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whiteboy
All worlds
22 Feb 2016 04:57Link
First, a thanks to Aries for a great fight, he's a better fighter than I am at this point in my SC career and maybe even better than I was in my prime, ranks right up there with the greats that fought on my side and against me.
I was able to fall back on some old strategies that were effective enough to get me not a full win but him down to 3 on the war index with just painting left to do and ultimately a peace treaty. I'm not calling it a win because I know he could have just drawn it out with c3 warfare for a while and ultimately gotten his prize, I'm calling it a draw which is probably a win for him because I had two 300M countries to fight with. And even more of a win for him because he was an ethical enough person not to go that direction, mad props.
It was intense, a little bit scary, adrenaline filled and ultimately a lot of fun. But, it reminded me of the reason that I haven't gotten involved in PvP wars since I
I was able to fall back on some old strategies that were effective enough to get me not a full win but him down to 3 on the war index with just painting left to do and ultimately a peace treaty. I'm not calling it a win because I know he could have just drawn it out with c3 warfare for a while and ultimately gotten his prize, I'm calling it a draw which is probably a win for him because I had two 300M countries to fight with. And even more of a win for him because he was an ethical enough person not to go that direction, mad props.
It was intense, a little bit scary, adrenaline filled and ultimately a lot of fun. But, it reminded me of the reason that I haven't gotten involved in PvP wars since I
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John West
All worlds
22 Feb 2016 05:12Link
In regards to limits on space transport I'll add that there already are limits on space transport, in that the amount of cargo shuttles is like bandwidth. As we all already know, you can only send so much within so much time depending on how many shuttles you have. and so the limits are the physics of the space dimension. If you think that shuttles move too fast or load/unload cargo too quickly, than that is something I would agree with you on, but not just throwing on hard limits from some number somebody will think of.
I think spending space limits are really lame. I log in multiple times a day just to buy ammo and trade commodities. I buy ammo and make trades several times a day, every day, because of these limits. I have been stockpiling ammo for I don't know. . .somewhere around half a real year now?? and I'm still not at the level I'd like to be at. I'll likely be working on building the pile for quite awhile at this rate.
I think spending space limits are really lame. I log in multiple times a day just to buy ammo and trade commodities. I buy ammo and make trades several times a day, every day, because of these limits. I have been stockpiling ammo for I don't know. . .somewhere around half a real year now?? and I'm still not at the level I'd like to be at. I'll likely be working on building the pile for quite awhile at this rate.
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Aries
All worlds
22 Feb 2016 06:12Link
It was a great fight. I knew the war would be massive. Been preparing for (real) months. Even at that, it exceeded expectations. Whiteboy is far and away the most powerful opponent I have faced. It is hard to describe the size of forces involved and lost. The battle swayed several times. There was a few times where I thought I was close to delivering a crippling blow and was foiled. On the other end, I was kept busy marshaling reserves, reforming weakened units, and ultimately battling for control of my map as a result of an unexpectedly powerful counter-attack. Great fun. Finally, a war worthy of a "war world".
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Aries
All worlds
22 Feb 2016 21:30Link
As to length of wars, I think the biggest issue has been the pattern of game changes with the mindset of "war is too expensive". What has always been forgotten is that is if war is made "cheaper" it is also cheaper for everyone else. As weapons have been made easier to obtain, players simply have more of them. The many obstacles to there actually being wars, even on the "war world", means wars are rare. The result is players simply keep obtaining more and more weapons and have little opportunity to use them. I have participated in more wars than most, for example, but that still only accounts for about 2 wars against players per year.
When it is finally time to utilize weapons, the war system filters their use into units that are too small to practically use. A large war, like the one just fought, is like trying to conclude a war the scale of World War 2 with a war engine that supports squad sized-battles. After 9-10 hours o
When it is finally time to utilize weapons, the war system filters their use into units that are too small to practically use. A large war, like the one just fought, is like trying to conclude a war the scale of World War 2 with a war engine that supports squad sized-battles. After 9-10 hours o
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whiteboy
All worlds
23 Feb 2016 08:07Link
Limits on spending space are about knowledge and utilization of resources. As a war player, it was extremely important to me to know and understand the enemy I was facing and the assets at their disposal. Lack of spending limits means there is a lack of knowledge and that means war is less likely. I turned two countries that had next to zero in military assets and other than forts, literally nothing in defensive assets and turned them into the #1 and #2 war ranks in less than 24 hours (the ranking system lags a bit but based on the assets in the country at the time of the war they were easily 1 and 2). That makes war almost impossible for anyone other than those with the most desire, because they have no idea what they'll be facing when they commit to a war which puts their assets on the line. Further, I understand the point about the bandwidth limit being the number of shuttles, but the richest players can afford the most shuttles and thu
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John West
All worlds
23 Feb 2016 15:12Link
In regards to: "the richest players can afford the most shuttles and thus, have a very unfair advantage over everyone else"
. .Isn't that what being rich is all about ??
