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Andy
All worlds
10 Oct 2014 10:23Link
In the past months we have announced in different ways, mainly on this forum that we intend to restructure the war game and move away from raiding or as we called it: "fake wars" into more player vs. player wars.
Several developments are already in place and the trend will continue:
1. The economy in Simcountry is today more profitable than before. It is easier to make your country profitable and with some effort, it can become very profitable. More is underway with corporations becoming more profitable.
2. The cost of war has declined. This trend continues for a very long period and is ongoing. Weapons and ammunition come at a lower cost, there is a larger war industry that is capable to produce what is needed. Corporations producing war materials can be very profitable.
3. The war game is already partially restructured and allows easier wars when you reach war level 7. This may be reduced to war level 6. With a
Several developments are already in place and the trend will continue:
1. The economy in Simcountry is today more profitable than before. It is easier to make your country profitable and with some effort, it can become very profitable. More is underway with corporations becoming more profitable.
2. The cost of war has declined. This trend continues for a very long period and is ongoing. Weapons and ammunition come at a lower cost, there is a larger war industry that is capable to produce what is needed. Corporations producing war materials can be very profitable.
3. The war game is already partially restructured and allows easier wars when you reach war level 7. This may be reduced to war level 6. With a
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ELCapitano
All worlds
10 Oct 2014 10:37Link
More great news thanks Andrew.
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Khome y Peng
All worlds
10 Oct 2014 13:48Link
Why do we care so much about PvP? Go to fb if you want that. That was the point.
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David The Great
All worlds
10 Oct 2014 16:02Link
Taking a wait & see approach to this...
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VikingX
All worlds
10 Oct 2014 16:22Link
"4. New army features may improve the defending country auto defense. The main problem of player vs. player wars is that the defending player is not logged in while the country is being attacked.
If the country is more able to use its assets and defend itself more vigorously, the danger of waking up and discovering that your countries are gone will diminish. Blocking part of the day to prevent war at time you are not available, already reduced the danger"
The navies seriously need looking at with regard to above statement. With the current rules it's far to easy to take someones country. A couple of hours is all it takes for a country to fall. Regardless of how well defended you are. Plus the attacker doesn't loose a single weapons system.
If the country is more able to use its assets and defend itself more vigorously, the danger of waking up and discovering that your countries are gone will diminish. Blocking part of the day to prevent war at time you are not available, already reduced the danger"
The navies seriously need looking at with regard to above statement. With the current rules it's far to easy to take someones country. A couple of hours is all it takes for a country to fall. Regardless of how well defended you are. Plus the attacker doesn't loose a single weapons system.
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Andy
All worlds
10 Oct 2014 17:04Link
This is exactly what we talk about.
The possibility of war while you are not there is scaring many.
we think that it should be harder to take a country when the president is not available.
Player vs. player wars are not important to some.
others want to play a game where war is part of it.
Simcountry was and will be a game where war remains a good option but you can choose to participate or not to.
FB should be much more of a war world.
The possibility of war while you are not there is scaring many.
we think that it should be harder to take a country when the president is not available.
Player vs. player wars are not important to some.
others want to play a game where war is part of it.
Simcountry was and will be a game where war remains a good option but you can choose to participate or not to.
FB should be much more of a war world.
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The Freak
All worlds
10 Oct 2014 18:24Link
It is extremely difficult to take a country with a solid air defense even if the player isn't logged in. You need to address the specific issue of navy's...cruise missile ships in particular. It's basically a bug that they get around air defense completely, this wasn't the case in the past. Heli's would respond to these attacks just like they'd respond to any other missile attack. I know it's ridiculous for heli's to attack ships from a real world perspective, but it's also ridiculous that heli's attack conv batts 10,000KM away.
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VikingX
All worlds
10 Oct 2014 19:24Link
Yes I agree. I need peace of mind that if I'm in war my country is very hard to take. Someone taking me down in a couple of hours without losing a single weapon just doesn't give me that lol.
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Andy
All worlds
10 Oct 2014 19:25Link
Thanks.
we will look into it and respond.
we are quite busy in the coming week.
it may be in the following week.
we will look into it and respond.
we are quite busy in the coming week.
it may be in the following week.
