Simcountry
Forum General Units automatically dismantled and deactivated?

Units automatically dismantled and deactivated?

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craigwilliamson79

All worlds
03 Oct 2014 22:24Link
So, a bunch of my land units and two of my fleets seem to have been dismantled and deactivated. Anyone else having this issue?
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Khome y Peng

All worlds
04 Oct 2014 00:54Link
maybe they ran out of ammo. seems to be the recent passion for the game now
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craigwilliamson79

All worlds
04 Oct 2014 05:29Link
Don't think so. But, even if, I don't think it would result in a unit being dismantled...it would just show a reduced number of weapons. And, I don't think they'd become deactivated.
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Andy

All worlds
04 Oct 2014 12:51Link
Maybe you had negative numbers of ammo.

check and make sure you have enough ammo in the country, to supply all your units and prevent them from going negative.

This only happens when the country goes negative.
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Perival Lovacore

All worlds
04 Oct 2014 15:15Link
My fleet dismantled I believe because it had low ammo.

Andy, is there any way we could get messages concerning this in the log. I freaked out for a while, thinking it had just disappeared?
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cl108

All worlds
04 Oct 2014 22:59Link
At least let the countries auto immediate order if ammo is low or out. Dismantling units should be a last resort. I dont like micromanaging ammo supplies and if the units have been upgraded, then expensive to replace weapons have been lost.
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Rage Fury

All worlds
04 Oct 2014 23:34Link
I made the note that the auto-dismantling of units was wrong back before this change was made. I said it was wrong for people to lose their units and hard work as well. It makes no sense anyways.
Units do not immediately disband from lack of ammo in the real world. There is no logical reason to this. At most they should not be able to be mobilized/deployable or they should be kicked to the reserve or something like it. Proper units can still train with no ammo and remain cohesive. This solution where they disband and are replaced with a pittance of ammo is terrible.
There is no reason to risk losing paying customers for it and it needs to be fixed.
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Andy

All worlds
04 Oct 2014 23:47Link
Not low ammunition.
A negative number of ammunition in the country!

I will make sure a message is shown on the newspaper.

We have now said many times here, that negative number of ammunition pieces will be corrected.

You cannot have a negative number of ammunition.

It is very wrong to have these negative numbers and assume your units exist. If numbers turn negative, the units in fact, do not exist at all.

if it happens, the situation must be corrected immediately by the exchange of a number of weapons into ammunition. This may happen repeatedly and if the shortages continue, or there are no weapons, military units may be dismantled to resolve the negative numbers.

Units can hardly fight when they have a negative number of ammo and the country cannot have such a situation.

If you do not want or cannot purchase the ammo that is needed, you should reduce the size of the army and spare yoursel
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Andy

All worlds
04 Oct 2014 23:53Link
Shortages of ammunition are now largely gone and most corrections already happened.

The exchanges did trigger many to purchase ammo.

It did not happen when we explained the feature. It happened after the exchanges began.

the number of times the procedure intervened is small.

sometimes it exchanged weapons from the country reserves, some of the times from the disabled weapons and a small number of times, when there was nothing available, a unit was disabled.

In such cases, it was clear that the units will not be operational because of very large shortages and zero availability of ammo.
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Rage Fury

All worlds
05 Oct 2014 00:21Link
It is also undesirable to lose units because of ammo shortages. A unit, by any definition of the word, can exist and should be able to exist without ammo. During bad economic downturns you don't immediately disband units, you cut purchases first... Of course units should not be able to fight, but it should not be disbanded arbitrarily. Doing this means any player, so inclined and with access to the resources, can create artificial extended shortages causing units to disband across the board. Not hard to figure that one out. We should not be out the time, effort and cash to purchase, form and train our units.
To be blunt, this is wrong and should not be possible. You have access to the code, fix it so units cannot fight with no ammo. Checks before and after combat would suffice for this. Your negative ammo situation is correctable by something like so:
If ammo <= zero then
...do nothing and/or flag units unfit for combat
Else
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drys0013

All worlds
05 Oct 2014 00:29Link
Its not a feature. andy, thanks for deleting my post.
feature = something desired.
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cl108

All worlds
05 Oct 2014 01:34Link
Guess its time to go through every country and change order strategies.
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cl108

All worlds
05 Oct 2014 01:46Link
My worry is like rage said. What if there is a huge shortage of ammo? Can there be an immediate order point option in case ammo gets extremely low in a country?
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craigwilliamson79

All worlds
05 Oct 2014 07:36Link
It's possible I was short of ammo...but I do regularly check and immediate order if needed.
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Andy

All worlds
05 Oct 2014 12:03Link
The alternative to the dismantling of a unit was to reduce the quality of the units to what the real quality is. zero.

if a unit cannot fight, you can hardly claim it has any quality.

