A
Andy
All worlds
09 Oct 2014 13:07Link
1. Wars against Computer Controlled Countries (C3)
It is now possible for any country in any war level to fight a war against a C3 country at a lower war level. When winning such a war, there is no cash reward and the war does not count as a regular war that was won by the country.
The feature was added to make it easier for presidents to take over a country that is close to a country they want to fight against.
2. Mobile Units
It is now possible to lend a mobile unit to one of your countries in the empire or to a member of your federation. The unit will be placed in the army of the borrowing country and will be under its control. It will be supplied as part of the army.
The origin of the unit will be kept and the unit can always be given back to the owner at any time. However, there is no guarantee that such a unit will be in the same condition as it was at the time it was transferred. It can be damage
It is now possible for any country in any war level to fight a war against a C3 country at a lower war level. When winning such a war, there is no cash reward and the war does not count as a regular war that was won by the country.
The feature was added to make it easier for presidents to take over a country that is close to a country they want to fight against.
2. Mobile Units
It is now possible to lend a mobile unit to one of your countries in the empire or to a member of your federation. The unit will be placed in the army of the borrowing country and will be under its control. It will be supplied as part of the army.
The origin of the unit will be kept and the unit can always be given back to the owner at any time. However, there is no guarantee that such a unit will be in the same condition as it was at the time it was transferred. It can be damage
R
Rage Fury
All worlds
09 Oct 2014 16:03Link
Andy, the automatic search for free weapons not in a unit seems like a common sense move and sounds far better than how I previously understood it. Thanks.
Does this cover actual existing ammo in the Space port? Seems like that should be something to kick off first and foremost. Reason is, why would you convert a unit for an ammo type that already exists in a spaceport?
Does this cover actual existing ammo in the Space port? Seems like that should be something to kick off first and foremost. Reason is, why would you convert a unit for an ammo type that already exists in a spaceport?
A
Andy
All worlds
09 Oct 2014 17:05Link
The procedure always looked first in the country stocks, then in deactivated weapons, then in the space centers.
Last resort is military units where the weapon can be found.
no change from the initial setup/.
Last resort is military units where the weapon can be found.
no change from the initial setup/.
A
Andy
All worlds
09 Oct 2014 17:45Link
More game news:
The market value needed for an IPO is reduced to 550B. It was 600B before.
The market value needed for an IPO is reduced to 550B. It was 600B before.
B
Borg Queen
All worlds
09 Oct 2014 20:17Link
Hey Andy,
do I understand Point 1 correct: Those C3s one fights against at a lower Level, does one take them over at the end of the war like before but it does not increase the own war Level because it is not counted as a 'normal war'?
do I understand Point 1 correct: Those C3s one fights against at a lower Level, does one take them over at the end of the war like before but it does not increase the own war Level because it is not counted as a 'normal war'?
K
Khome y Peng
All worlds
09 Oct 2014 20:25Link
So there are limitless war levels? I think a four war limit for each level is going to drive away longtime players. And fake wars is a silly phrase. These are all fake wars, its a game. The only real wars happening are in the real world. The use of the phrase fake wars is an attempt to make raiding sound illigimit so that it would justify making raiding near impossible.
O
Orbiter
All worlds
09 Oct 2014 21:29Link
mvn, i found my answer on the problems forum
A
Andy
All worlds
09 Oct 2014 22:24Link
Yes true.
It is added because sometimes you want to take a country closer to your enemy or you want an asset at a different place.
This will be possible at all war levels but there are no rewards if you fight at a much lower level and it will not increase your war level.
There are many war levels now and many more will be added.
You can win rewards 4 times per war level and gold coins when you increase your war level.
I also discovered that our wars in the game are not real.
but some of our unreal wars, are more unreal than others.
The fake wars are ones that are fought not to conquer a country from another player but to make money.
this possibility will continue.
Each war against a C3 country at your level or a higher level will earn you rewards as it did before.
You war level will however increase.
At higher levels, these wars will be more serious.