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Jackwagen
All worlds
11 Oct 2014 21:29Link
khome i want to be able to fight wars in the same place that i have friends and relationships with other players i also don't want to need to pay extra so i can fight wars removed from all other aspects of the game including other players considering the low population of players with countries on FB
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Khome y Peng
All worlds
11 Oct 2014 22:05Link
I don't mind loosening up the rules of warfare on KB. My main point has to do with penalizing raiders with some sort of justification that it would allow more PVP. I am starting to see this as more of an attempt to make raiding near impossible, not the intended purpose of increasing pvp on other worlds than FB. None of this makes any sense.
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craigwilliamson79
All worlds
12 Oct 2014 08:38Link
I think making war more likely would definitely improve the game. I wonder though if there is some sort of way to have limited military action short of full scale war but more in depth than the sneak attack (and also a public declaration)...like an air war.
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Doe Da Ling
All worlds
12 Oct 2014 09:02Link
If I may ad my 2 cent. The biggest problem in this game for pvping is that if you lose your main country it's game over. You're done with all those months/years of work...
In other games you can PVP but even if you lose the war over your main country you only lose a massive amount of assests but you're still left with enough so that you won't have to start all over again.
In other games you can PVP but even if you lose the war over your main country you only lose a massive amount of assests but you're still left with enough so that you won't have to start all over again.
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Khome y Peng
All worlds
12 Oct 2014 14:55Link
especially since in the real world not every nation looses by being conquered. Iraq lost in 91 but it stayed intact for another 12 years, for example
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T Mac
All worlds
13 Oct 2014 02:52Link
Why is raiding bad? I think there needs to be another review of the changes to war levels. I would like to stay at a lower war level as long as I like and not have to move up. But let me explain. To me there seem to be several issues that are at play with changing war levels and raiding. People seem to want to be able to raid to either take bases or get resources. The increasing war levels, while good intended, also decrease war because it becomes increasingly difficult to carry out "raiding" by taking more time and having to build up larger and better equipped armies. I like playing the game but I don't have the time to spend hours carrying out a war, similarly the amount of time needed to try and keep the army going becomes onerous both time wise and financially. So without raiding, I either have to buy coin (which has been steadily made more expensive in the gc exchange btw) or spend lots of time trying to get my slaves to pr
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Aries
All worlds
13 Oct 2014 03:16Link
Secured mode is still in the game. Everyone's main country is safe unless you choose to play in the war world.
If it is true that the war level changes will make it more difficult to build and maintain armies, this will be the case for everyone. A similar point can be made that PVP is more likely, if this is the case, since some can now choose to not raid, or raid less, and be less at a disadvantage in a war against one who does raid.
The announced change in war levels will, in fact, make it more likely that seasoned vets will occupy the higher war levels. As it is, many very experienced war players stay at low war levels, for raiding ease, acting against the original purpose to encourage those capable players to rise in war levels.
I can see how players who earn most of their game cash through raiding seem to think the only alternative, if raiding changes, is to purchase gold coins. It is actually intended to encourage actua
If it is true that the war level changes will make it more difficult to build and maintain armies, this will be the case for everyone. A similar point can be made that PVP is more likely, if this is the case, since some can now choose to not raid, or raid less, and be less at a disadvantage in a war against one who does raid.
The announced change in war levels will, in fact, make it more likely that seasoned vets will occupy the higher war levels. As it is, many very experienced war players stay at low war levels, for raiding ease, acting against the original purpose to encourage those capable players to rise in war levels.
I can see how players who earn most of their game cash through raiding seem to think the only alternative, if raiding changes, is to purchase gold coins. It is actually intended to encourage actua
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Khome y Peng
All worlds
13 Oct 2014 03:20Link
..and the larger armies churning through ammo that has to be stockpiled, if not the units are all disbanded. This on top of the weapons shortages.
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Jackwagen
All worlds
13 Oct 2014 07:48Link
Forcing people up war levels is very problematic I can't afford to fight a war against a computer who has a larger army then my target just to get a base to attack my target but I also can't afford to not raid a little bit for cash.... All In all these are just more regulations that make the game more restrictive when it should be about having freedom to play the game you paid for
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craigwilliamson79
All worlds
13 Oct 2014 09:00Link
One thing that I do think is good about this is that it will force more countries to work to develop their economies.