The solution for the problem is very simple.
Purchase the ammo, or reduce your army.

You cannot have both.
You cannot have high quality units that cannot fight at all.

If more ammo is purchased, the production will increase. Shortages are in most cases in only one type of ammo and it takes a single immediate order to solve the problem.
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T Mac

All worlds
05 Oct 2014 13:38Link
I had spoken out against this "fix" when it was mentioned particularly for harder to get items that aren't sold on WG. The other aspect that I thought was lame was that the units were undoubtedly upgraded beyond the regular purchase Q of the products. That expense is now lost.

Isn't there is a system for low supplies that automates purchases already, why doesn't it buy supplies? If it does buy supplies then the effect is only to require those who have a negative country balance to buy cash?
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cl108

All worlds
05 Oct 2014 14:29Link
What if a player is busy and doesnt get online for some time and the market experiences shortages? Theres one in uranium on fb right now that requires immediate orders. Can there not be a low water mark where the country implements an immediate order on ammo verses just waiting and dismantling units? Say, maybe, when ammo reaches 0? If the order cannot be completed due to a lack of cash then sell weapons and/or dismantle units. theres no need to look at taking weapons first, especially since its not logged.
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Andy

All worlds
05 Oct 2014 14:48Link
We have added notifications to let you know about shortages. you can get an email.
if purchasing is set, the chance for this to happen is small.
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cl108

All worlds
05 Oct 2014 15:17Link
Okay thank you.
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Khome y Peng

All worlds
05 Oct 2014 16:02Link
I think this is a really strange solution to what seems to be a relatively small problem. I mean so what if it's in the negative? Your not getting free ammo. Besides, just change the system so that there is no "negative" ammo amounts. Just assume that in real life that means zero ammo. Nobody really believes that there is negative ammo just like we don't believe there is negative furniture in a country. It just seems like an overly complex "fix" for a problem that none of us seemed to have a huge issue with. If we are out off ammo, let us fix our own problem. We buy our ammo, plain and simple. These reasons are... I don't know hot to say it without being confrontational.
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Rage Fury

All worlds
05 Oct 2014 18:48Link
You cannot have a high quality unit that runs out of supplies and awaits resupply? Um, Nonsense.
Units do not magically forget how to fight if they are short on ammo. Ask any Veteran...
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Andy

All worlds
05 Oct 2014 18:55Link
You are not confrontational and you do not have to agree with anything we do.
We love a good discussion and good arguments.

we do not like threats or game destruction statements that are baseless and come from someone who becomes angry behind her/his screen and is shouting abuse.
Most time, because he never read what we say or does not understand why things happen.

Many of the game features are based on things players suggested, many are the result of criticism.


In this case, it seems that we are very close. As you said:

"let us fix our own problem."

This is exactly what we are saying. Please fix it.

The problem is: many don't.

If you purchase your ammo, no one will ever mix in with your army. It has to go for a long time with no purchases of ammo before it gets to it.

We do have an issue with the negative numbers and this is why we ask you to fix it.
it ca
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Andy

All worlds
05 Oct 2014 18:57Link
Shortages of other materials cause the supply index to fall. sometimes it falls very low.

This results in the decline of the welfare index and the entire economy suffers as production in corporations depends on the welfare index.

we see players fixing such shortages more quickly.
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Rage Fury

All worlds
05 Oct 2014 19:03Link
Kindly explain how you would handle extended artificial shortages? I have not seen where you have covered that anywhere.
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Aries

All worlds
05 Oct 2014 19:21Link
I am not sure I understand the problem. Part of the expense of maintaining weapons in countries has always been monthly ammo usage. The market for ammo relied on it and a consistent demand for ammo is needed to keep ammo corps in business. This seems to be the reason for the change. The arguments against this seem to be.

1. It's not realistic

Considering how much ammo is expended in the game, I can easily see some of expense for ammo being towards spare parts for repairs and other expenses to keep the weapons in operation. Consider that no weapons in this game are lost to anything other than combat damage. No weapon breaks down, gets stuck in the mud, or is simply retired because it is obsolete. This is still the case unless their upkeep is neglected.

2. No notice

This seems to be fixed by notifications.


Maybe a setting to choose immediate purchasing of ammo instead is needed and would cause less disru