Simcountry
Forum General W3C - Game News 11.2.2014

W3C - Game News 11.2.2014

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Andy

All worlds
13 Feb 2014 23:36Link
1. Cost Reductions

The cost of all products, and mainly the cost of weapons and ammunitions was reduced further today. Production numbers increased and profitability remains at a high level.
These cost reductions are a further step in the long term process that is aimed at reducing the number inflation in Simcountry and bringing it to more realistic numbers.

The increased production of some corporations may help to stabilize the market that suffers large shortages. The changes are too small to make a big difference. Short term, even small changes can affect the market that will then take several days to stabilize at a slightly different balance.

2. Efficiency Upgrades

Corporations can upgrade their efficiency but there is some confusion about these upgrades and their advantages.

Every efficiency upgrade reduces the work force of the corporation. The number of low and medium workers can be reduced by several
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Borg Queen

All worlds
14 Feb 2014 08:42Link
I like the second part quite much, more efficient efficiency upgrades :)

For the first Part: The Problem with decreasing inflation is that it gives an advantage for the players that allready own more SC$ to the ones that dont as inflation decreases worth of money earned long time ago and therefore also would make it easier for new players to pay of debts and closing the gap to older player's riches.

Wouldn't it be better, in this regard, to let inflation go as it wants and maybe just divide all SC$ numbers once a year by 2 or something? Even though it might be a more radical attempt this way we could have 'realistic' numbers and still have a healthy inflation.

Oh and as you may have not seen my reply to last update I'll just post here:

About 6. Search for Countries

Would it be much more complex to let the algorythm work
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bigsatanloaf

All worlds
14 Feb 2014 19:07Link
I also really like the change to efficiency upgrades - maybe it will actually be possible to meet the elusive "Min. Target" number of corporations displayed on the "Important Things To Do" page.

I like Borg Queen's suggestion about improving the search function that CEO's use to build/relocate corps. If bandwidth is the reason to limit the results to 300, I'd suggest another possibility:

(1) CEO goes to a page that lists countries, sorted with lowest tax at the top, and including columns for Welfare, % Unemployed, with or w/o president, and # of corps CEO already owns there, if any.

(2) CEO chooses either "Relocate Corporation Here" or "Build New Corporation Here." In either case, the CEO still ends up at the page that shows expected hiring and has a chance to confirm.

I feel like this would be more efficient with respect to CEO's time (hitting the 
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Andy

All worlds
15 Feb 2014 13:54Link
Dividing all numbers by 2 would be a huge task.
Numbers go everywhere in the game and you can't just do it.

The efficiency numbers will be improved more and will be shown in a new document we are preparing.

The seach is not hugly important.
The practice is that you do fund a country fairly quickly.

searching 6000 countries takes far too long.