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Forum General W3C - Game News Nov. 18

W3C - Game News Nov. 18

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Andy

All worlds
18 Nov 2014 15:15Link
1. Pending Bankruptcies

Many players have improved the assets of failing countries and increased the assets to a positive value. These countries will not bankrupt.
Some countries however have negative assets and the clock is ticking. The best way to save them is by a transfer of funds to the country.

When assets become positive for a period of 8 hours or longer, the "pending bankruptcy" clock is set back to 84 game months and will start again if the funds that were transferred into the country are removed again. This might be a "cheat" to avoid bankruptcy but part of the money will be used to fix shortages and the country will end up better than it was before.

2. New Products Added

Lead and Lithium have been added as new products and can now be produced. The products will be used, starting next week, in a small number of corporations. The numbers will increase gradually. The corporations that will
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DickDastardly

All worlds
18 Nov 2014 16:24Link
Nice 1 GM's. A good update. Plus some new corps is always nice. Big thumbs up for the mobile cons.
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Christos

All worlds
18 Nov 2014 17:16Link
+1 Good one Andy
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craigwilliamson79

All worlds
18 Nov 2014 17:36Link
Those navy changes were really needed. Until now, if you were attacked and your offensive weapons were destroyed, there was no way to stop a navy. This happened to me a while back and I almost lost a country.
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Lyudmil Vodenicharov

All worlds
19 Nov 2014 00:17Link
I'm still waiting for revoking the common market member limitations.
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Borg Queen

All worlds
19 Nov 2014 00:43Link
Andy, as I took a look at the new index explanations page there are two things I would like to say:
1. Good Job.
2. I really have to object the fact that things like hospitals are closed down if FI falls below 150 while health is above 250. I would agree if FI falls below 100 as that means negative income, but as long as one is still in positive, why closing down stuff? Sure one only needs those high Indexes only at high game Levels but as the past has shown, market swings can happen and adjusting may take some time and may cause even well run countries to drop below 150 for a short time but in my opinion that doesn't justify auto-closing stuff that might take a lot of time and/or Money to rebuild
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jammiebrown1978 brown

All worlds
19 Nov 2014 01:53Link
Awesome news
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craigwilliamson79

All worlds
19 Nov 2014 07:41Link
I agree with borg queen on the FI issue.

Also, I did a little experiment. I used my navy to attack a friend's mobile supply unit (just to see what kind of response I would get). She had two defence helicopter units nearby. I lost 12 cruise missile ships and supply ships. She lost nothing.

I agree that the navy was too powerful, but it seems that an entire fleet can be destroyed very easily now.
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Andy

All worlds
19 Nov 2014 12:35Link
The number of members in a single common market is too high. We said that before.
don't hold your breath.

We do not want very large blocks to dominate the markets.
if markets will become larger, and spending per country lower, this might be an option in the future.

any short term changes (we do not plan any) will be to reduce the numbers.

I might support the issue of closures of facilities. We try to back away from closings.
This is a very old feature and FI may have been lowered in the following years. I will look into it.
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Andy

All worlds
19 Nov 2014 12:39Link
Any info on quality in this attack?

Check the helicopter damage on these vessels.
I think you need 100 hits to destroy one boat of the same quality.
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Andy

All worlds
19 Nov 2014 12:40Link
We will also do more testing.
such information helps a lot.
we will also look into war logs to see what happens.
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Andy

All worlds
19 Nov 2014 13:05Link
I checked on supply ships.
they are never attacked by the defense as they never attack.

Other weapons may have been involved in the attack.
Only attack helicopters and navy fighters can damage supply ships.
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DickDastardly

All worlds
19 Nov 2014 13:52Link
I just tested it out Andy with my country SPQR on FB. WL 13. The helis wiped out all 12 cruise missile ships with no damage dealt to attacked country. Counties have no DMB's so this is heli response only. My quality 363. Heli quality 450.

Plus the SB's countered against my other naval ships doing a lot of damage.

Then I tested at wl 3. My quality 363, heli quality 180. Again attacked a county so no dmb response. My losses between 5 and 7 cruise missile ships per attack. Doing 15% damage.

I tested against a city with 40 dmbs. 7% damage with 7 cruise misile ships lost.

Looks like most players got what they wanted. A good defence v navies. Now there's no chance of using them against a country that has it's air defence up.

We're pretty much back to where we used to be with navies. I'm fine with that but now I don't see much use for them. There's other weapons that'll
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DickDastardly

All worlds
19 Nov 2014 14:04Link
Also noticed the mobile cons where still having no effect. This a wl 13 c3's mobile con response. There quality must be 450. I had no air defence up, just garrisons and they alone are enough to nullify them completely.

