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Jonni
All worlds
24 May 2016 14:34Link
1. Market Interventions
The game intervenes sometimes when huge shortages in certain products threaten the markets. There were many requests from player in the past, and recently, to reduce or even eliminate these automatic interventions.
Recently, interventions where reduced by mistake. As a resultwe the markets became unstable and even close to a collapse. Players did not intervene and did not start corporations to reduce shortages. We do think however that the markets will offer more opportunities, and Simcountry will offer more challenges if such interventions are reduced even more.
We have made changes to some products and will only intervene in very extreme conditions. Depending on what happens in the coming days, we may extend the process and reduce interventions even more.
2. Product price range
Some products have been tuned to widen their price range. The change in the price range is not very large but
The game intervenes sometimes when huge shortages in certain products threaten the markets. There were many requests from player in the past, and recently, to reduce or even eliminate these automatic interventions.
Recently, interventions where reduced by mistake. As a resultwe the markets became unstable and even close to a collapse. Players did not intervene and did not start corporations to reduce shortages. We do think however that the markets will offer more opportunities, and Simcountry will offer more challenges if such interventions are reduced even more.
We have made changes to some products and will only intervene in very extreme conditions. Depending on what happens in the coming days, we may extend the process and reduce interventions even more.
2. Product price range
Some products have been tuned to widen their price range. The change in the price range is not very large but
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thenewteddy
All worlds
24 May 2016 16:05Link
This is a bit insane.
When I saw the game news I decided to look into these new products, and their usage was utterly minimal. Still, I decided to build a few new corps because there were so few, and I thought it'd be neat to be one of the only ones making them.
Then suddenly the demand for these products has skyrocketed.
Is there no way to introduce new products so that use is ramped up? As opposed to 0, 0, 0, 100000, 100000
When I saw the game news I decided to look into these new products, and their usage was utterly minimal. Still, I decided to build a few new corps because there were so few, and I thought it'd be neat to be one of the only ones making them.
Then suddenly the demand for these products has skyrocketed.
Is there no way to introduce new products so that use is ramped up? As opposed to 0, 0, 0, 100000, 100000
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thenewteddy
All worlds
24 May 2016 16:09Link
Also, I'm not sure I fully understand the rationale behind caps. I've heard of certain products that are always in surplus or deficit, and I've seen this to some degree; but they are almost always things right at the cap. I'm not saying you should allow things to float freely, but why not allow the cap to be increased/decreased by 0.1% or 0.5% per month (or even less) so that these things fix themselves over the very long term. It might take a RL year to 'stabilize things' but is this not easier than having the GMs spend their time doing this manually?
Take Chemicals for example, which have jumped from 662 to 682 recently, but was stuck at 662 (IE the cap)
Why not instead have a system that allows it to go from 662 to like 663, and 664 (etc). So that if you are not near the cap it can move by 20, but if you are at the cap, it can only move by 1 or something.
Take Chemicals for example, which have jumped from 662 to 682 recently, but was stuck at 662 (IE the cap)
Why not instead have a system that allows it to go from 662 to like 663, and 664 (etc). So that if you are not near the cap it can move by 20, but if you are at the cap, it can only move by 1 or something.
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Jonni
All worlds
26 May 2016 10:39Link
We do try to predict the best way to ramp up demand when new products are introduced. Thanks to the complexity of the Simcountry economy this is not an easy feat and may sometimes be a bit violent. Other times it can seem like it's taking too long to ramp up. We're confident that as we introduce more products and diversify the economy, these growing pains will become much less evident.
As for the caps and market interventions. This has been a topic of contention for as lang as the game has existed.
We don't manually intervene in the markets. There's a rather complicated algorithm that decides on a per-product-per-world basis when to intervene and to what extent. From now on we'll be tweaking this algorithm on a regular basis to reduce interventions in the markets. This has to be done very slowly though, to avoid a complete economic collapse.
As for the caps and market interventions. This has been a topic of contention for as lang as the game has existed.
We don't manually intervene in the markets. There's a rather complicated algorithm that decides on a per-product-per-world basis when to intervene and to what extent. From now on we'll be tweaking this algorithm on a regular basis to reduce interventions in the markets. This has to be done very slowly though, to avoid a complete economic collapse.
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thenewteddy
All worlds
26 May 2016 16:26Link
I've also realized the gaps are not as big as expected, as only a dozen or two corps have filled the gap.
I think that this can add a new aspect to the game if done right; and communication (IE things like this topic) are the right way to do it IMO
I think that this can add a new aspect to the game if done right; and communication (IE things like this topic) are the right way to do it IMO
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Al Sadius
All worlds
26 May 2016 22:16Link
> Players did not intervene and did not start corporations to reduce shortages.
Exactly how much intervening were we supposed to be able to do? I started corps on WG in the hardest-hit products, a couple dozen of them. But because the market was frozen solid, once they burned through their initial materials, they just shut off for days until I immediate-purchased everything for them. Nothing we did made the smallest dent in the shortages. The only one I could fix was Carbon, because I built up stupidly large stockpiles when it was introduced, because I didn't understand the problems with new products that thenewteddy identified above.
Also, if this is what happens when market intervention is turned down, your economic model is totally broken. Run a quick and dirty calculation - population of the world * consumption per person, plus number of corps * consumption per corp, then compare it to total production of each good. I
Exactly how much intervening were we supposed to be able to do? I started corps on WG in the hardest-hit products, a couple dozen of them. But because the market was frozen solid, once they burned through their initial materials, they just shut off for days until I immediate-purchased everything for them. Nothing we did made the smallest dent in the shortages. The only one I could fix was Carbon, because I built up stupidly large stockpiles when it was introduced, because I didn't understand the problems with new products that thenewteddy identified above.
Also, if this is what happens when market intervention is turned down, your economic model is totally broken. Run a quick and dirty calculation - population of the world * consumption per person, plus number of corps * consumption per corp, then compare it to total production of each good. I
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Guido Nordhaus
All worlds
27 May 2016 20:38Link
"Players did not intervene and did not start corporations to reduce shortages."
*coughcough* bullshit
While technically it is true that more corps could have been build, the underlying problem was NOT the reduced interventions but the simple fact that no buy order would go through, even for products in bright green surplus.
Seriously...
*coughcough* bullshit
While technically it is true that more corps could have been build, the underlying problem was NOT the reduced interventions but the simple fact that no buy order would go through, even for products in bright green surplus.
Seriously...
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John West
All worlds
30 May 2016 01:35Link
I think it's great the devs have taken steps toward free'er (albeit still controlled) markets !!!
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The_Wicked_Lady
All worlds
31 May 2016 18:51Link
Jonni!!!!
Where is my baby boy?!!!!!!!!!!! How are you, my dear? HUGS you!
Where is my baby boy?!!!!!!!!!!! How are you, my dear? HUGS you!
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Andy
All worlds
29 Jul 2016 19:20Link
Jonni went to the US for 10 days.
He will be back.
He will be back.
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Khome
All worlds
30 Jul 2016 10:08Link
He might want to wait until after November...
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Andy
All worlds
31 Jul 2016 13:19Link
Too long. we need him here.