A
Andy
All worlds
24 Sep 2013 17:09Link
1. Sneak Attacks
Sneak attacks can now be used from the country maps. When you click on a target, you can decide which type of attack, or a war declaration, should take place. It is easier now to select targets and use sneak attacks.
2. Movement of units on the maps
The movement of units far away from your own country is now made easier. Two errors that made this complicated are now solved.
3. Corporation Type Conversion
Corporations can now be converted within their industry group and become a different corporation, producing a different product at the same quality the previous corporation used to produce.
The change of type makes it easy to change a corporation that is failing because its product is in oversupply, into one that produces a product that shows a shortage on the market.
The corporate type conversion, is similar to boosters and requires one gold coin.
4. The Cost of Ammunition
Sneak attacks can now be used from the country maps. When you click on a target, you can decide which type of attack, or a war declaration, should take place. It is easier now to select targets and use sneak attacks.
2. Movement of units on the maps
The movement of units far away from your own country is now made easier. Two errors that made this complicated are now solved.
3. Corporation Type Conversion
Corporations can now be converted within their industry group and become a different corporation, producing a different product at the same quality the previous corporation used to produce.
The change of type makes it easy to change a corporation that is failing because its product is in oversupply, into one that produces a product that shows a shortage on the market.
The corporate type conversion, is similar to boosters and requires one gold coin.
4. The Cost of Ammunition
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Space313
All worlds
25 Sep 2013 00:14Link
Yay! The navy updates are coming! I like it, but can you change the type of corp that one is if its public? And if it can, does it have the same value?
S
Satomi de Gaia
All worlds
25 Sep 2013 02:57Link
When converting corporation types, is the change instant? Or does it take time?
Thank you.
Thank you.
T
The Honey Badger
All worlds
25 Sep 2013 04:40Link
Changes next game month
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Teddy Bear
All worlds
25 Sep 2013 14:41Link
"The corporate type conversion, is similar to boosters and requires one gold coin. "
If I wanted to reshape my industry, I should be able to pay for the privilege, out of my earnings from the game.Not because I have a magical gold coin.
You already restrict features to paid members, and I pay regularly, now you want to restrict this KEY FEATURE that I have been eagerly waiting on for many months?
I am very dissapointed by this.
THIS IS NOT A BOOSTER.
I could of happily paid 500B a corp to covert them, and quite happily convert a few hundred corps, but I will not pay extra.
Teddy
If I wanted to reshape my industry, I should be able to pay for the privilege, out of my earnings from the game.Not because I have a magical gold coin.
You already restrict features to paid members, and I pay regularly, now you want to restrict this KEY FEATURE that I have been eagerly waiting on for many months?
I am very dissapointed by this.
THIS IS NOT A BOOSTER.
I could of happily paid 500B a corp to covert them, and quite happily convert a few hundred corps, but I will not pay extra.
Teddy
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The_Wicked_Lady
All worlds
25 Sep 2013 15:08Link
Hey Snuggles!!! How come you dun come see me any more in chat? :-(
K
Khome y Peng
All worlds
25 Sep 2013 15:26Link
Actually, I am starting to wonder about this whole gold coin thing. It is very restrictive. I would like to see it us being able to pay out of our game money for the same things, such as shuttles, (which are not boosters either). Other option, get rid of gold coins. Basically, dedicated players that have made this game almost a daily chore should be able to find ways of playing without taking out the plastic.
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Teddy Bear
All worlds
27 Sep 2013 15:02Link
No-one else care about the changing corps function?
X
XON Xyooj
All worlds
28 Sep 2013 00:00Link
the price of a product needs to be base on its production cost, and what players want to pay for or sell at to other players.
it should not be an arbitrary number decided by gm? gm can be decrease by 50% or 5% is irrelevant because it does not reflect the cost to produce the product?
for example, at full capacity my stone corp can produce 4,000,000 tons per month with a cost of $1,888,340 SC. this would be $0.4731 SC per ton. why is this product automatically is set at $200 per ton at Q100?
realistically i can be very profitable selling this product at $1.00 SC per ton in my local market, because that's a very high margin already.
what is the issue for players to price their own products?
if any player who is too "stupid" and selling his/her products for less than what cost to produce the products, then that is how earth economic works and this is how it must work on sc too because do we have any players
it should not be an arbitrary number decided by gm? gm can be decrease by 50% or 5% is irrelevant because it does not reflect the cost to produce the product?
for example, at full capacity my stone corp can produce 4,000,000 tons per month with a cost of $1,888,340 SC. this would be $0.4731 SC per ton. why is this product automatically is set at $200 per ton at Q100?
realistically i can be very profitable selling this product at $1.00 SC per ton in my local market, because that's a very high margin already.
what is the issue for players to price their own products?
if any player who is too "stupid" and selling his/her products for less than what cost to produce the products, then that is how earth economic works and this is how it must work on sc too because do we have any players
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thewhy
All worlds
28 Sep 2013 02:28Link
i agree with xon and teddy bear im taking an economics class and its interesting to see how manipulative this apparent simulation is.... really makes it seem like this is more of a beta version of a game
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XON Xyooj
All worlds
28 Sep 2013 12:08Link
@theway,
what other reasons is there, if not to make my corps pay $200 per ton for that product, if it could be price at $1 per ton?
economics is simply just making choices to allocate limited resources to unlimited wants.
what other reasons is there, if not to make my corps pay $200 per ton for that product, if it could be price at $1 per ton?
economics is simply just making choices to allocate limited resources to unlimited wants.
