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Further c3 reductions

Topics: General: Further c3 reductions

Stephen Ryan

Tuesday, September 17, 2013 - 12:40 pm Click here to edit this post
Any one got a sore ass gm has gone in dry and further cut c3 award game money the most annoying thing here is why doesn't the time and effort to take a c3 be reduced in line lol

Andy

Tuesday, September 17, 2013 - 04:25 pm Click here to edit this post
It should be cut by 50% more.
Prices went down and general cost too.
you make trillions and complain about it.

we will gradually bring the awards in line with the cost and you will make a decent profit.

the price of products, weapons and ammunition will keep declining.
we do not think numbers in the game should be in trillions.

Star Foth

Tuesday, September 17, 2013 - 06:03 pm Click here to edit this post
Wait, can secured leaders be attacked with the 100+ xp rule?

Star Foth

Tuesday, September 17, 2013 - 06:15 pm Click here to edit this post
Also, it's not the trillions of profit, it's time invested.

It takes a lot of time for me to do a round of raiding, and the fact that we can't checkbox corporate targets and automate spec ops makes it even longer. Time-saving things like those should apply to c3 raiding.

I spend some 3 hours just to raid 4 targets, which is incredible as I have to micromanage the spec ops trying to get them to go around interceptor patrols that somehow block movement.

Josias

Wednesday, September 18, 2013 - 01:05 am Click here to edit this post
SF, try using more SFs. you don't have to paint every possible area in the country, just enough to max out the points for painting, i used to be do just fine with 3-5 SFs, at WL 9. But if your having difficulty, try using more, and when you drop them, drop them where they have the most room to roam.

shrug

thewhy

Wednesday, September 18, 2013 - 03:39 am Click here to edit this post
i agree andy why are my corps valued in the trillions consistently even with a mild profit and a high PE ratio

Stephen Ryan

Wednesday, September 18, 2013 - 12:19 pm Click here to edit this post
Its not working that way Andy playing the war game costs a massive amount to upgrade and it takes a long time taking three or four c3s a day I need extra money daily to play the war game at least an extra 24 trillion a day or I go backwards and my countries have good fiancé indexes.

craigwilliamson79

Thursday, September 19, 2013 - 04:36 pm Click here to edit this post
Star Foth, you'd be fine even without war protection...no one is going to attack you even if they could.

SuperSoldierRCP

Thursday, September 19, 2013 - 10:48 pm Click here to edit this post
C3 give CRAPPY money.

the Docs STATE that
Offensive anti air hs a 4% hit rate and uses 5missiles per attack
It takes 5 Offensive anti air to take out 1 heli. That's 25 missiles.

500 Anti air per ATTACK * 5missiles = 2500missiles
2500missiles * 11M per missile MARKET PRICE = 28B

It costs 28B per attack if i used 120Q
But in the highest war levels you need the higher Q. 330Q being that lets say by MIRACLE you use 3missiles per attack. Each missile costs 40M

1500missiles * 40M = 60B


-------------ANDY------------
if i buy 330Q anti air missiles @ 330Q, AND i use only 3 missiles per battery per attack. It costs me 60BILLION just to attack ONCE!!!

60Billion per attack * 15 wings(pretending each wing was destroyed in 1 attack) = 900BILLION!!!
at war level 11 SPEND ABOUT A TRILLION and remember we undervaluing everything

Dont forgot fighters/bombers/other weapons and ammo

The fact is simple you can agure that the GM is reducing costs which we have all noticed. Ive agreed with you alot of late(i hope you've noticed) i agree with some of the resent changes C3 give nothing.

Please look into other insensitive for C3 warring beside cash.

Maybe look into other reasons for C3 warring.
Maybe each war level = 1M pop

At war level 11 you gain 9T plus the nation has 20M pop?

