Simcountry
Forum General Will there be a reset of the game?

Will there be a reset of the game?

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Elrood

All worlds
17 Jul 2015 06:06Link
Hey guys, been along time listener but a first time poster. Just have a question will there ever be a reset of the game across the worlds? I've been playing on and off for ten years and just wondering if there has ever been a server restart before? Just like Fight Club and Project Mayhem I think it would be cool if everything got reset back to zero and everyone started over again.

Thanks.
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Jonni

All worlds
17 Jul 2015 16:29Link
There has never been and never will be a game-wide reset.
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jammiebrown1978 brown

All worlds
19 Jul 2015 18:33Link
A reset would cost the game many vet players! People have put years into building an empire myself included.it pisses me off even thinking about it.only someone with nothing would mention something so silly.
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Orbiter

All worlds
19 Jul 2015 22:03Link
as a long term player, with considerable assets, i'm not opposed to a reset, although, i'm probably the only one.

one of the time game flaws, is the vast difference in wealth, and assets between long term players, and new players. i've lost more game assets to experimenting with game features, than a new player would even realize is possible. i've even just plain deleted more assets than most players will ever earn. the uneven playing field, makes it difficult, (but not impossible,) for a new player to break in.

i must say, jammie brown, that i completely understand your point, after working years on something, with assumption that it wont just go away, you'd feel betrayed if it did! and may not have the enthusiasm to do it again.
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Aries

All worlds
19 Jul 2015 22:19Link
A few thoughts on this. One, games with resets are structured as such. I have played games with resets. You invest in the game with the game reset in mind and typically are awarded in some way at the end by meeting certain goals that molded your game play. Simcountry is not setup in this way.

Second, the game flaw is not that there is a difference in wealth itself but the game structure does not offer sufficient motivations for new players to compete. There is not a compelling top level game structure to participate in nor is there an environment that encourages group play. Diplomacy with the motivation to achieve rewards or ensure survival is all but dead. This is a costly game flaw.

All that said, the guard does change in regards to the players with the most assets in the game. Unfortunately, it has often been the result of high end players becoming inactive or retiring altogether.
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SuperSoldierRCP

All worlds
19 Jul 2015 22:35Link
I'm torn personally. A reset has its pros and cons.

People spends years getting empires to be the way they envision it. A reset would really limit the stride to seek perfection. With that said the basic five should NEVER see a reset.

Now if there was a planet(s) with resets I would play.
Just my personal opinion.

I would love a world that was separate from the SC universe(no direct trading of cash or space travel). I could see a planet running 12 months per day on either 30 or 45 day time frame. Set it so that all nations are 25 million starting pop and there is triple or even quadruple weapons production. In addation there so be no war level at all. When you start your nation you have 7 days protection after that it becomes a free for all, war levels should not apply. The GM could even set a buy in standard where in order to join the world its 50GC for the duration of the reset. From there the GM can come
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Lola

All worlds
20 Jul 2015 16:15Link
If you want a re-set just cancel your stuff and start over. Re-set, yeah right. What Jonni said.
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Wolfgang

All worlds
24 Jul 2015 17:23Link
I like your idea SuperSoldierRCP. A planet like that would encourage someone to play just to experiment with a strategy in high speed. Completely separate would encourage the free players to participate too, getting more of them hooked.

Don't like the GC buy in since that will limit participation though. I think the key will be encouraging as many people as possible to use it in addition to the empires they already have.
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NATURES WRATH

All worlds
25 Jul 2015 00:51Link
Yes I too like your idea SuperSoldierRCP. (y) Please GM give me a like thumb with (y) pleaaase
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Aries

All worlds
25 Jul 2015 15:04Link
A new world not connected to existing ones via direct trade or space? I posted that idea nearly two years ago.

https://www.simcountry.com/discus/messages/8/22798.html?1379670825

The other ideas in that thread are still good ones. I still think Simcountry lends itself to more of a long-term simulation than one that would have regular resets though. I think a new world with a more aggressive rule set not connected to existing worlds would have a lot of appeal though (As Super suggests, 7 days protection/No War levels). "Fearless" Blue was envisioned as a world where survival was an accomplishment but instead the majority of the players there truly have no fear due to being war level 0-2.

Edit:

Anyone notice this line in the docs about "Fearless" Blue?

"Peaceful playing is not permitted in Fearless Blue but t
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Orbiter

All worlds
25 Jul 2015 22:42Link
your right aries, their is no need for that, all a person has to do is use map controls to stack up the cities, forts, corps what ever, in one pile, then surround it with a couple dozen Mobile Missile Defense, and a couple Mobile Nuke D, quick and easiy sim-invulnerability.

its much more efficient for your defense if your 100M pop all worked and slept in a 1 square mile radius.

i can point out, that those that are playing at WL2 on FB probably wouldn't be their at all, if they where forced to fight. although, for a "war world," you'd expect the top players to at least be of a PvP WL
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Aries

All worlds
25 Jul 2015 22:58Link
There is no sim-invulnerability let alone achieving it with ease. I can defeat the defense you described. Enough so that I have been evolving my defense strategy and resources to withstand my latest offensive theories. I believe there is a good balance between offense and defense right now though I see offense still as having an overall edge.