It is added because sometimes you want to take a country closer to your enemy or you want an asset at a different place.
This will be possible at all war levels but there are no rewards if you fight at a much lower level and it will not increase your war level.
There are many war levels now and many more will be added.
You can win rewards 4 times per war level and gold coins when you increase your war level.
I also discovered that our wars in the game are not real.
but some of our unreal wars, are more unreal than others.
The fake wars are ones that are fought not to conquer a country from another player but to make money.
this possibility will continue.
Each war against a C3 country at your level or a higher level will earn you rewards as it did before.
You war level will however increase.
At higher levels, these wars will be more serious.
K
Khome y Peng
All worlds
09 Oct 2014 22:46Link
So when I'm struggling at lvl 28 I'm sure I will be reaping huge rewards.. That's what I'm hearing? After all I'm getting good at it so it stands to reason I should be rewarded for all of the time and energy put into this game. I'm sure am not going to expect all that I worked hard on to collapse because of one change. Am i correct? I'm only being straight forward w this because of the years of effort i spent on this, so customer loyalty counts for something. Right?
L
Lucky
All worlds
10 Oct 2014 17:12Link
Get rid of the damm war levels. Look at all the shit they've caused. Instead the GM is entrenching them more into the game. If we and the GM's truly want more pvp's then get rid of them? Notice how almost everyone has accepted the war levels nowadays.
A
Andy
All worlds
10 Oct 2014 17:27Link
Before the war levels were introduced, new players where killed by the dozens and chased away.
They are now protected and this protection is not going away.
when you reach higher war levels however, war should be an opportunity and a risk and you can then assume players know what to do.
There is a risk of easily losing countries while you are away and the auto defense must be stronger.
This is exactly what we will do.
Winners of serious wars will be rewarded, both directly and in their score. They will win high monthly awards and more.
They are now protected and this protection is not going away.
when you reach higher war levels however, war should be an opportunity and a risk and you can then assume players know what to do.
There is a risk of easily losing countries while you are away and the auto defense must be stronger.
This is exactly what we will do.
Winners of serious wars will be rewarded, both directly and in their score. They will win high monthly awards and more.
K
Khome y Peng
All worlds
10 Oct 2014 22:51Link
Question:
Provide an example of the rewards of winning a lvl 28 C3 war.
Provide an example of the rewards of winning a lvl 28 C3 war.
P
Perival Lovacore
All worlds
10 Oct 2014 23:17Link
Andy,
Thanks for the IPO value-required drop.
Thanks for the IPO value-required drop.
H
hymy
All worlds
10 Oct 2014 23:40Link
<!-Quote-!>Quote:Before the war levels were introduced, new players where killed by the dozens and chased away. <!-/Quote-!>
And yet there were more people playing the game then, than now. I don't think it was the wars that was chasing them away. I think it was and is W3C attitude.
T
The Freak
All worlds
11 Oct 2014 01:39Link
The war levels have zero to do with the fact that there aren't more wars, it's the following:
#1 Can't trade cash for GC
#2 Can't sell pop down to 20 mil
#3 With quality/mobile units defense is WAY stronger than offense
#4 Because of space there's no way to tell what your enemies actual defense is
#5 Because of space there's no way to know that the enemy will not just strip out their country during the war if they're losing
You'll notice that there are many players at war levels that are high enough to actually engage in PvP war, but none of them do it and it used to be that all of these people would be sitting with WP on. Now, they don't need WP because they know all of the above is true.
#1 Can't trade cash for GC
#2 Can't sell pop down to 20 mil
#3 With quality/mobile units defense is WAY stronger than offense
#4 Because of space there's no way to tell what your enemies actual defense is
#5 Because of space there's no way to know that the enemy will not just strip out their country during the war if they're losing
You'll notice that there are many players at war levels that are high enough to actually engage in PvP war, but none of them do it and it used to be that all of these people would be sitting with WP on. Now, they don't need WP because they know all of the above is true.
J
Jennifer McLaughlin
All worlds
11 Oct 2014 03:22Link
Think it may be possible to make the special forces icon JUST a little easier to find? almost impossible to see at times.