What is the point of attaining wealth if it doesn't give advantages over others without ?? One of the perks of being wealthy is getting what you want when you want it !!
In regards to: "You just adjust your order strategies to set a reasonable monthly purchase amount of each weapon/ammo type and then set a cap of where you want it to stop."
Are you referring to the Trade>Order Strategies and Quality page???
damn I just noticed you can change it from "in months" to "in units." If that works how I think it does, then I've been wasting a lot of my time thus far doing some things manually that otherwise could have been automated.
Clarification: If I set really high numbers, exceeding my sp
. .Isn't that what being rich is all about ??
What is the point of attaining wealth if it doesn't give advantages over others without ?? One of the perks of being wealthy is getting what you want when you want it !!
In regards to: "You just adjust your order strategies to set a reasonable monthly purchase amount of each weapon/ammo type and then set a cap of where you want it to stop."
Are you referring to the Trade>Order Strategies and Quality page???
damn I just noticed you can change it from "in months" to "in units." If that works how I think it does, then I've been wasting a lot of my time thus far doing some things manually that otherwise could have been automated.
Clarification: If I set really high numbers, exceeding my sp
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whiteboy
All worlds
24 Feb 2016 03:45Link
It's true John, it is what being rich is all about but just like in the real world, being rich should come with additional costs, like the US having the biggest military but that also means that they have the biggest military budget as well. The space trading game effectively makes you able to have the biggest military like the US but have the operating costs of Iceland because you can keep all of the weapons in your CEO with all of the ammo in your countries. So, zero operating costs and just the cost of transporting when you need the weapons.
As far as the ordering strategies, you're exactly right, Trade > Order Strategies and Quality and then change it to 'In Units' for the weapons/ammo you'd like to automatically order. But, it won't go past your spending space and it actually won't order at all if a single order goes past your spending space. So, typically what we'd do is set the ammo we want at maybe
As far as the ordering strategies, you're exactly right, Trade > Order Strategies and Quality and then change it to 'In Units' for the weapons/ammo you'd like to automatically order. But, it won't go past your spending space and it actually won't order at all if a single order goes past your spending space. So, typically what we'd do is set the ammo we want at maybe
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Khome
All worlds
24 Feb 2016 15:00Link
I was able to watch some of the process, very epic. I have to agree to one of the main points; there seems to be way too many steps involved in resolving one attack. It boggles the mind. Even after reading through the documents and some discussion with other war players, like Aries and Zen, it's still very complicated to predict, could be just me though. Mainly understanding each type of weapons effectiveness, intended purposes and which weapon takes place first, it takes some level of memorization. Reading the war logs/news reels was very indicative of this. One attack resulted in a "stack" of results that had to be resolved, initial attack, counter attack, stealth and conventional counter attacks, interceptor wings then the allied assists by three neighboring allies (Aries really urged this point to me, and I can clearly see why now), very very complex. I think this may be one factor why so many players are "gun shy", it
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John West
All worlds
24 Feb 2016 17:00Link
WB Thanks for the knowledge, it's much appreciated as I'll see if I can get it configured where I don't have to log in several times a day just to make orders.
In regards to space overhead I think you're onto something. There is sort of like overhead because shuttles have limited usage and require replacement, eventually (and of course there are monthly payments to lease docks). I will agree the overhead seems rather low for a space program.
Perhaps there should be a monthly maintenance fee for space shuttles? Something like a fraction of a coin, because people have a lot of shuttles, and they did cost a fraction of a coin to acquire anyway. Perhaps .01 coin/month per shuttle. I don't know if that's the best idea to resolve that issue, but I agree there is little overhead in maintaining a space fleet.
What I do know is I'm against slapping on hard limits just to make the game more fair though. T
In regards to space overhead I think you're onto something. There is sort of like overhead because shuttles have limited usage and require replacement, eventually (and of course there are monthly payments to lease docks). I will agree the overhead seems rather low for a space program.