Something, Please i beg the GM to accully WAR and tally the costs becuase what you make now isnt ANYTHING worth it. You want people to move up the war levels, right no there VERY little ensentives

Stephen Ryan

Friday, September 20, 2013 - 10:16 am Click here to edit this post
Well said SuperSoldierRCP

Aries

Friday, September 20, 2013 - 04:31 pm Click here to edit this post
I think my idea about a monthly benefit, such as lower military costs, to high war level is receiving serious consideration.

Stephen Ryan

Saturday, September 21, 2013 - 04:07 am Click here to edit this post
Hope not

Teddy Bear

Saturday, September 21, 2013 - 10:21 am Click here to edit this post
There is a certain logic to that Aries. A larger and more experienced Military machine could be more efficient, and benefit from economy of scale.

However, once the player had achieved the higher level, they would then have the benefit permanently. Better having something worth working for, that is fair for the time/reward?

Lotato

Saturday, September 21, 2013 - 03:09 pm Click here to edit this post
supersoldier is right the cost of war and ammunition is very heavy that makes c3 money total crap

and now u want to reduce rewards by 50%? weapons and ammo are the ones that need HUGE price cuts and adjustments FIRST

Lotato

Saturday, September 21, 2013 - 03:11 pm Click here to edit this post
and after that cut the awards significantly , thats the most logical thing to do

Aries

Saturday, September 21, 2013 - 06:40 pm Click here to edit this post
Lotato, c3 money isn't good compared to what other way of making money in the game?

SuperSoldierRCP

Saturday, September 21, 2013 - 09:22 pm Click here to edit this post
how about an econ?

Points aside up to about level 6 you can make some money but once you hit 10-11(even 9) THERE NO MONEY to be made

Lotato

Saturday, September 21, 2013 - 09:34 pm Click here to edit this post
yes its the best way of making money, but if theres any c3 reward reduction to be made , then costs of ammo/weapons and all products price should be reduced first

Aries

Saturday, September 21, 2013 - 09:45 pm Click here to edit this post
Super, I am waiting for your war logs at high war level. I hear from others that higher war levels are still quite profitable. Maybe we can help you.

How about econ? You are saying raiding money is no good now compared to econ? When I share will players what is (still) possible with only thirty minutes of raiding and ask how long it would take econ to earn a similar amount the answer I get is not in minutes. It isn't in hours. It isn't in a few days. It is measured in (real life) weeks.

Lotato, that is the point. Weapons and ammo have been reduced a number of times since the cash amounts for C3s were set. The GM must have heard you already and followed your suggestion.

Stephen Ryan

Sunday, September 22, 2013 - 07:50 am Click here to edit this post
Like I said without the current c3 rewards my army would go to shit and so what if the ammo is reduced what u want me to sit on my computer for hours and take 10 c3s for a couple of trillion lol

Alterd Carbon

Sunday, September 22, 2013 - 11:50 am Click here to edit this post
Stephen is so fn right

Lotato

Sunday, September 22, 2013 - 12:41 pm Click here to edit this post
but that couple of trillions we would get would be of the same value of many trillions that we get now.

so its basically the same , but to make things not in too much trillions then prices need to fall significantly , then after that immediatly drop rewards

in general though , country profit making need to be increased significantly, theres basically no way to purchase/maintain large army without c3 warring all the time, so corp should be more profitable, look at real world situation, even some of the third world countries have medium/large armies

Stephen Ryan

Sunday, September 22, 2013 - 03:02 pm Click here to edit this post
No it would not be the same it hasn't worked out that way ever lol it costs me way above what my countries make to have war slaves, why fiddle with it anymore u don't need to fix something that aint broken

Nico

Sunday, September 22, 2013 - 06:14 pm Click here to edit this post
Indeed Stephen. I agree. Quit lowering out C3 raiding profit. It's annoying. Starting to become unprofitable too. If you are going to lower the cash we get, lower the weapons we need/go through. And make the weapons cheaper.

