Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

W3C - Game News Nov. 25

Topics: General: W3C - Game News Nov. 25


Tuesday, November 25, 2014 - 01:46 pm Click here to edit this post
1. Auto Response Units in your Army

Countries can setup auto response units as part of their army. There are currently two types of auto response units: Stealth Bomber Wings and Mobile Conventional Missiles Units. These units can be used both as active units in attacking your enemy during war and as auto response units that will react to attacks on your country.

The configuration feature for these units is now improved. For both types, you can decide what exactly these units will attack in case they are automatically triggered. You can decide on a sequence of possible targets. The units will try to attack the first target in this sequence. If there is anything it can attack it will execute the attack. If no such targets exist or the weapons of the auto response unit have no effect on that target, the auto response unit will move to the next priority in the sequence and try the same.

All the possible targets are shown when the unit is configured and you can chose for a sequence of three alternatives. The number will be increased to six alternatives in the next update.

A new feature is added to the "sequence" the player can setup, for the auto response unit to "Attack the attacker". Using this option, the auto response unit will try to attack the unit that was recently used to attack your country and will try to destroy it.

2. The number of Auto Response Attacks

The auto response units can attack several times in each triggered counter attack. The number of times depends on the war level of the player. In most war levels there will be a single counter attack. However, in higher war level, the number may increase to two or three attacks in each round.

3. Counter Attacks on the Navy

The sequence of possible counter attacks is now extended and can include the navy. The choice is for the player when the setup of these units is taking place.

4. The Use of New Products Recently Added

The use of the new products that were added in the past two weeks is gradually growing. The slow pace is chosen so that corporations that are using these new products will not run into surprise shortages of a new product and stop production.

There are now more types of corporations using these products and numbers will continue to increase in the coming weeks.

5. Tuning of Army Units and War Capabilities

A slight tuning of some units and their capabilities is meant to improve the balance of power between some offensive units and the defense. The tuning is based on recent tests and search into recent war logs.

The stealth units are slightly larger and the same has taken place for the mobile conventional missiles unit that was also improved with some defensive weapons to defend it against counter attacks.
The defense wings are slightly smaller and now have 125 airplanes compared to 130 before. Several air force units have a slightly higher ammunition levels that will allow them to function a little longer before they need to be resupplied.

6. War Levels

It seems that some players quickly succeeded in defeating C3 countries at war level 12 and 13 and some already need to move to war level 14.

War levels 14 and 15 will be added to Simcountry in the coming weeks.

7. Corporate Profitability

Very small changes to some types of corporations will improve their profitability. This long term trend has contributed to much better profitability of countries.
In general we see larger profits in both corporations and countries and a potential for very large profits in countries that are well managed.

Borg Queen

Tuesday, November 25, 2014 - 06:34 pm Click here to edit this post
Andy, would you be so kind and have a look at my thread in Problems section about the forced closure of public corps and tell us your thoughts about this? Thanks in advance

Perival Lovacore

Wednesday, November 26, 2014 - 02:46 pm Click here to edit this post
Hi Andy,

I know you are looking at many things, but the profitability of these new mining firms, even fairly well upgraded seem to be out of reach.

I've a 172Q/129E lead firm that is still wildly in the red. The price is going up slowly, but not at a rate that makes profits seem to be on the horizon. There are shortages of lead where this plant is on WG, so I might think that the prices could go up much faster?

Thanks for any checking, tweaking in advance.


Wednesday, November 26, 2014 - 03:24 pm Click here to edit this post
+ 1 on both of the above messages. Also include mobile devices and batteries about no profitability.

Borg Queen

Wednesday, November 26, 2014 - 04:38 pm Click here to edit this post
+1 for perival about the price changes. Wouldn't it benefit the markets and corps if prices change relatively to how far in surplus/demand a product is. Lets say a product is produced by 1bil units per month and there is a surplus of 10bil (1000% months production) units on the market. Shouldnt the price fall faster in that case then if the surplus is merly 1mil(0,1%)? So factoring in the Percentage of surplus/shortage compared to monthly production when the price changes could help on that.


Wednesday, November 26, 2014 - 06:32 pm Click here to edit this post
It appears that I was looking at numbers generated from a large several months of sales when I earlier reported profits. My mobile devices test corp is now producing at quality 240 with upgrades at 218 and losing money.

Jonny Alouette

Wednesday, November 26, 2014 - 07:58 pm Click here to edit this post
They will put a ceiling on the prices. You just have to wait and see. Fair market? No.


Thursday, November 27, 2014 - 08:16 am Click here to edit this post
These corporations will produce a profit.
otherwise, I would expect players to dump them for more profitable ones.

Trading without a ceiling will cause prices to go up so high, many other corporations will bankrupt.
You would expect people to start corporations to produce high priced products and by doing so, stabilizing the markets but it does not happen.
hence the ceiling.

If we see this happening in the future, the ceiling could of course be dropped.

Borg Queen

Thursday, November 27, 2014 - 05:58 pm Click here to edit this post
Andy, my suggestions isn't about changing the price limits. It's about that it should make a difference if a product is merely in surplus/shortage or if there is severe surplus/shortage. As of now it doesn't matter if, for example, Service is 1B in shortage or only 1. The price change just as fast/slow. So factoring in the % of the monthly production that a product is in surplus/shortage would make the price changes way more realistic.


Saturday, November 29, 2014 - 04:59 pm Click here to edit this post
We think that a price change of 3% 6 times a day is a lot.
very fast price changes will undermine corporations using such products.

also very fast price declines are not welcome.

the pace is quite fast but it gives you some time to decide if it is a real problem and if so, how to solve it.

Add a Message