Perhaps there should be a monthly maintenance fee for space shuttles? Something like a fraction of a coin, because people have a lot of shuttles, and they did cost a fraction of a coin to acquire anyway. Perhaps .01 coin/month per shuttle. I don't know if that's the best idea to resolve that issue, but I agree there is little overhead in maintaining a space fleet.
What I do know is I'm against slapping on hard limits just to make the game more fair though. T
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Aries
All worlds
24 Feb 2016 21:47Link
On space shuttles:
"Richest players can afford the most shuttles and thus, have a very unfair advantage over everyone else".
I have found that skilled players always have an advantage in collecting assets and using them to greatest effect. There is nothing wrong with that. In regards to shuttles, I think it is necessary to check the current market for them. Top of the line shuttles are available for .27 coins. A very respectable fleet, by any measure, of 100 brand new shuttles can be had for 30 coins or so. What may not be known is that when players have very large numbers of shuttles, the rate of transport does seem to have a cap. In my experience, rate of transport seems no faster once you have maybe 200 shuttles.
How attainable is 30 coins? If you haven't already, check out my "Game Level" and "Path of a Warrior" guides on the Beginners forum. Simply achieving game level 4 and war level 6 pays 260 co
"Richest players can afford the most shuttles and thus, have a very unfair advantage over everyone else".
I have found that skilled players always have an advantage in collecting assets and using them to greatest effect. There is nothing wrong with that. In regards to shuttles, I think it is necessary to check the current market for them. Top of the line shuttles are available for .27 coins. A very respectable fleet, by any measure, of 100 brand new shuttles can be had for 30 coins or so. What may not be known is that when players have very large numbers of shuttles, the rate of transport does seem to have a cap. In my experience, rate of transport seems no faster once you have maybe 200 shuttles.
How attainable is 30 coins? If you haven't already, check out my "Game Level" and "Path of a Warrior" guides on the Beginners forum. Simply achieving game level 4 and war level 6 pays 260 co
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WildStallion
All worlds
24 Feb 2016 22:40Link
I look forward to a report of if there will ever be a Whiteboy versus Aries rematch?
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whiteboy
All worlds
25 Feb 2016 08:49Link
It's true Aries, I wasn't proposing a cost on transport or even further depreciation of shuttles and I have noticed the same thing that you noted, I have a huge number of shuttles that just sit when I have transport requests in...very annoying. I wasn't aware of your LU empire maintaining a large defensive force, good on you for doing that, but as someone who has made 10's or 100's of trillion of dollars based on being able to maintain huge countries because of close to zero defensive costs required in my countries, I still think it's an unfair option (but one I was happy to take advantage of as long as the system allowed it).
I have to start with the thinking of 'Why was the game much more popular a few years ago?'. My belief is that it was much more popular because the war game was far more active which created a level of drama and interest. Not to mention that people (especially people that enjoy g
I have to start with the thinking of 'Why was the game much more popular a few years ago?'. My belief is that it was much more popular because the war game was far more active which created a level of drama and interest. Not to mention that people (especially people that enjoy g
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Elrood
All worlds
25 Feb 2016 12:06Link
I don't post often on the forum, but I will in regards to why this game isn't popular. I believe that it takes way to long to accumulate wealth and power in this game as a beginner, I've been playing for a year for the most part every day and I find it difficult to build. I have two empires on two different worlds and multiple corp.
This game is time consuming, I have 13 nations in my one empire to transfer the 400K people every game month is basically a full time job. From attacking the nation to then looting it, I don't even loot it sometimes as I have to weigh is my 5 mins worth 100B then the building of a corp or two every game month per nation costs 50-100B each nation, its like I never get ahead. I'm always expanding for the sake of expanding and never getting ahead much. I got my corps basically to the 750 corp level so I'm not expanding them any more. But you have to figure in that if a player takes part in the pvp
This game is time consuming, I have 13 nations in my one empire to transfer the 400K people every game month is basically a full time job. From attacking the nation to then looting it, I don't even loot it sometimes as I have to weigh is my 5 mins worth 100B then the building of a corp or two every game month per nation costs 50-100B each nation, its like I never get ahead. I'm always expanding for the sake of expanding and never getting ahead much. I got my corps basically to the 750 corp level so I'm not expanding them any more. But you have to figure in that if a player takes part in the pvp
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Aries
All worlds
25 Feb 2016 16:25Link
I think the biggest obstacles for beginners, and others, to join the war game is one of incentive. There is a lot of risk to earn the same stuff that can often be readily earned while at peace. For Elrood looking at the long road to gain assets, check out my "Path of a Warrior" and Game Level Guide on the Beginner's forum. Both described ways to gain considerable assets without having to fight another player at all.
