Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Ministers

Topics: General: Ministers

venkyvitalis

Thursday, February 27, 2014 - 04:34 am Click here to edit this post
Hi,
The game should have cabinet ministers for each department in the country controlled by president.president can fire or change any minister.
Pls consider this to include in the game.

Andy

Thursday, February 27, 2014 - 09:03 am Click here to edit this post
Nice but what are these ministers doing?
are several players run one country?

is education in need of a dedicated player running it?
or do you see other roles for these miisters?

Ben

Thursday, February 27, 2014 - 01:04 pm Click here to edit this post
I'm not sure I would want someone else running my country with me but perhaps we could have ministerial roles in our feds? Finance minister helping countries in the feds to broker direct trade deals between fed members, defense minister to coordinate defense of other players if someone is decd, minister of diplomacy between other fed members. Just some thoughts haven't put a lot of thought into them tho :P

maclean

Thursday, February 27, 2014 - 01:49 pm Click here to edit this post
I don't want to be a wet blanket over here, but in my experience, ministers royally eff things up; they are sworn to serve the people, but the first and only thing they do is to amass power to themselves. Then they control every aspect of their subject's lives, and i mean every aspect. Details upon request. Cabinet ministers would, I think, be more of the same.

Josh

Thursday, February 27, 2014 - 06:26 pm Click here to edit this post
I think he means having ministers run the departments that would give advice and such and report on information that would be relevant to their department. I don't think he means other players running certain aspects of the game. This feature if added would be redundant. All the information is already given that ministers would report, it would just be like adding at the top of each page, "Good afternoon sir, Minster (insert name here) reports the following information about the education department." I could be wrong but this is what I believe he means by adding ministers.
Fed minsters are already occuring, just outside the actual SimCountry web pages. Most established feds have forum boards where ministers are elected to run certain aspects of the federation. This feature could be added to SimCountry, however I don't believe it would be very high priority, and what type of powers would fed ministers have within SimCountry??? Maybe it would be adequate to have a vice-chairman of a fed to allow the same powers as the chairman in case of their absent and what not.

craigwilliamson79

Friday, February 28, 2014 - 03:45 am Click here to edit this post
There is no real reason to have it now. But, as has been discussed many times over the years, a political component in this game would be really fun. Right now, we do trade really, really well and war fairly well. Space seems to have become a big part of the game and players are actively involved in it, but the domestic stuff in countries is pretty dull.

The game is mostly interesting because of the interactions between players (which is good) but a domestic political element would be great.

Josh

Friday, February 28, 2014 - 02:27 pm Click here to edit this post
Maybe certain ministers have traits and give certain bonuses and/or cause negative consequences.

Presidium

Friday, March 7, 2014 - 05:04 pm Click here to edit this post
the Soviet fedeation on kebir blue has already done this. We have a council of 4 members that are ELECTED, we have politcal parties, a premier with a cabinet, and we have many pieces of legislation. Come join us, its A LOT of fun!


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