The_Wicked_Lady

Monday, September 23, 2013 - 02:20 am Click here to edit this post
Pfft I'm mad at Stevie. Makes me wanna whine. And who is Mr. Potato, I mean Lotato??? :P

Stephen Ryan

Wednesday, September 25, 2013 - 03:45 am Click here to edit this post
Further reduction in rewards smashed again c3 raiding reducing income for those on the war game.

The_Wicked_Lady

Wednesday, September 25, 2013 - 04:41 am Click here to edit this post
Eb!!!!!!! If you read this message, please contact me in game. Thanks!

Alterd Carbon

Wednesday, September 25, 2013 - 06:18 am Click here to edit this post
Jan i'll try

Stephen Ryan

Wednesday, September 25, 2013 - 09:52 am Click here to edit this post
Now the game adjustments cost a heap more to take over a c3 losing double the amount of mid range missile batteries and less reward for taking a c3 so much for it being cheaper for weapons I am losing twice as much now doubling the time it takes your land units too replenish thus also doubling the time you have to sit on the computer to take a few c3 this has really ruined the game.

Khome y Peng

Wednesday, September 25, 2013 - 03:29 pm Click here to edit this post
That's what I mean, its taking wayyy to much time out of my day to just make a few trillion. How about the game finds a way to stop changing the rules so often to make this difficult for those trying harder. When playing a game of monopoly, the rule book does not suddenly change mid game.

Aries

Wednesday, September 25, 2013 - 07:56 pm Click here to edit this post
I applaud the changes. Raided four countries and used more weapons and making $2T less than last week for them but I am ok with that. I still make money.

I like that more weapons are being used as this will create additional demand for weapons that are needed. Also, I appreciate that the documentation has been continually updated to show the new units available to C3s.

Josias

Thursday, September 26, 2013 - 12:06 am Click here to edit this post
back when WLs where introduced, i fought very hard to make sure the reward for going up in war levels was worth it. originally, the GM wanted a one time GC award, but a one time award, for a permanent increase in difficulty, was a sour incentive.

getting them to increase the cash per C3, was nice. but now, with the GC market gone, the new monthly award system, and a huge advantage given to higher GLs, and WLs. with advantages given for being out of protection, at higher WLs. i'm not sure huge cash amounts in C3s, is necessary.

i think that Aries is going in the right direction.

thewhy

Thursday, September 26, 2013 - 01:13 am Click here to edit this post
c3 raiding unprofitable?? WTF? its about the only way to make money in this game.... i support any measures to make the game more balanced and realistic and lowering profits from c3 raiding aswell as lowering costs of weapons and ammo are steps in the right direction

Stephen Ryan

Thursday, September 26, 2013 - 11:18 am Click here to edit this post
I applaud the changes. Raided four countries and used more weapons and making $2T less than last week for them but I am ok with that. I still make money. I have never heard a more ridiculous load of bull shit in my life what a joke please gm im happy I get less rewards and it costs me more weapons wtf are u five.

SirSmokesAlot

Thursday, September 26, 2013 - 04:16 pm Click here to edit this post
Well how about letting us have all the defensive weapons and ammo that doesn't get destroyed in the war. Like when the war lvls where 1st introduced. All the garrisons,air,and land units that are left over stay in the c3.

Aries

Thursday, September 26, 2013 - 04:36 pm Click here to edit this post
Why bother arguing on raiding? Why not simply make a suggestion that your account is gifted $25T every day?

The truth is values have been lowered. Product prices are fixed to maximum value and the rewards for c3s far outweighed weapons costs. C3 raiding is still profitable, I ended up raiding 10 countries in all yesterday, and the truth is that any concerns about not having the cash for pvp war are offset by everyone being in the same boat. This change was needed.

