Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Quality of SuPPLIES

Topics: General: Quality of SuPPLIES

Kasper Quinn

Monday, January 19, 2015 - 03:02 pm Click here to edit this post
What quality should i use for my citizens supplies. I want to poil them, but i dont understand the mechanics of what that might do in the game. I dont want to get 200 quality supplies if it means it may in some make toilet paper 100$ a roll


Monday, January 19, 2015 - 04:42 pm Click here to edit this post
For now keep it at 120.

Once you get a better hang of some of the game mechanics you can raise it.

Generally speaking (there are exeptions) 120 is fine for your pop.


Monday, January 19, 2015 - 07:39 pm Click here to edit this post
Oh wow, Kasper! Long time no see!


Monday, January 19, 2015 - 08:04 pm Click here to edit this post
I've wondered about that myself. I have several hundred corps throughout five countries, and all are feeding into one another and the countries through the CM, and are producing at 269 quality (save for a handful stuck at 230s and newest ones not yet upgraded). I've never taken the time to crunch the numbers and observe finances in great detail, but I think my common market may be hurting me in the long run. Not certain, but wealth growth is slower than it should be, it seems.


Monday, January 19, 2015 - 10:51 pm Click here to edit this post
citizens supplies, or country supplies, effect country welfare. your pop will compensate you for the cost, mostly. so extra quality, will boost production, with a minimum cost.

for nearly all suuplies, set you "order strategies," to max 300Q. 5 things you should keep minimum, military supplies, military services, medical eq, medical materials, and Pharmaceutical Products. these have a secondary effect of increasing monthly military and health costs.

for higher than 300Q in your country supplies, you'll need to manually buy supplies. best way to do that, is maybe 2-3 times a week, look through the list of "Products in stock; buy and sell" look for those things that have a monthly use, and are green. when you look to buy it, gauge for your self, for me, usually, if it is near or below base price, i'll buy, if its above, i'm not getting a deal. buy doing this, you can build a stock pile of stuff, cheaply

also, long term, keep your corp and gov salaries even, what your pop and gov take out of supplies, they'll pay back about evenly. if you manually stock pile cheap products, when the price goes up, you'll end up making a profit off your own country supplies

and welcome back


Tuesday, January 27, 2015 - 05:45 am Click here to edit this post
A long long loooong time ago I had an intersting discussion about common markets.

In the end it came down to this:

A common market is good to give you a steady stream of supplies and weapons at a fixed rate. This gives points, stability and makes you resistant for a lot of the market fluctuations.

The downside is that you can't exploit the 'greens' in the market. Orbiter gave a perfect example of using the 'greens'. If you have that kind of dedication and time it's better to do it that way. If you want a stable economy without hiccups and without spending to much time in it common markets are probably better.

I myself don't have that time, I'm not convinced the extra quality and costs are worth it so I'm keeping my quality at a low 120 for my country. Pherhaps I'll raise it at a later date...

PS. I'm currently looking for a common market on LU. I've got 9 countries and 2 ceo's.

Brandon Nelson

Wednesday, November 4, 2015 - 06:58 am Click here to edit this post
American union?

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