A
Andy
All worlds
26 Feb 2014 18:01Link
1. Cash Log for Countries
A partial cash log is introduced on the financial pages of the country. The log shows many of the cash transactions that have taken place in the country in the past period.
The log will help you in finding out what happened to your money while you were away.
Although there is a cash flow page where you can see recent incoming and outgoing cash, the page is not very detailed while the log has all the information about single transactions.
The log however is incomplete.
The financial transactions of countries include many details and many types of payments and income and not all are now recorded.
Work will continue and more types of transactions will be added to the log. The next update will include all transactions that are related to loans and interest payments. It will become available next week.
2. War Level Awards
War level awards have been increased again. The corre
A partial cash log is introduced on the financial pages of the country. The log shows many of the cash transactions that have taken place in the country in the past period.
The log will help you in finding out what happened to your money while you were away.
Although there is a cash flow page where you can see recent incoming and outgoing cash, the page is not very detailed while the log has all the information about single transactions.
The log however is incomplete.
The financial transactions of countries include many details and many types of payments and income and not all are now recorded.
Work will continue and more types of transactions will be added to the log. The next update will include all transactions that are related to loans and interest payments. It will become available next week.
2. War Level Awards
War level awards have been increased again. The corre
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dboyd3702
All worlds
27 Feb 2014 01:16Link
The Contract Full production to Corporation link is missing
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Andy
All worlds
27 Feb 2014 08:58Link
Go to contracts on the corporation page.
you can setup contracts with others
on that page, there is a choice to contract full production.
you can setup contracts with others
on that page, there is a choice to contract full production.
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SuperSoldierRCP
All worlds
28 Feb 2014 21:17Link
Andy
I don't know if this was done on purpose but you know that nuclear missile batteries corporations make 14 batteries per year?
Also side note how many nukes are used per training? Since they cost several 10's billion for good quality(and some times people need to buy them with GC) i was wondering how many are used in training for the army.
I don't know if this was done on purpose but you know that nuclear missile batteries corporations make 14 batteries per year?
Also side note how many nukes are used per training? Since they cost several 10's billion for good quality(and some times people need to buy them with GC) i was wondering how many are used in training for the army.
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Andy
All worlds
28 Feb 2014 22:33Link
Probably corporations produce 14.4 nuclear batteries per year, increasing to 15 while the price keeps declining.
currently less than 600M no billions.
the use for training is: 0.0001 missiles.
these cost less than 8B
The cost keeps declining.
currently less than 600M no billions.
the use for training is: 0.0001 missiles.
these cost less than 8B
The cost keeps declining.
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SuperSoldierRCP
All worlds
01 Mar 2014 05:28Link
Ok just checking
Im assuming that if we see nuclear batteries corps making 14 per year we can plan to see the same thing in the other types of batteries aswell.
Also thanks for the response of the training use of nuclear weapons, because for like strategic bombs they currently cost 11.42B factoring in 300Q that means they cost 34.3B.
Just wanted to make sure they wouldn't last like 5years then be used up or something
Im assuming that if we see nuclear batteries corps making 14 per year we can plan to see the same thing in the other types of batteries aswell.
Also thanks for the response of the training use of nuclear weapons, because for like strategic bombs they currently cost 11.42B factoring in 300Q that means they cost 34.3B.
Just wanted to make sure they wouldn't last like 5years then be used up or something
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T Mac
All worlds
01 Mar 2014 13:23Link
Andy-
Relating to logic behind #11 shouldn't hospitals and schools have a sunset too? If we are looking for "reality", most schools in the US are not 50 years old let alone 300 or more.
Is there any work on an idea floated long ago about creating "small business" as a possible "industry". This could be like the back to work program taking people out of the employment pool and adding to a country's economy.
Thanks, PS. I like the updates.
Relating to logic behind #11 shouldn't hospitals and schools have a sunset too? If we are looking for "reality", most schools in the US are not 50 years old let alone 300 or more.
Is there any work on an idea floated long ago about creating "small business" as a possible "industry". This could be like the back to work program taking people out of the employment pool and adding to a country's economy.
Thanks, PS. I like the updates.
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Andy
All worlds
01 Mar 2014 15:18Link
Schools are maintained monthly, this is part of the cost of education.
in 300 years, they are probably rebuilt at least 10 times.
small business is a great idea but how many will be there in each country and how will they be managed.
how many workers? 100? will they contribute to the economy?
The large corporations in simcountry are structured in this way to make the economy manageable.
reality will require 500.000 businesses and I wonder how you manage them? list them? look into each one of them.
We would love to add player designed and managed corporations.
in 300 years, they are probably rebuilt at least 10 times.
small business is a great idea but how many will be there in each country and how will they be managed.
how many workers? 100? will they contribute to the economy?