Neville Chamberlain President Kildare Empire

Thursday, September 26, 2013 - 05:24 pm Click here to edit this post
Regarding profits from C3 raiding,earlier Andy posted:
Tuesday, September 17, 2013 - 04:25 pm
"It should be cut by 50% more.
Prices went down and general cost too.
you make trillions and complain about it.

we will gradually bring the awards in line with the cost and you will make a decent profit.

the price of products, weapons and ammunition will keep declining.
we do not think numbers in the game should be in trillions."
Aries agreed and posted:
Wednesday, September 25, 2013 - 07:56 pm
"I applaud the changes. Raided four countries and used more weapons and making $2T less than last week for them but I am ok with that. I still make money.

I like that more weapons are being used as this will create additional demand for weapons that are needed. Also, I appreciate that the documentation has been continually updated to show the new units available to C3s."

Aries, while I respect your opinion, the GM's actions counteract what they claim they are trying to do. On the one hand, they say they want to reduce war costs by deflating prices while on the flip side they increase the amount of weaponry needed to take a c3. As you correctly state, this increases the demand for weapons which also increases prices. In any event, I really haven't seen weapons costs go down all that much. Other actions taken by the GM which increase the cost of war include the increase in forts from 100 to a max of 150 and I see that at higher war levels you will have to deal with conventional missiles. Who asked for that? Imagine having a 200 or 300 million pop country deccing on you and now you have to deal with increased forts which can be automatically replaced. How do you fight against something like that. Very profitable c3 raiding is the only way I can keep my defenses up and active as a deterrant.I suppose I could reduce my empire to a couple of 300 million pop countries. But then the game becomes a joke and really boring. I have other examples of ways the GM undercuts their stated goals, but why bother.

Aries

Thursday, September 26, 2013 - 05:39 pm Click here to edit this post
"Imagine having a 200 or 300 million pop country deccing on you and now you have to deal with increased forts which can be automatically replaced. How do you fight against something like that."

This would be like Christmas come early. This is not a scenario that I fear. In addition, how is this hypothetical enemy paying for his stuff?

SuperSoldierRCP

Thursday, September 26, 2013 - 10:46 pm Click here to edit this post
Ive always stated that ALL WARS. C3 or PVP should use wepaons on the world market. The MASSIVE amount of red markets becuase of this would mean we need corps with MASSIVE amounts of production. This would MASSIVELY decrease the cost of weapons.

Think in a SINGLE C3 war level 11 there is 45 Heli/90 Inters as stated by the documents.

90Inters wings at 130 per wing = 11700inters
A corp only makes 32 Inters a year.

Meaning 1 C3 war would = 366 corps of a FULL years of production.

If corps made one wing/unit of production weapons would be at an all time low.

1T SC$ = 150,000 inter missiles. Which is 15wings.
If a corp made a wing of missiles a year. The cost would be 80% less. Missiles would cost MUCH LESS but profitability wouldn't stagger.

Again a corp could AND SHOULD make the defualt production asked and the markets wouldn't suffer id all C3 weapons where intimidate ordered from the market

Aries said "Raided four countries" at level 11
That's
360 Interceptor wings = 46,800 inters and 3.9M inter missiles
180 Heli wings = 28,400 helis and 1.95M heli missiles.

Dont forget about all the other weapons.
Making C3 pull weapons from the market would allow the GM to jackup production massively, the cost would massively drop allowing them to drop cash to lower levels, and would still allow players to build armys at a MUCH cheaper rate.

Neville Chamberlain President Kildare Empire

Friday, September 27, 2013 - 02:03 am Click here to edit this post
Aries, The smaller the empire in terms of countries, the less the GM punishes one for empire maintenance costs. Most players understand that extending an empire to several states will make your finance index more difficult to maintain at a profitable level, even if it is not a militarized country. I have a large empire and try to defend it.Forts aren't expensive to replace.As for "hypothetical", I don't know what you mean. On FB there are countries with powerful military machines and 300 million pop. What they don't have are large empires in terms of number of countries. I didn't present a hypothetical. Examples are War Chief, 300 million war rank 2, and Ameraq 300 million. I guess I don't know what you mean by hypothetical. Their finance index rankings are excellent. In part I am sure, because they are outstanding econ players, but also in part because they are not overextended in terms of countries which also helps the econ game. Maybe I'm wrong, but empire size effects your econ game. This has been true for the 5 years I have been playing.

