A
Andy
All worlds
24 Oct 2013 13:23Link
Currently, the navy is given a target and "pops up" at the target after some time.
This is far too simple and must be improved.
The new navy will initially do the same while we are implementing a real movement function for the navy across the oceans to reach their targets while visible all the time while underway.
This function is complex as we do not want the navies to cross over land and the right track to the target can be complex to figure out.
This function may take a little longer to implement. The initial release will not include that function to prevent a delay in the deployment of the new navy units.
Navy units and navy supply units must be able to defend themselves while underway as attacks to disrupt their movement and the delivery of supplies will be possible during their movement.
All navy functions will be implemented on the big maps.
This is far too simple and must be improved.
The new navy will initially do the same while we are implementing a real movement function for the navy across the oceans to reach their targets while visible all the time while underway.
This function is complex as we do not want the navies to cross over land and the right track to the target can be complex to figure out.
This function may take a little longer to implement. The initial release will not include that function to prevent a delay in the deployment of the new navy units.
Navy units and navy supply units must be able to defend themselves while underway as attacks to disrupt their movement and the delivery of supplies will be possible during their movement.
All navy functions will be implemented on the big maps.