Edit:

I am sorry. I was wrong. What Orbiter described is not sim-invulnerability but it obviously exists in war levels, temporary war protection, and war levels.
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Orbiter

All worlds
26 Jul 2015 23:00Link
<!-Quote-!>Quote:

Pay no attention to the man behind the curtain! - The Great and Powerful Wizard of OZ<!-/Quote-!>

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Aries

All worlds
27 Jul 2015 00:48Link
If you are suggesting I am a game wizard or that I am drawing attention to your war level 2 curtain I will accept either way.
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Orbiter

All worlds
27 Jul 2015 15:34Link
lol, your funny, and kinda predictable.

how ever, what i'm actually highlighting, is that your need to assert your dominance, makes you easily antagonized.
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NATURES WRATH

All worlds
27 Jul 2015 16:35Link
Orbiter Bro.....Its not like you to be antagonizing.
Keep focused on the point.
Like Brother Aries Said.... 7 of the "top" 10 countries on the world are war level 0-2. They are breaking this rule..
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Orbiter

All worlds
27 Jul 2015 17:16Link
thanks for the vote for my character. and i'm focused on a point, that long term will be good for sim-country. i've played this game for a long time, seen allot, and know how things happen.

as far as the subject. i'm not sure you want to remove war level protection from WL2s on FB. they contribute to the econ of the planet. the more people playing on a planet, the better everything works. LU has about 50% more countries with presidents, and the Econ works much better. FB keeps plugging away, but running a CEO on each, about the same way, my LU CEO is more successful.

If you chase off players from FB, because they aren't interested in your version of the planet, it will suffer. Now i can sympathize with the concept, i'm not sure its for the best. And i'm not sure "breaking the rules," is a fair way to put it. Considering that the GM are the ones that have created the ability to play a non-PvP W
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SuperSoldierRCP

All worlds
27 Jul 2015 17:44Link
I agree with both sides.
I was around long before the war levels. So I understands both sides.

Aries - what Orbiter is trying to say is long ago before the war levels you only had 21 days of war protection. When I was a noob I was chased off the planet several times quickly because back in those days war was dramatically more profitable then it was today. It was not uncommon to see vets gang-bang noobs. Sometimes a nation would have 10-15T in cash and no defenses at all. Plus another factor was that nuking was dangerous. People would often take dozens of C3 nation(like Wendy) and nuke just to cause chaos. Once kicked off they would make a new nation take a dozen C3 an repeat 21 days later. There was no way to defend against it and fallout would hurt players and CEO alike.

Orbiter - I do agree with Aries that Fearless blue needs to be more war based. A lot of changes and advancements have been made in the last few years. Nuking
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Aries

All worlds
27 Jul 2015 18:37Link
I did not suggest changing FB, though I would not oppose it. I made the point that war levels made FB laughably tame and that it was not serving its original intent, which the above econ argument highlights nicely. I believe the appeal for a world with an aggressive rule set still exists.

If a new world were to be added it should be an aggressive rule set to fill FB's original purpose. I believe the "handful of players" Orbiter talks about is all that is left of the war player population which has little prospects to recover in the current rules.

I do not believe changes to weapons production, starting pop, cash, or a game reset system is needed. Giving out large amounts of pop or cash in an aggressive rule set to new players will simply reward the noob raiding you talked about.
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Aries

All worlds
27 Jul 2015 21:04Link
Another thing. Orbiter, I do attempt at humor and I feel my views are predictable. However, you missed what my motivation is. It has nothing to do with "asserting dominance" although I see nothing wrong with that either.

Check my suggestions on the appropriate forum for the last year. There is a theme to it. I shall make a new thread to tie it together shortly.
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Orbiter

All worlds
27 Jul 2015 22:55Link
*yawns*

aries, if you consider what you just wrote, you'd realize, that you have made my point.
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Aries

All worlds
27 Jul 2015 23:28Link
Gosh. I must be out of touch. The keys to appearing to be superior must be to call people predictable, pretend that my writings have hidden intelligence beyond the understandings of others, and to pretend that I had to be bothered to post.. but then post anyway.

Orbiter, you are so predictable. How was that?
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Orbiter

All worlds
28 Jul 2015 00:28Link
your catching on, grasshopper, keep up the practice until the next lesson!
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Fighting Falcon

All worlds
28 Jul 2015 00:29Link
Lmfao
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Jonni

All worlds
28 Jul 2015 15:39Link
We once considered running a world that resets periodically as a sort of "tournament world". The idea was:
- Small number of available countries.
- Very fast game speed.
- No opting out of war.
- Reset every X months.
- At the end of a "tournament cycle" scores are calculated (taking both war and economic stats into account) and winners are rewarded.

It is a little out of character for a game where persistence is a key feature but I do think that the warmongers among us could enjoy this a lot. The barrier to entry would also be lower as you would not be putting your hard work at risk.
Not to mention that it would provide a great testbed for improving the balance of the overall war-game.

What do you think?