Aries

Friday, September 27, 2013 - 02:57 am Click here to edit this post
On large empires and finance: Yes, larger empires have slightly higher govt costs. You also get rebels attacking your state corps at 10 or more countries. No, these costs are not significant.

On the players you mentioned: Yes, there are large countries out there. One of the ones you mentioned happens to be an ally of mine. I can assure you that any significant arms either of these players have was furnished by cash from raiding. That is my point. With raiding changes, they are in the same boat.

Josias

Friday, September 27, 2013 - 03:15 am Click here to edit this post
the meaning of life, the universe and everything.

Neville Chamberlain President Kildare Empire

Friday, September 27, 2013 - 04:30 am Click here to edit this post
Aries. The costs are very significant. They should not be minimized. I know this from experience. As for a 300 million pop country at war level 40 vs a 50 million pop at war level 1, I'd rather prefer the 300 million pop country. They are not in the same boat. I actually had this conversation with an extremely experienced player I will not name a few months back. A player I actually respect highly. I can assure you, he agreed with me.

Aries

Friday, September 27, 2013 - 04:58 am Click here to edit this post
I have some economic experience too. My country count fluctuates a bit, due to pvp considerations, but I typically have 10, currently have 18, probably will be at 15 for a bit next week, and I am trying to get down to 8 at some point.

I'd prefer the 300 million pop too which is why if someone decced me with one I would happily take the country off their hands. I mistakenly thought a very large pop country decced me, from a traditional foe, when I misread a message, it was regarding war but not a declaration, and nearly spit out my pop. It was like thinking you matched all the lotto numbers but being mistaken. Only war protection has protected the large countries of my enemies.

Neville Chamberlain President Kildare Empire

Friday, September 27, 2013 - 05:25 am Click here to edit this post
Good for you. Don't get me wrong, I am not saying there is such a thing as a invincible foe. Just saying I would rather be the near invincible foe. LOL.

Aries

Friday, September 27, 2013 - 07:46 am Click here to edit this post
Cost is not a downside. It is an expense that we all must pay.

XON Xyooj

Friday, September 27, 2013 - 08:37 am Click here to edit this post
yeah, trillions of trillions dollars is way more than most people can imagine. we gotta bring this game down to earth view so most of us players understand.

i'm guessing that about 99% of us players on sc have not yet seen even a million dollars :)

very few countries on earth have revenues/assets in the trillions of USD, but just about every single country on sc have trillions SC

i'm happy with billions...but everything needs to be scale down, and not just something but not other things.

for wars to cost less on sc, weapons have to cost less.

for corps to make more money in sc, be realistic in the staff levels of corps in sc. the vast majority of corporations on earth has less than 100,000 workers and just able every single corps in sc has over 100,000 workers?

let's make this game fun, but be realistic too so most players can visualize and understand.

how the hell you suppose to fight and win a war, if you got sc corps that cannot even produce enough military wares in a year that you can use in less than 10 earth minutes?

Christos

Friday, September 27, 2013 - 11:11 am Click here to edit this post
On a relevant note, has anyone else noticed that more C3s every day seem to have no state factories (on LU that is)? This is the main reason I'm making much less money from raids and not the increased costs :(

Aries

Friday, September 27, 2013 - 04:23 pm Click here to edit this post
"how the hell you suppose to fight and win a war, if you got sc corps that cannot even produce enough military wares in a year that you can use in less than 10 earth minutes? "

Xon, careful. You are falling into a popular argument around here that is not actually true. Anyone with enough cash and any game skill has found a way to turn it into plenty of weapons and ammo if they need to. The arms shortage is a myth.

