| Wednesday, February 4, 2015 - 01:08 pm |
1. Web App Performance
A change in the App has improved overall performance. More improvements will be introduced in the coming weeks, including added functions and more improvements in performance.
The next update will also include the country map.
2. Reduced Cost of War
The cost of several nuclear weapons is reduced again. The corporations production is increased and they become more stable. More such updates will be installed in the future.
3. High Level Workers
Shortages of high level workers (HLVs) have been reduced in the past weeks and another improvement was installed in the update. It will reduce such shortages even further and might eliminate them in most cases..
We will check the numbers again and find out if another tuning round is needed.
4. Space Centers
Space centers can now only be dismantled if they are empty. Before, such dismantling could cause problems in the transfer of products to the country.
5. Transfer of Mobile Units
The transfer of mobile units between the country and a space center is now limited to 10 mobile units at a time. Much larger transfers are in fact not needed and cause performance problems and related errors.
6. Navy Bases
Navy bases have a very limited function in Simcountry. A navy base is needed for a country to be able to order navy weapons and ammunition but when a base is available, there is no additional function.
We have now made sure that these bases cannot be attacked, do not show numbers of weapons as these numbers were not correct in some cases and caused a lot of confusion.
| Wednesday, February 4, 2015 - 09:55 pm |
Not feelin number one at all, and no response to emails on functionality issues!
| Wednesday, February 4, 2015 - 10:19 pm |
Stares at thread, while rubbing my beard...
| Thursday, February 5, 2015 - 03:09 pm |
Another update to the Simcountry app today has added maps. It also has some significant performance improvements.
@Richard II - Please know that we do read all emails. Any suggestions and/or issues you bring to our attention will be handled as soon as we can get to them.
| Thursday, February 5, 2015 - 11:13 pm |
in reguards to #5, its basically true, but i'm already a little burnt out, so this is going to make me less interested in maintaining a supply of mobiles for space sales, if i have to move 10 at a time, 5 to 15 times, at a time...
so i guess other people that are interested in getting into mobile sales, i've got a couple hundred stocked of various types, when those are gone, my supply wont keep up with sales...
| Friday, February 6, 2015 - 01:12 am |
We will measure performance to see how fast this is and if the previous error disappears, the number will increase to 50 or 100.
These are high cost items and from what we see, there were very few cases where more than 10 were moved.
| Friday, February 6, 2015 - 01:49 pm |
the advantage, and possible disadvantage to this, if you had 50 mobiles of a type, half where 400Q, and half where 500Q, you have no control over which go into the SC, atleast, not that i looked that closely. but if you put them all in, they'd average together at 450Q, take them out, and they are all the same. if you had more higher Q then they'd be higher when you take them out.
it was a way to keep it simple, and straight forward.
| Monday, February 9, 2015 - 02:04 am |
any word from apple yet on when they expect to release the simcountry app for iphone it
| Monday, February 9, 2015 - 01:16 pm |
The review process for the iOS app store is quite rigorous and can take a long time to complete. Especially for apps of this size and complexity. The Apple review team does not communicate during the review period so I'm afraid we don't have a specific timeline for when we'll be able to release on iOS.