To add incentive and to ease the learning curve into the war game, I have added suggestions to the forum for the last year for that purpose. My "War College", "Battlegrounds-Revised", and "Total War" ideas are worthy of a look if you have not seen them before. The idea is to bridge the current gap between fighting a hapless computer opponent to the shock of facing a player with their own strategies shooting back at you. All this while providing incentives that allow the war player to gain the assets
To add incentive and to ease the learning curve into the war game, I have added suggestions to the forum for the last year for that purpose. My "War College", "Battlegrounds-Revised", and "Total War" ideas are worthy of a look if you have not seen them before. The idea is to bridge the current gap between fighting a hapless computer opponent to the shock of facing a player with their own strategies shooting back at you. All this while providing incentives that allow the war player to gain the assets
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whiteboy
All worlds
26 Feb 2016 08:40Link
I feel you Elrood, I'd strongly suggest taking a look at Aries' documentation and further, feel free to message me directly and I can help you out with strategies to develop your assets.
It is a difficult thought when considering all of the time you've spent to build something and then ultimately having all of that work being put at risk. But, I've got to be honest, as someone who has been wiped out a couple of times (once by a fed war when I had no idea about the war game and then once by allowing the GM's to take all of my assets after going inactive), there is still nothing that is more fun in this game or any other than having everything at risk either to gain further assets or fight to protect your own. This last fight with Aries reminded me of that feeling, going from fear to excitement to misery to anxiety to exuberance, while it is happening it isn't all that great but after the fact it is wonderful. Rega
It is a difficult thought when considering all of the time you've spent to build something and then ultimately having all of that work being put at risk. But, I've got to be honest, as someone who has been wiped out a couple of times (once by a fed war when I had no idea about the war game and then once by allowing the GM's to take all of my assets after going inactive), there is still nothing that is more fun in this game or any other than having everything at risk either to gain further assets or fight to protect your own. This last fight with Aries reminded me of that feeling, going from fear to excitement to misery to anxiety to exuberance, while it is happening it isn't all that great but after the fact it is wonderful. Rega
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Elrood
All worlds
26 Feb 2016 16:12Link
Thanks Aries and Whiteboy. Yes I've read basically everyone of Aries guides, wished I would have earlier. When I was new I asked Aries some questions, as a newbie in this complicated game it helps having experienced players wanting to help others. I see what your saying Whiteboy about pvping, I think its a huge learning lesson by taking part in pvp.
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Khome
All worlds
28 Feb 2016 05:43Link
Elrood,
I tend to agree, a lot of time is spent on building what we have, some of us much more than others. A simpler way to manage our populations, wealth, etc would be great.
I tend to agree, a lot of time is spent on building what we have, some of us much more than others. A simpler way to manage our populations, wealth, etc would be great.
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Putin
All worlds
29 Feb 2016 03:06Link
Damn step out for a few days & miss the battle of the century ! Won't see many like that again.
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Aries
All worlds
29 Feb 2016 03:22Link
To give some idea of the size of the war, I collected casualty numbers before graphs expired. This is what I got:
Charlotte
Dead 1,680,000
Wounded 3,800,000
Other Countries
Dead 62,500
Wounded 165,000
Aries Total
Dead 1,742,500
Wounded 3,965,000
WB 1
Dead 1,375,000
Wounded 3,750,000
WB 2
Dead 1,300,000
Wounded 3,650,000
WB Total
Dead 2,675,000
Wounded 7,400,000
In terms of damage, this conflict was about 20 times bigger than the Battle of Camp Foxtrot I posted on the FB forum.
Charlotte
Dead 1,680,000
Wounded 3,800,000
Other Countries
Dead 62,500
Wounded 165,000
Aries Total
Dead 1,742,500
Wounded 3,965,000
WB 1
Dead 1,375,000
Wounded 3,750,000
WB 2
Dead 1,300,000
Wounded 3,650,000
WB Total
Dead 2,675,000
Wounded 7,400,000
In terms of damage, this conflict was about 20 times bigger than the Battle of Camp Foxtrot I posted on the FB forum.