XON Xyooj

Friday, September 27, 2013 - 11:03 pm Click here to edit this post
@aries,
i think one of the flaws in this game is that you can get anything you wanted even though there is shortage in the billions in the world is that "immediate buying" of any product.....this is a magic by the game design and can only happen in sc.

realistically would be that if there is shortage, and you want it so bad then you have to produce it yourself?

this "immediate" concept seems to be nothing more then to encourage players to be credit card warriors, and not gaining skills of actually managing the resources of their countries.

Aries

Saturday, September 28, 2013 - 12:11 am Click here to edit this post
Xon, who do you know that uses immediate orders to buy their weapons and ammo? I am curious how you believe this to be a game issue. I am holding back concluding that your assertion is based on a guess.

XON Xyooj

Saturday, September 28, 2013 - 12:25 am Click here to edit this post
@aries,
when i was trying to be a warlord on kb, i did that all the times.

to re-test this, i just i just "immediately order" 20 anti-aircraft missiles into my country's inventory. this product has over 900,000 deficiency on the world market?

if this product is really insufficient/shortage on the market, how can i get them immediately using that "immediate order"?

would it be more realistic, that if there is really a shortage on the market, and i want this product so bad then i would only be able to buy from a player who has this product?

Aries

Saturday, September 28, 2013 - 12:45 am Click here to edit this post
So, your own experience on 20 weapons? I will say, in my experience, warlords don't do this. It is too expensive and would put you at a significant pricing disadvantage. I don't use immediate orders for weapons and ammo. If someone wants to use immediate orders for their stuff though, i don't have a problem with it. If you still do, start a thread on it.

However, if you think this is what I meant by having any mediocre amount of skill to acquire the weapons a warlord needs, you are wrong.

XON Xyooj

Saturday, September 28, 2013 - 12:48 am Click here to edit this post
if this can be done, what other conclusion can there be but to encourage players to be credit card warriors?

this feature has no accountability to make the game awesome.

if you want to pull out the plastic and spend your USD, this feature welcomes you openly, because you don't need to know who to make weapons and ammo to be a real warlord, all you need is your USD to get GC to get SC $ to get all the products you need? what country on earth has been able to conquer other countries without the skills to produce its own military wares?

this game has the potential to revolutionize any business model or country management on earth, but i don't think it is going in that direction but into space. do you know how much people pays other people to do a business plan on earth....get this game right and it can be transfer to real earth applications.

not trying to get off subject here, but what really really would be good for this game is that it be at least reflecting some attributes/knowledge of us earth players :)

Aries

Saturday, September 28, 2013 - 12:55 am Click here to edit this post
You are reaching another conclusion that I think you are mistaken on. Have you encountered a "credit card warrior"? I think you are far more likely to find a "credit card hides in war protection all the time guy". Not naming names though.

Xon, you need to spend more time gaining experience and asking questions. To be blunt, you lack enough game knowledge to continue to reach conclusions about the game with a ready "fix" on hand.

XON Xyooj

Saturday, September 28, 2013 - 01:06 am Click here to edit this post
@aries,
we are going off on this topic, let's leave it at that.

i wasn't here when this game started, so i do not yet have knowledge to have fun in this game. i suppose once i understand its logic, it may be more fun.

but if you've been a vet in this game, perhaps you can tell us noobs why there are war protection if this game is about scarcity of resources, unlimited wants but limited supplies. when there is shortage, there is a shortage and there should be no way to make something out of nothing?....i.e. population, products, and so on. i have not got to a 300k population country yet, but i do wonder what happens since you cannot exceed this limit on a country's population, so will birthrate be frozen?

thanks :)

thewhy

Saturday, September 28, 2013 - 02:25 am Click here to edit this post
i agree with Xon weather the "credit card warrior" is using a credit card or just magically making money through raiding the game has to be more realistic there should be an advantage to actually having a production base that can make weapons to fuel an army as it is now when you try to make an army out of home based production you need to make a ton of corps that hire a ton of people that dont produce all that much.... why would you do that when you can raid a c3 get a few trillion and blow it all on the world market which magically makes unlimited ammounts of products

Aries

Saturday, September 28, 2013 - 02:55 am Click here to edit this post
Not sure what your conclusion to this is thewhy. I think you agree with me that money is a bit too easy with raiding, creating unrealistic amounts of money from nowhere. I still doubt the existence of a "credit card warrior". I would bet an experienced player could defeat such a player and give a howdy, "thanks for contributing to the game" in the process.

