Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Dear Game Master

Topics: General: Dear Game Master

Equinox

Thursday, October 17, 2013 - 03:33 pm Click here to edit this post
Could we please have more development in the game on the economic side i.e. having our own country currency that could be pegged to the simcountry dollar. We could have inflation then and currency exchanges within simcountry.

VladminirPutin

Thursday, October 17, 2013 - 08:28 pm Click here to edit this post
I'm agree with your idea, Equinox!! GM: I support Equinox idea.

Lotato

Thursday, October 17, 2013 - 09:17 pm Click here to edit this post
As well as realistic economic growth measures like GDP , national interest rates , exchange rates like what Equinox said , more realistic balance of payments and national deficit and foreign cash reserves etc etc

All this will not be so difficult to add and would make the economic game more productive and comprehensive!

Lotato

Thursday, October 17, 2013 - 09:17 pm Click here to edit this post
i think we should start votes about these stuff!

Aries

Thursday, October 17, 2013 - 09:25 pm Click here to edit this post
These ideas need to be more developed. Game suggestions need more than a sentence or two. You must explain how they would work. How they would interact with other game features. etc.

Star Foth

Thursday, October 17, 2013 - 10:49 pm Click here to edit this post
I made a well thought-out transportation contribution suggestion. Wheras roads don't contribute much, railroads pay for a large bit and water treatment profits a small amount, but only up to 110% needed so you don't end up building 30000 treatment facilities for major profits.

Star Foth

Friday, October 18, 2013 - 12:19 am Click here to edit this post
That and also replace monthly ammo consumption with training equipment. I mean really, why use live grenades when you can use cheap smoke bombs, why waste fighter missiles and helo missiles when you can VR, and why actual AA missiles and not just teach them how to use the program, why do they need to fire, when they can just blank fire.

I know arms corps need to make money, but why not have the C3s/ghost consumers pick up the consumption to balance it. :/

@Aries, if there's something missing/imbalanced about my suggestions, just let me know. :/

SuperSoldierRCP

Friday, October 18, 2013 - 07:44 pm Click here to edit this post
Ive ALWAYS said that C3's should take all there weapons an ammo from the market

1 - war level 11 C3 uses
11700 interceptors
880000 inter-missiles
5850 Helicopters
440000 heli missiles

That means it would take
90 corps of interceptors(based them make 130inters a year)
88 corps of inter-missiles(based them make 10000 inters a year)
45 corps of helicopters(based them make 130helis a year)
44 corps of helis(based them make 10000inters a year)

Alterd Carbon

Sunday, October 20, 2013 - 12:20 am Click here to edit this post
With inflation and econ ajustments in my countries a loaf of bread would cost $20 not to mention gas ok so I guess I make my own gas as you can see I do ware a mask. If only I could bottle it. (when I find a way invest in beans)

Andy

Sunday, October 20, 2013 - 08:34 am Click here to edit this post
Having your own currency could add a lot to the game.
We have considered it in the past and it is on our wish list for a long time.

Such a feature could add a lot of complexity to the game and make it more difficult to follow exactly what happenes.
We could have even more people saying they are losing cash while others may say nothing while their cash is surging.

It is also very difficult to implement because your own currency will be easy to manipulate, up and down with all possible conequences.

There are also very interesting aspects to this feature and we will keep it in mind.

Laguna

Monday, October 21, 2013 - 04:02 am Click here to edit this post
We aren't computers. Don't do it.

Equinox

Monday, October 21, 2013 - 04:52 am Click here to edit this post
We are computers because we compute information in our minds. Do it.

claude balls

Monday, October 21, 2013 - 10:47 am Click here to edit this post
This is level of complexity i don't think the game needs...

Equinox

Monday, October 21, 2013 - 03:09 pm Click here to edit this post
I would like a little bit more complexity especially on the economic side of the game.

Tonyw

Monday, October 21, 2013 - 05:39 pm Click here to edit this post
I like it.. it will give each country more of an image and will certainly add more fun on the economic side of the game :)

Aries

Monday, October 21, 2013 - 06:57 pm Click here to edit this post
I am with Laguna and Claude, I don't think the game needs this and would prefer other things.

The_Wicked_Lady

Monday, October 21, 2013 - 07:15 pm Click here to edit this post
Yes, I am with Aries, Laguna, and Claude. I prefer other things........like PINK TANKS!!!!!!!

Equinox

Monday, October 21, 2013 - 09:22 pm Click here to edit this post
Can't you forgo your broomstick just for once Wicked Lady?

Jack

Monday, October 21, 2013 - 11:01 pm Click here to edit this post
This design your own currency adds no value to the game and in fact would complicate things. Let's allow the GM to work on all the many things which are needed and already promised.

I do agree with Star Foth's suggestion about a transportation contribution. I especially like the suggestion about training ammo/equipment. It is an excellent idea that could really help a country's economy. Unfortunately it has been brought up many times and the GM never seems interested in doing it.

XON Xyooj

Tuesday, October 22, 2013 - 05:21 am Click here to edit this post
more currencies = more players' manipulations = more confusions

Andy

Tuesday, October 22, 2013 - 07:36 pm Click here to edit this post
To date, we have concluded that it will be too complex.
there are no immediate plans to make it.
there are indeed more urgent matters.

The_Wicked_Lady

Tuesday, October 22, 2013 - 09:46 pm Click here to edit this post
@ Andrew's "there are indeed more urgent matters."

I KNOW he's talking about my pink tanks! and vast amounts of Shoe Corporations!!! To me that is TOP priority. :P

The_Wicked_Lady

Tuesday, October 22, 2013 - 09:50 pm Click here to edit this post
@ Lee's/Equinox's "Can't you forgo your broomstick just for once Wicked Lady?"

Sorry Kiddo.........it serves a dual purpose.

1. I prefer to drive a stick.
2. It is useful in addition to shoes to knock sense into young rapscallions like your self when you get uppity!!! :P

XON Xyooj

Tuesday, October 22, 2013 - 10:09 pm Click here to edit this post
hmmm.....my messenge truncated :)

oh well....please let's get all the basics of this game working properly first before moving to the advance features such as this one. each world does not need as many currencies as there are countries, the current three moneys in this game is confusing enough already!


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