It is also undesirable to lose units because of ammo shortages. A unit, by any definition of the word, can exist and should be able to exist without ammo. During bad economic downturns you don't immediately disband units, you cut purchases first... Of course units should not be able to fight, but it should not be disbanded arbitrarily. Doing this means any player, so inclined and with access to the resources, can create artificial extended shortages causing units to disband across the board. Not hard to figure that one out. We should not be out the time, effort and cash to purchase, form and train our units.
To be blunt, this is wrong and should not be possible. You have access to the code, fix it so units cannot fight with no ammo. Checks before and after combat would suffice for this. Your negative ammo situation is correctable by something like so:
If ammo <= zero then
...do nothing and/or flag units unfit for combat
Else
Its not a feature. andy, thanks for deleting my post.
feature = something desired.
Guess its time to go through every country and change order strategies.
My worry is like rage said. What if there is a huge shortage of ammo? Can there be an immediate order point option in case ammo gets extremely low in a country?
C
craigwilliamson79
All worlds
It's possible I was short of ammo...but I do regularly check and immediate order if needed.
The alternative to the dismantling of a unit was to reduce the quality of the units to what the real quality is. zero.
if a unit cannot fight, you can hardly claim it has any quality.
The solution for the problem is very simple.
Purchase the ammo, or reduce your army.
You cannot have both.
You cannot have high quality units that cannot fight at all.
If more ammo is purchased, the production will increase. Shortages are in most cases in only one type of ammo and it takes a single immediate order to solve the problem.
I had spoken out against this "fix" when it was mentioned particularly for harder to get items that aren't sold on WG. The other aspect that I thought was lame was that the units were undoubtedly upgraded beyond the regular purchase Q of the products. That expense is now lost.
Isn't there is a system for low supplies that automates purchases already, why doesn't it buy supplies? If it does buy supplies then the effect is only to require those who have a negative country balance to buy cash?
What if a player is busy and doesnt get online for some time and the market experiences shortages? Theres one in uranium on fb right now that requires immediate orders. Can there not be a low water mark where the country implements an immediate order on ammo verses just waiting and dismantling units? Say, maybe, when ammo reaches 0? If the order cannot be completed due to a lack of cash then sell weapons and/or dismantle units. theres no need to look at taking weapons first, especially since its not logged.
We have added notifications to let you know about shortages. you can get an email.
if purchasing is set, the chance for this to happen is small.
K
Khome y Peng
All worlds
I think this is a really strange solution to what seems to be a relatively small problem. I mean so what if it's in the negative? Your not getting free ammo. Besides, just change the system so that there is no "negative" ammo amounts. Just assume that in real life that means zero ammo. Nobody really believes that there is negative ammo just like we don't believe there is negative furniture in a country. It just seems like an overly complex "fix" for a problem that none of us seemed to have a huge issue with. If we are out off ammo, let us fix our own problem. We buy our ammo, plain and simple. These reasons are... I don't know hot to say it without being confrontational.
You cannot have a high quality unit that runs out of supplies and awaits resupply? Um, Nonsense.
Units do not magically forget how to fight if they are short on ammo. Ask any Veteran...
You are not confrontational and you do not have to agree with anything we do.
We love a good discussion and good arguments.
we do not like threats or game destruction statements that are baseless and come from someone who becomes angry behind her/his screen and is shouting abuse.
Most time, because he never read what we say or does not understand why things happen.
Many of the game features are based on things players suggested, many are the result of criticism.
In this case, it seems that we are very close. As you said:
"let us fix our own problem."
This is exactly what we are saying. Please fix it.
The problem is: many don't.
If you purchase your ammo, no one will ever mix in with your army. It has to go for a long time with no purchases of ammo before it gets to it.
We do have an issue with the negative numbers and this is why we ask you to fix it.
it ca
Shortages of other materials cause the supply index to fall. sometimes it falls very low.
This results in the decline of the welfare index and the entire economy suffers as production in corporations depends on the welfare index.
we see players fixing such shortages more quickly.
Kindly explain how you would handle extended artificial shortages? I have not seen where you have covered that anywhere.
I am not sure I understand the problem. Part of the expense of maintaining weapons in countries has always been monthly ammo usage. The market for ammo relied on it and a consistent demand for ammo is needed to keep ammo corps in business. This seems to be the reason for the change. The arguments against this seem to be.
1. It's not realistic
Considering how much ammo is expended in the game, I can easily see some of expense for ammo being towards spare parts for repairs and other expenses to keep the weapons in operation. Consider that no weapons in this game are lost to anything other than combat damage. No weapon breaks down, gets stuck in the mud, or is simply retired because it is obsolete. This is still the case unless their upkeep is neglected.
2. No notice
This seems to be fixed by notifications.
Maybe a setting to choose immediate purchasing of ammo instead is needed and would cause less disru