As far as markets, I have seen weird things but I have not seen much to validate a theory of weapons and ammo coming from nowhere. I have 100s of weapons and ammo corps and I do find them quite useful.

XON Xyooj

Saturday, September 28, 2013 - 11:20 am Click here to edit this post
that's right, thewhy :)
why bother building a nation thru corps when you can raid c3's and get pay much more. raiding gets you trillions in earth minutes, while generating revenues from corps takes many earth days (if not months) to get trillions sc $.

if there is a shortage of anything on the world market, then the only way you could get is from players who have what you want. if no one has what you want, then you need to manufacture it yourself.

this concept of simply making things immediately availabe for gold coins or sc $ is just defy the logic of earth players. and please note that you can only go in one direction from USD to GC to SC $ too?

i am all for reduction in the costs of everything :)

XON Xyooj

Saturday, September 28, 2013 - 11:27 am Click here to edit this post
@aries,

" I have 100s of weapons and ammo corps and I do find them quite useful."

that is how it should be.

in your other post about a new world, say if there are only 10 players in that world who has reach the game level required to manufacture nuclear weapons/ammos, and these players do not sell any of these products in that world, then there should be none of these weapons in that world, until more players get to that game level and want to manufacture those military wares?

in the existing sc worlds, you can get whatever you want so long as you have USD and GC, and able to fly thru space? :)

Andy

Saturday, September 28, 2013 - 11:36 pm Click here to edit this post
Attacking c3 countries is very profitable and will remain profitable.
There will be more incentives to move into higher war levels.
The cost of war declined a lot already and will keep declining. Ammo corporations produce more at a lower price and the trend continues.

Serpent

Monday, September 30, 2013 - 04:33 pm Click here to edit this post
WOW I have not raided a C3 country for a week or so... but apparently a level 11 C3 now has 45 450Q heli wings, 90 450Q int wings and 30 stealth at 450Q!!!
To remove the heli's it took 2507 OA2AB and 113298 ammo at 353Q fighting level! That does not include any garrisons.

There is not any profit in that at all!!! NONE!!!

Christos

Monday, September 30, 2013 - 04:53 pm Click here to edit this post
Not to mention that this kind of ammo simply doesn't exist in the market. After 10-15 WL11 C3 raids you will have drained the OA2A and MRM markets in all worlds! :P

Khome y Peng

Monday, September 30, 2013 - 06:04 pm Click here to edit this post
yeah, i'm at lvl 5, and I refuse to go any higher.. it's almost not worth it now. What is with this disconnect from reality we keep hearing?

Neville Chamberlain President Kildare Empire

Monday, September 30, 2013 - 07:27 pm Click here to edit this post
Andy posted this on September 17:

"Empires that have a history with more than 100 wars, should be considered experienced. Some, continue to hide behind a low war level and continue to attack countries at low war levels.
We consider such players experienced and are preparing a change that will force a higher war level, depending on the war experience (very large numbers of wars).

As a first measure, we have limited the possibility of such extremely experienced players to pray on inexperienced players in a low war level."

Unless I am reading this wrong, I believe we all will be forced into higher war levels whether we want it or not.