The large corporations in simcountry are structured in this way to make the economy manageable.
reality will require 500.000 businesses and I wonder how you manage them? list them? look into each one of them.
We would love to add player designed and managed corporations.
D
drys0013
All worlds
01 Mar 2014 18:00Link
andy,
Small business would have to be managed on a small level and be similar to the house market, but with different options at the discretion of the game makers. Examples: taxes, subsidies, and how they get their goods to supply them in mass. It would be a representation and random code generation to supply a variable to your countries conditions. ie: disasters, welfare, and employment. You could list it as Entrepreneurs on the employment options and it could encompass households as a factor using some housewives and disabled automatically, since this is what some do in real life. stay at home and make money.
I see this as a great idea and as long as it adds some simple options to customize for the president to allow it to be a added income use. Of course it could be problematic with the big corps, but its trial and error to improve the game aspects.
Also, In the thought of small businesses idea, you could simply add some corps to capture o
Small business would have to be managed on a small level and be similar to the house market, but with different options at the discretion of the game makers. Examples: taxes, subsidies, and how they get their goods to supply them in mass. It would be a representation and random code generation to supply a variable to your countries conditions. ie: disasters, welfare, and employment. You could list it as Entrepreneurs on the employment options and it could encompass households as a factor using some housewives and disabled automatically, since this is what some do in real life. stay at home and make money.
I see this as a great idea and as long as it adds some simple options to customize for the president to allow it to be a added income use. Of course it could be problematic with the big corps, but its trial and error to improve the game aspects.
Also, In the thought of small businesses idea, you could simply add some corps to capture o
J
Josias
All worlds
02 Mar 2014 08:49Link
question about the ammo usage, is it based on the quality of the ammo in the unit/garrison, or in the inventory? that is, a unit that has upgraded ammo, will it use less ammo, than a freshly made unit?
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LB Musty
All worlds
02 Mar 2014 17:07Link
@Josias
I think a higher quality weapon leads to decreased ammo usage.
I think a higher quality weapon leads to decreased ammo usage.
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SuperSoldierRCP
All worlds
02 Mar 2014 18:55Link
Agreeing with josias, as i'm curious aswell
i haven't noticed a difference with how much ammo is used in training when Q is a factor, Andy should be able to clear that issue up.
i haven't noticed a difference with how much ammo is used in training when Q is a factor, Andy should be able to clear that issue up.
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Andy
All worlds
05 Mar 2014 11:55Link
The use of ammo in peacetime as part of operating the army:
The numbers of pieces of ammunition that are used depends on the quality of the ammunition stored in the country, not in the units.
The higher the quality, the lower the numbers used. and as we explained before, the advantage is greater than the increase in cost of the high quality ammo.
The change could have a large influece on the numbers used.
We said before that this change will be introduced in small steps.
As of today, the difference in use can reach 20%.
Before, it was 10%.
Next week, it will increase to 30%
purchasing higher quality ammunition increasingly makes sense.
The numbers of pieces of ammunition that are used depends on the quality of the ammunition stored in the country, not in the units.
The higher the quality, the lower the numbers used. and as we explained before, the advantage is greater than the increase in cost of the high quality ammo.
The change could have a large influece on the numbers used.
We said before that this change will be introduced in small steps.
As of today, the difference in use can reach 20%.
Before, it was 10%.
Next week, it will increase to 30%
purchasing higher quality ammunition increasingly makes sense.
A
Andy
All worlds
05 Mar 2014 12:32Link
Small businesses
Franchises are already part of the game.
when you look at a bread producing corporation, it is not one bakery. It is 10.000 bakeries, managed as one.
Same with many other consumer products, food, clothing, gasoline, etc.
Adding small businesses requires a detailed solution to several hard issues:
1. How do you set them up as there are many.
2. What do they produce
3. How do you manage thousands of little businesses
4. Imagine there are only 1.000 per country, how do we manage 5.000.000 new corporations each game month with maybe 50M transactions.
5. Who is the consumer for the products they produce and where does the money come from. you need orders coming into all these corporations and it is unclear who issues these orders.
we think that a major upgrade of the corporations game should include the possibility to produce more than one product in a corporation, like several types o
Franchises are already part of the game.
when you look at a bread producing corporation, it is not one bakery. It is 10.000 bakeries, managed as one.
Same with many other consumer products, food, clothing, gasoline, etc.
Adding small businesses requires a detailed solution to several hard issues:
1. How do you set them up as there are many.
2. What do they produce
3. How do you manage thousands of little businesses
4. Imagine there are only 1.000 per country, how do we manage 5.000.000 new corporations each game month with maybe 50M transactions.
5. Who is the consumer for the products they produce and where does the money come from. you need orders coming into all these corporations and it is unclear who issues these orders.
we think that a major upgrade of the corporations game should include the possibility to produce more than one product in a corporation, like several types o