A
Andy
All worlds
26 Nov 2013 23:37Link
1. A New Navy Group
A new navy unit, the Strategic Carrier Group is add to Simcountry. The New unit is a bit larger than the Aircraft Carrier Group, has more defense Destroyers and other vessels and it has several Nuclear Submarines.
2. Navy Groups Updated
All navy groups are updated. The weapons set is tunes and is slightly larger and Attack Destroyers, not included in the initial release are now part of the carrier groups. Also attack submarines are now added to all the navy groups.
3. Stealth Bombers updated
Stealth bombers are now a bit harder to destroy and are more capable in their attacks. Stealth bombers are now also able to attack submarines but the damage level is low. It should be used when the navy groups attacking you are seen as a major danger and there are no navy groups available that are able to counter them.
Stealth bombers are organized in smaller wings but constitute an effective wea
A new navy unit, the Strategic Carrier Group is add to Simcountry. The New unit is a bit larger than the Aircraft Carrier Group, has more defense Destroyers and other vessels and it has several Nuclear Submarines.
2. Navy Groups Updated
All navy groups are updated. The weapons set is tunes and is slightly larger and Attack Destroyers, not included in the initial release are now part of the carrier groups. Also attack submarines are now added to all the navy groups.
3. Stealth Bombers updated
Stealth bombers are now a bit harder to destroy and are more capable in their attacks. Stealth bombers are now also able to attack submarines but the damage level is low. It should be used when the navy groups attacking you are seen as a major danger and there are no navy groups available that are able to counter them.
Stealth bombers are organized in smaller wings but constitute an effective wea
T
thewhy
All worlds
27 Nov 2013 02:28Link
i look forward to the war process future change but i must say it was unexpected…. weren't mobile units supposed to be for active defense?
S
SuperSoldierRCP
All worlds
27 Nov 2013 08:48Link
I hate #5 i had a huge sale of bombers and was making a bunch of them for that reason. So much for space trading on bombers and my FB econ *sighs*
A
Andy
All worlds
27 Nov 2013 09:53Link
Thewhy
The change was announced months ago.
Mobile units will remain a very strong option on top of any other unit in the army.
I removed your wrong conclusions that were baseless.
The change was announced months ago.
Mobile units will remain a very strong option on top of any other unit in the army.
I removed your wrong conclusions that were baseless.
M
MarkO
All worlds
27 Nov 2013 14:34Link
Au revoir SuperSoldier,
Can't say I'll miss my regular trips to Carina, but thank you for always following through with product at fair prices!
Can't say I'll miss my regular trips to Carina, but thank you for always following through with product at fair prices!
S
SuperSoldierRCP
All worlds
27 Nov 2013 16:54Link
Your welcome MarkO
I appreciate your business
If you ever need more just let me know
I appreciate your business
If you ever need more just let me know
S
SuperSoldierRCP
All worlds
27 Nov 2013 20:23Link
Andy
I just tested a stealth unit.
450Q inters vs 342Q stealth unit and the unit lost 3 bombers. Meaning in matching Q a bomber wing would only lose 1-2 bombers.
Which is a big deal but as we know stealth can inflict alot of damage. When someone has dozens of wings they can inflict WAY to much damage, also anti air only has a 0.1% hit rate.
Meaning it takes HUNDERDS of anti air to take a few bombers.
A unit of 850 anti air will destroy 4-5bombers.
Doesnt seem effective when someone can have DOZENS of wings.
I can understand them being stronger from interecptor damage but if attacking them with fighters/anti air shouldn't they be weak and much easier to destroy?
When warring at war level 11 trying to clear out 30 wings IS CRAZY expensive.
Can the GM please investigate this?
I just tested a stealth unit.
450Q inters vs 342Q stealth unit and the unit lost 3 bombers. Meaning in matching Q a bomber wing would only lose 1-2 bombers.
Which is a big deal but as we know stealth can inflict alot of damage. When someone has dozens of wings they can inflict WAY to much damage, also anti air only has a 0.1% hit rate.
Meaning it takes HUNDERDS of anti air to take a few bombers.
A unit of 850 anti air will destroy 4-5bombers.
Doesnt seem effective when someone can have DOZENS of wings.
I can understand them being stronger from interecptor damage but if attacking them with fighters/anti air shouldn't they be weak and much easier to destroy?
When warring at war level 11 trying to clear out 30 wings IS CRAZY expensive.
Can the GM please investigate this?
N
Nico
All worlds
27 Nov 2013 20:26Link
Also, to add on, you go through many weapons on WL11, but yet you get crap for cash and makes it hard to make profit
A
Aries
All worlds
27 Nov 2013 21:51Link
Stealth bombers are expensive and needed a boost. The re-balance for them was likely needed and should remain. I agree something should be done for high war levels though.
A
Aaron Doolavay
All worlds
01 Dec 2013 07:59Link
If you find this game disgraceful you should consider quitting for a year or so and then returning, it has really made this game fun again for me. Maybe it also would for you.
S
SuperSoldierRCP
All worlds
01 Dec 2013 08:26Link
Stealth should be strong vs interecptors
But if i have a Anti air unit nearby they should take alot of damage. Anti air should do ATLEAST 10% vs stealth.
Whats the point of being stealthy if i can see on the runway?
Point is Fighters/Anti air should no HAVE PROBLEM eating up stealth.
But if i have a Anti air unit nearby they should take alot of damage. Anti air should do ATLEAST 10% vs stealth.
Whats the point of being stealthy if i can see on the runway?
Point is Fighters/Anti air should no HAVE PROBLEM eating up stealth.