Simcountry
Forum General New Products

New Products

J
jay lu

All worlds
30 Nov 2014 23:35Link
I have a dream,

The introduction of a whole new area that can really be expanded if you put the time and efforts into it ;

Ecology

The general idea:

Countrys produce waste. More pop , more waste.

Countrys have dumps, When the dump is full , welfare lowers.

Educated citizens will tend to recycle more and therefore produce less waste. Recycling improve welfare.

It does not work like any other product since waste is gained automaticly, and you have to get rid of it.

The main 2 ways of getting rid of it is by buying waste management services, and recycling services ( read trucks )

The way i see it , is that players would have 2 roads they can take, becoming a big polluter but make big buck, at the expanse of welfare,

Or if the education is high enough, take the green road. More costly, but improves welfare, and score.

If your dump is full, citizen gets
A
alocien

All worlds
01 Dec 2014 20:25Link
" Hope you can help share ideas but remember to stay realistic in the amount of codes required to make it happen.
"

You are already talking 'bout a crazy bunch of coding. And for that reason, i don't see this ever happening.

welp, not all of it anyhow.

I kinda do like the idea of landfills Vs Recycling. Where waste from population can either be tossed into a landfill ( Low cost / upkeep, but not vary healthy ) compared to Recycling centers ( higher cost / upkeep, but increases Welfare )

But i would propose that education only decreases waste produced by population.

I secondly propose that Waste can be transferred between countries within one's own empire.

That's my 0.02-$ worth, for what it's worth.