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Aries
All worlds
13 Oct 2014 11:11Link
Jackwagen. Check the game news. You can now choose to fight a war level 3 c3 regardless of your war level.
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VikingX
All worlds
13 Oct 2014 13:23Link
T mac hit the nail on the head I think.
"Or is raiding giving too much away and the need to raise capital through GC purchase driving the change?"
There it is right there folks.
@ Aries
"If it is true that the war level changes will make it more difficult to build and maintain armies, this will be the case for everyone. A similar point can be made that PVP is more likely, if this is the case, since some can now choose to not raid, or raid less, and be less at a disadvantage in a war against one who does raid"
Not if you've been here a long time and gained your wealth through other more profitable means at that time. Like yourself. But players like yourself have to moan because raiding challenges the status quo. A players can rise very quickly to challenge the old vets. That's what I liked about raiding. Within a few months I could challenge players who've been here years. Now
"Or is raiding giving too much away and the need to raise capital through GC purchase driving the change?"
There it is right there folks.
@ Aries
"If it is true that the war level changes will make it more difficult to build and maintain armies, this will be the case for everyone. A similar point can be made that PVP is more likely, if this is the case, since some can now choose to not raid, or raid less, and be less at a disadvantage in a war against one who does raid"
Not if you've been here a long time and gained your wealth through other more profitable means at that time. Like yourself. But players like yourself have to moan because raiding challenges the status quo. A players can rise very quickly to challenge the old vets. That's what I liked about raiding. Within a few months I could challenge players who've been here years. Now
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T Mac
All worlds
13 Oct 2014 13:31Link
@Aries- I know I'm not as experienced here as many. I think I still have a lot of questions here that need to be addressed however. How can you keep a standing army large enough to fight pvp w/o raiding? Are the incentives to going up in war level enough to sustain the army it takes to obtain those? What purpose is raiding used for now, versus after the change? Who is most affected by the change? Does incentives for PvP affect more peaceful worlds like WG and KB? Will making new players quickly move from wl1 up as they learn war be one aspect of the new change? Is the economic engines capable of sustaining players both in terms of fun and in terms of army building? How does a players interaction with the game change with these changes? I think all these questions are valid and necessary to be asked before the changes occur. Has the game masters surveyed a real set of players getting a good cross section of their types not just put a call ou
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Khome y Peng
All worlds
13 Oct 2014 16:13Link
All of these changes are driven by one agenda: getting players to pony up more cash to SC. That's it.
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Aries
All worlds
17 Oct 2014 22:49Link
I have added a suggestion to the appropriate forum for Battlegrounds. Please check it out and comment on that thread.
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Andy
All worlds
18 Oct 2014 02:16Link
It is more difficult to win against C3 countries at higher war levels but the rewards are higher.
Moving to higher war levels you win more money and Gold coins.
So much for higher cost.
for a long time, we were asked to remove war levels.
With this system, you will keep raiding, win more money and gold coins and you will get to a war level where there are no limitations.
war levels will not limit your ability to fight anyone.
new players will remain protected.
we will keep reducing the cost of war. It is much lower now than before and keeps going down.
economies are more profitable and their profitability keeps improving.
Armies may end up smaller, and indeed as Aries said, all armies will probably become smaller.
It will reduce the cost of war even further.
In the past wars were much larger, in fact huge.
we have gradually reduced the need for huge armies. smaller
Moving to higher war levels you win more money and Gold coins.
So much for higher cost.
for a long time, we were asked to remove war levels.
With this system, you will keep raiding, win more money and gold coins and you will get to a war level where there are no limitations.
war levels will not limit your ability to fight anyone.
new players will remain protected.
we will keep reducing the cost of war. It is much lower now than before and keeps going down.
economies are more profitable and their profitability keeps improving.
Armies may end up smaller, and indeed as Aries said, all armies will probably become smaller.
It will reduce the cost of war even further.
In the past wars were much larger, in fact huge.
we have gradually reduced the need for huge armies. smaller