Mobile Conventional Missile Unit Hereford is responding with a counter attack on Osano fortification.
SPQR (the attacked country,WL13) reports:
•No damage to Osano fortification is reported.
•The country used 183 missile interceptors in the defense.
•The defence was assisted by the Garrison TG5178.
•The War Index remains 99.97
The Kingdom of Diantha (the attacker,C3WL13) reports:
•Hereford lost 20 conventional missile batteries.
•Hereford lost trucks, gasoline and military supplies.
•The attack may have been reduced or eliminated by Anti Missile Missiles.
â€&
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DickDastardly

All worlds
19 Nov 2014 14:14Link
For these mobile cons to be useful with so few numbers, 20 is nothing. They need to be as hard to hit as stealth bombers. Fighting c3's doesn't even come into my thinking when I consider the war game. I'm thinking pvp vs fed response always. We can fly 24 stealth bombers v fed air and still do damage and not loose every sb per attack. Until they can do that they'll be of no use.
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DickDastardly

All worlds
19 Nov 2014 20:06Link
I'm wondering about these new products added. Will corp profits be effected? More supplies needed to produce the same goods = less profit? I'm noticing a lot of corps are needing these new items.
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Serpent

All worlds
20 Nov 2014 05:42Link
#5 is great Andy, it allows the automatic defense to work as it should so that people who have a stout defense don't get screwed by a work around.

But, the issue is that there is still no cost effective way to wage war against high level C3's or more importantly, because you seem to want PvP wars, to wage war against strong countries. An attacker is always going to have to spend not only way more resources than they are going to gain, it's also way more time.

We need offensive units that are at least as strong as the defensive mobile units.

We need navy's that are strong enough to actually do any kind of damage against garrisons and mobile units.

We need to be able to sell the resources we've gained, that means not only assets in the country but population in the country. (If I can only sell 3 million pop a day and I take a 300M country, first it will take me 73 days just to sell the pop, second
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craigwilliamson79

All worlds
20 Nov 2014 10:06Link
Regarding my experiment, all units were around 450 quality.

The newspaper showed that supply ships were destroyed, but I can't confirm that they were as they may have resupplied before I checked.
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Andy

All worlds
20 Nov 2014 10:07Link
More testing is taking place here.
There are too many conditions to cover and your experience helps.

We will have a first round of tuning today.
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Jack

All worlds
20 Nov 2014 15:35Link
In regard to the recent changes with the navy I received this message today from Khomey Peng from his exile from the forum and at his request I am publishing it for him -

"I tested the new tuning they just did to the war engine. I sent 10 cruise missile ships, all over lvl 300 against a lvl 13 C3. all but one cruise missile ship was wiped out against only 1 defensive battery."
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Andy

All worlds
20 Nov 2014 16:20Link
Not specific enough.
what defense battery?
numbers of destroyed weapons?
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Jack

All worlds
20 Nov 2014 20:51Link
Andy,

Khome y Peng messaged me that he has emailed all of the specific data to you for you to review. He is available by email to answer any additional questions you have about it. Thanks.
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SuperSoldierRCP

All worlds
21 Nov 2014 05:24Link
Andy the GM needs to rethink war levels this is JUST RIDICULOUS

A C3 has more defenses they a normal NATION. 3 Stealth bombers wing attacks and 2 conventional missile units attacks.
Your tweaking to C3 nations is not helping any one.
I beg the GM to please investigate this. C3 nations SHOULD NOT be harder to take then a Real War.

Double and triple auto weapons attacks. Massive defenses and garrisons that are higher Q then a player has.


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Andy

All worlds
21 Nov 2014 09:18Link
C3 at war level 13 is hard and should be.
Level 14 and 15 will be added and will be harder.

You gain 350 gold coins for winning such a war.
It should not be a picnic.

If too difficult, let it be.
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SuperSoldierRCP

All worlds
21 Nov 2014 19:03Link
I agree Andy
Im not saying by any means it should be "easy"

But triple stealth bombers, double con missiles, plus defense levels that are unavailable to the players is not helping anyone. Your doing the opposite of what you are trying to achieve. Even with federations and mobile units a player CANNOT achieve what you expect us fight in a C3 war.

At war level 13 you make NO money, you have stated that you wish to remove cash raiding from C3, also you stated that they will get harder. A 1 time gift of Gold coins is enough to cover the lifetime war level bump.

The GM should come up with other incentives for a player raising their war level, because it as of now after a certain point its WORTHLESS to go past war level 7.

The GM just needs to look at adding some small tweaks to make the high levels more appealing.

Maybe at war level 13
10K professional soldiers and 3K professional officers be left in