needs 88% of what it produces, and that is excluding the fact that my corps are at 123% production, not 100%. with this in mind, the figure is around 72%, with high welfare, high salaries and no military you could probably push this futher down.
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Space313

All worlds
07 Jun 2013 00:56Link
Self sufficientcy is possible, at least for a while that is. This is because as your population grows, they will need more, thus needing more corporations and then need to be supported and etc. It would need a huge number of corporations, as well as population, so a VERY complicated equation would need to be created before you even try to be self sufficient. Not to mention the balance between population growth and income that would have to be created to keep people where they are.
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Laguna

All worlds
07 Jun 2013 01:04Link
Nope. Not even the worlds are "self-sufficient".
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chris

All worlds
07 Jun 2013 01:40Link
The worlds aren't because of people developing infrastructure, warring, and building the wrong corps. Also because every time a country is unregistered, all the infrastructure in the country resets.

Assuming my country can be taken as nothing special, the fact is any country can make more than it uses (by value of product), therefore it can be self sustaining, the only reason it isn't and it's so difficult is many corps produce more of their product than what can be consumed (one Fruit Juice corp supply's around 1.5 billion people)

I don't think a formula is necessary, just looking at your corps and building what they need to supply them will eventually result in a self sustaining economy. The best way to do this would be to start with a massive population (probably more than 100 million people), build enough corps so the country imports 100% locally, then so that first wave of corps are all loc
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Laguna

All worlds
07 Jun 2013 02:37Link
No, that's not the reason. And it is a fairly poor excuse at that, since the amount of adjustment is quite small compared to the rest of the system. I wrote that one can't close the loop, because you'll need a disproportionately higher amount of corps step by step.

You are all welcome to try as much as you want. But don't complain after you fail. And then don't complain about "poor design" - it is what it is, and quite frankly it is among the best around.
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Laguna

All worlds
07 Jun 2013 03:17Link
Thought of two ways of testing this:

1. Look at the market situation of a single product. Divide the shortage (surplus) by the amount a single corp produces in a month. This will tell you how many corps are necessary to be built (closed) to close the gap.

Now, multiply the Corps in Deficiency (Excess) by the number of workers needed to supply a single factory of the product in question. With this you will know how many workers need to be relocated to the market.

Repeat the step for all products.

Now, what do you do? Sum of all the numbers. If the number is 0, then yes you can have a closed economy. If it is negative, then you would need an infinite amount of pop to be in autarky. If positive, then you need 0 population.

Of course, there are disturbances in the short-run or some aspect unique to the period in question, so it is highly improbably that it will be exactly 0, even if you could