A
Andy
All worlds
28 Sep 2013 18:33Link
When the price is completely arbitrary, (as was in the far past), cheating was trivial.
There is a wide range you can sell your products for, and making losses is within that range.
The corporate conversion is of course optional.
it can immediately turn a losing corporations into a very profitable one. It is of course restricted to prevent free players (and free accounts) that can be used to destroy profitable corporations and products.
Cheating remains a problem and many functions are, and will be limited to more serious players and using gold coins is helpful.
We think that trying to destroy the market for a product by converting many corporations will become unattractive if it costs 1000 gold coins and it will not happen.
doing the same for game money is of course different.
There is a wide range you can sell your products for, and making losses is within that range.
The corporate conversion is of course optional.
it can immediately turn a losing corporations into a very profitable one. It is of course restricted to prevent free players (and free accounts) that can be used to destroy profitable corporations and products.
Cheating remains a problem and many functions are, and will be limited to more serious players and using gold coins is helpful.
We think that trying to destroy the market for a product by converting many corporations will become unattractive if it costs 1000 gold coins and it will not happen.
doing the same for game money is of course different.
S
SuperSoldierRCP
All worlds
28 Sep 2013 21:58Link
Andy
I was having a discussion with a player.
Can you please explain the Benefits of Higher Ammo Quality.
There was some confusion.
Currently High Quality ammo means a farther combat range and less ammo is used in battle correct?
I was having a discussion with a player.
Can you please explain the Benefits of Higher Ammo Quality.
There was some confusion.
Currently High Quality ammo means a farther combat range and less ammo is used in battle correct?
X
XON Xyooj
All worlds
28 Sep 2013 22:31Link
price should not ever be arbitrary from a business point of view. to be profitable in any business, you need to know what you must make to cover your cost and have profit for growth. if you fail that, then your business will fail.
players who lack the basic understanding of pricing structures for their products, should let them run their corps/countries to the ground, and once its total assets = 0, then they must inject more money (sc $, gc, or usd) into their corps/countries, or the corp is automatic close because no worker would be working if they don't get pay. workers have their own expenses to pay too.
it would be difficult to cheat, if there is a very strong foundation. for example, in order to bankrupted a very wealthy corp by cheating through making that entity sell well below the cost to manufacture its products or pay at extremely high price for its products/workers, the only possible way to do is maybe to go throug
players who lack the basic understanding of pricing structures for their products, should let them run their corps/countries to the ground, and once its total assets = 0, then they must inject more money (sc $, gc, or usd) into their corps/countries, or the corp is automatic close because no worker would be working if they don't get pay. workers have their own expenses to pay too.
it would be difficult to cheat, if there is a very strong foundation. for example, in order to bankrupted a very wealthy corp by cheating through making that entity sell well below the cost to manufacture its products or pay at extremely high price for its products/workers, the only possible way to do is maybe to go throug
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Teddy Bear
All worlds
30 Sep 2013 14:41Link
Exactly XON, the large amount of $ required to convert corps, would be just as hard for newer and free players to acquire.
In fact,Andy, your argument is flawed, because gold coins are given to new players in abundance, meaning this would be open to exploitation, in exactly the way you say your trying to prevent.
Teddy
In fact,Andy, your argument is flawed, because gold coins are given to new players in abundance, meaning this would be open to exploitation, in exactly the way you say your trying to prevent.
Teddy
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Teddy Bear
All worlds
08 Oct 2013 14:55Link
Corporation Type Conversion should not cost gold coins. Your stated position is flawed.
A beginner is given coins. They could use them to alter markets.
However, a beginner wouldn't have amassed large amounts of cash, and would be unable to pay a lump sum very often./
Alternatively, make a minimum level requirement.
We already pay for the game, stop trying to rob us.
Teddy
A beginner is given coins. They could use them to alter markets.
However, a beginner wouldn't have amassed large amounts of cash, and would be unable to pay a lump sum very often./
Alternatively, make a minimum level requirement.
We already pay for the game, stop trying to rob us.
Teddy
J
Jack
All worlds
08 Oct 2013 17:01Link
Teddy you are exactly right about the GM's reason for charging GC to convert corps. It isn't about beginners doing anything to harm the market. Actually the GM does an excellent job of that all by himself. The real reason is to generate GC for W3C and he should just say so. I don't agree he should charge for this but that is his reason.
And Xon you are right. It took a bit before you got to the place where I can say I agree with you but in the last few days you have said a lot of things that I agree with. Keep it up.
And Xon you are right. It took a bit before you got to the place where I can say I agree with you but in the last few days you have said a lot of things that I agree with. Keep it up.