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Aries
All worlds
01 Mar 2016 20:17Link
I would encourage you to look and comment on my new post on the suggestion forum titled "Unit Simplicity (revised) - Aries". Many of the items discussed here I have posted on that thread.
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Zen
All worlds
30 Mar 2016 04:13Link
Man. I wish I was there when it happened. Just got back into the game after being gone for a month. I must say, and I'll say it on the forums. I can not believe the potential destruction a 30 some million population country can have on two large almost 300m countries. This war gives me more motivation to get into pvp soon.
I'll have to give you an applause too whiteboy. I don't know you much as I'm new and you were very inactive during my prime time. However the fact that you could defend yourself against a military mastermind with almost limitless high quality units and almost win the war shows your dedication. Even after being semi-active. I guess this war really boosted your testosterone for a few days on sc lol.
Well, you may know or not if Aries told you. That I was the one who filled up and pretty much set up Charlotte, population and corporation setup was by me. Aries buffed it after he took control. Sold to aries
I'll have to give you an applause too whiteboy. I don't know you much as I'm new and you were very inactive during my prime time. However the fact that you could defend yourself against a military mastermind with almost limitless high quality units and almost win the war shows your dedication. Even after being semi-active. I guess this war really boosted your testosterone for a few days on sc lol.
Well, you may know or not if Aries told you. That I was the one who filled up and pretty much set up Charlotte, population and corporation setup was by me. Aries buffed it after he took control. Sold to aries
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whiteboy
All worlds
03 Apr 2016 01:26Link
No worries Zen, can't fault someone for trying to make a buck or two.
When it comes to war it really isn't about the size of the country, it's about the strategy. The vast majority of my war wins came from c3 sized countries against giant countries. I think I referenced this in another thread, with the way the game is set up now (and really, even the way it was set up before), you attack from small countries and defend from large countries. It's even more true now with space transport/professional soldiers. You can have a massive military in a c3 sized country if you have a lot of mobile units.
When it comes to war it really isn't about the size of the country, it's about the strategy. The vast majority of my war wins came from c3 sized countries against giant countries. I think I referenced this in another thread, with the way the game is set up now (and really, even the way it was set up before), you attack from small countries and defend from large countries. It's even more true now with space transport/professional soldiers. You can have a massive military in a c3 sized country if you have a lot of mobile units.
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NATURES WRATH
All worlds
09 Apr 2016 22:31Link
A mirror image of reality hey WB bro. Simcountry is on the right path
No more War WB? lol Asif you wont go out in a blaze of glory lol
No more War WB? lol Asif you wont go out in a blaze of glory lol N
NATURES WRATH
All worlds
22 Apr 2016 22:37Link
If your still here WB Bro.....I mean by 'a Blaze of Glory', fighting until your last gold coin, bullet and man '(If anyone is interested in assets (country, CEO, military) for real cash, reach out to me.)'
But thinking about it.....after going toe to toe with Aries, who else is there who would have fought you and come anyway nearly blazing up your glory lol ;)
But thinking about it.....after going toe to toe with Aries, who else is there who would have fought you and come anyway nearly blazing up your glory lol ;)
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NATURES WRATH
All worlds
22 Apr 2016 23:01Link
Hold up?
I've just looked at the newspapers on LU and last game month WB and Aries went back to War.
I knew WB couldn't leave if he still had a bullet and a gun lol
EDIT....To all new players. While you stare at your screens waiting for the month to pass so the programe can give you something new to think about....keep an eye on this battle between Aries and WB on LU. Its not often you know when and where a real war is happening. Especially between seasoned veterans like these two.
You don't have to be on LU to see LU's newspapers. Just click on LU on the home page and go to one of their countries (Remember it will take about three real days before they can start throwing punches)
I've just looked at the newspapers on LU and last game month WB and Aries went back to War. I knew WB couldn't leave if he still had a bullet and a gun lol
EDIT....To all new players. While you stare at your screens waiting for the month to pass so the programe can give you something new to think about....keep an eye on this battle between Aries and WB on LU. Its not often you know when and where a real war is happening. Especially between seasoned veterans like these two.
You don't have to be on LU to see LU's newspapers. Just click on LU on the home page and go to one of their countries (Remember it will take about three real days before they can start throwing punches)