B
Borg Queen
All worlds
11 Oct 2014 09:40Link
'
1. Wars against Computer Controlled Countries (C3)
It is now possible for any country in any war level to fight a war against a C3 country at a lower war level....
'
Hey Andy, I just checked my war page and can't find the Option where I could choose to fight a lower Level C3. Can only declare on same Level or above.
1. Wars against Computer Controlled Countries (C3)
It is now possible for any country in any war level to fight a war against a C3 country at a lower war level....
'
Hey Andy, I just checked my war page and can't find the Option where I could choose to fight a lower Level C3. Can only declare on same Level or above.
C
Christos
All worlds
11 Oct 2014 12:21Link
Andy, Khomey makes a very serious point. There are many, many players with large armies that can only be sustained by constant raiding. This has been going on for ever in SC. These players will either go bankrupt or be driven away.
(I'm not one of them btw. I only raid once every month or so to have a handy slave for worker exchanges. I can sustain my economy and my armies without this. But I would hate to see good players leave because they have to climb to unrealistic war levels to sustain their armies.)
Suggestion: Put a cap on the increase. Eg: When you reach WL 10 you can fight as many wars as you like in this level WITH raiding cash as always without having to climb more levels.
(I'm not one of them btw. I only raid once every month or so to have a handy slave for worker exchanges. I can sustain my economy and my armies without this. But I would hate to see good players leave because they have to climb to unrealistic war levels to sustain their armies.)
Suggestion: Put a cap on the increase. Eg: When you reach WL 10 you can fight as many wars as you like in this level WITH raiding cash as always without having to climb more levels.
K
Khome y Peng
All worlds
11 Oct 2014 14:11Link
Christos has made a reasonable suggestion.
O
Orbiter
All worlds
11 Oct 2014 15:30Link
having been one of those players that christos mentioned, i'd have to disagree,
i do really hate to step on toes on this one, but part of the problem, is players that large. 8 hours of constant clicking in a PvP war, makes war unfun, that high level of assets, really hurts the game
one of the concepts that was introduced in the past, was fighting quality, a unit at 400Q, has 4 times the fire power of a unit at 100...
back in the day, 100 I-wings was standard, meaning today, 25 wings should have the same effect, but for some reason, 25 isn't enough.
what if 25 wings where a significant deterrent? 75% less clicking, for the same protection? it'd make the war game less tedious, while remaining just as challenging
honestly, these old school style war slaves, really need to go the way of the dinosaur
i do really hate to step on toes on this one, but part of the problem, is players that large. 8 hours of constant clicking in a PvP war, makes war unfun, that high level of assets, really hurts the game
one of the concepts that was introduced in the past, was fighting quality, a unit at 400Q, has 4 times the fire power of a unit at 100...
back in the day, 100 I-wings was standard, meaning today, 25 wings should have the same effect, but for some reason, 25 isn't enough.
what if 25 wings where a significant deterrent? 75% less clicking, for the same protection? it'd make the war game less tedious, while remaining just as challenging
honestly, these old school style war slaves, really need to go the way of the dinosaur
O
Orbiter
All worlds
11 Oct 2014 15:36Link
...
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whiteboy
All worlds
11 Oct 2014 18:03Link
Agreed Orbiter, I'd put that at #6 though, the clicking existed before and there were still plenty of wars.
The reason that 25 of the current wings at 4x the quality doesn't equal 100 of the old wings is that everything has also decreased in size...int wings used to be 400 vs. 130 currently (1/3rd the size) and bombing wings used to be 800 vs. 400 currently (1/2 the size).
The reason that 25 of the current wings at 4x the quality doesn't equal 100 of the old wings is that everything has also decreased in size...int wings used to be 400 vs. 130 currently (1/3rd the size) and bombing wings used to be 800 vs. 400 currently (1/2 the size).
O
Orbiter
All worlds
11 Oct 2014 23:19Link
your right, but it was a deterrent back then, to some, and in the other things...