Khome y Peng

Monday, September 30, 2013 - 07:48 pm Click here to edit this post
I don't think that would be fair either. Just because somebody won allot of wars does not make them able, or ready to fight against 45 helicopter wings, (which make the fight damn near impossible). At the end of the day, you can only learn so many skills on the war map before it's just a matter of how much money you can slosh into a war fund. That's what this war level thing is, not skill, just a higher price tag. This ties into the same mind set of setting up road blocks to those willing to put the time into playing the game.

SuperSoldierRCP

Monday, September 30, 2013 - 07:50 pm Click here to edit this post
I KEEP SAYING THIS!!!

ontop of cash give us pop.

War level * 1M pop added to the nation.

Think of this war level 11nation
You get 8T cash plus 23M pop nation.

Khome y Peng

Monday, September 30, 2013 - 08:24 pm Click here to edit this post
SuperSoldier: I'm sorry , I'm not sure what you mean by that..

SuperSoldierRCP

Monday, September 30, 2013 - 10:05 pm Click here to edit this post
People say cash in decreasing but in the higher war levels.

You have to fight
45Heli wings/90inters (both at 450Q)
450Q Stealth wings that double attack not just once and theres 30 of them.
All garrisons are 500Q and larger in size, yet the cash levels are decreasing.

My suggestion is that what ever the war level is of the player the game should add 1M pop.

for example lets say we have 2 nations of identical setting only difference is the war level of the player

What the game would do is give the current cash levels but on top of that also give pop
War level 1 = +1million pop
War level 6 = +6Million pop
War level 11 = +11Million population.

Based that they all take C3 with 10M pop the higher war level would gain, 24M population nation. On top of some cash. That would be a massive insensitive for higher war levels.

OR the GM can allow us to war for GC.
Instead of just ending the war how about giving us a small GC boost.

If we make 8T in war level 11, instead of 8T cash how about giving the player a fraction of that in GC assets?

8T = 185GC at the current rate. Why not allow us to gain a fraction of that?
On any of the other worlds you would see maybe a 1/4 of the GC value of that. On FB give us 1/2

Pretty much each time you warred a war level 11 you could choose.

8T cash and a nation
---OR---
45Gold coins

It wouldnt kill anything or damage effect the markets but it would add insensives to move up the levels

Khome y Peng

Tuesday, October 1, 2013 - 06:53 am Click here to edit this post
Those are good suggestions actually. It would add more variety to rewards.

XON Xyooj

Tuesday, October 1, 2013 - 08:18 am Click here to edit this post
where does the pop comes from?

i would agree if the gm took pop from abandon countries, or pop from existing c3 to award the winner.

but this idea of suddenly popping pop out of thin air will crash this game. isn't this popping going outside of the birth/death rates set by game paramenters?

yes, pop is so very important for great nations. the foundation of it. but paying gc for them or getting them as awards just defy reality and common sense to make the game great.

just allow players to convert between gc and sc$ so they can buy game assets would be awesome already. so awards be in sc$ or gc.

that's just be better in my view

:)

Stephen Ryan

Wednesday, October 2, 2013 - 12:14 pm Click here to edit this post
mmmmm I sense that all corps profits are on the decline here we go again lol

Khome y Peng

Thursday, October 3, 2013 - 03:29 am Click here to edit this post
Yeah, I noticed it also. Even high ranking enterprises are declining in overall value...

Stephen Ryan

Wednesday, November 6, 2013 - 10:07 am Click here to edit this post
game turning into a back wash c3 rewards further reduced at the same time all countries tanking lol

RAM

Wednesday, November 6, 2013 - 04:00 pm Click here to edit this post
thats some serious hurting cuts, i dont feel that army maintainence and weapon/ammo price cost reduction justifies the recent cuts.

i could be wrong but thats the case with me

Andy

Friday, November 8, 2013 - 02:02 pm Click here to edit this post
The amounts remain very high. they did not follow recent changes in pricing of products and the cost of weapons and ammo is substantially reduced again.

there are also many C3 raids going on so the amount must be excellent.

There will be more reductions and more, new C3 levels added with higher rewards.


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