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W3C - Shortages

Topics: General: W3C - Shortages


Thursday, July 28, 2016 - 04:48 pm Click here to edit this post
There are more shortages recently that have been until about 2 months ago.

There was a discussion here about interventions on the market and we said that some are needed to prevent the market from failing.

we also said that we will make such interventions kick in "later", meaning when shortages in some essential products become more severe, and let the price of some products to fluctuate at a wider range.

We have made some small changes, and we are now allowing some products that are in short supply during a prolonged period, to become more expensive than before.

This resulted in some more shortages but also created more opportunities to create corporations that are capable of producing higher profits.

so some products that are in short supply are now more profitable. You can build them, upgrade them to high quality and sell their products on the market.


Thursday, July 28, 2016 - 07:01 pm Click here to edit this post
That is a damn shame that this is happening. A real damn shame. Andy, mind pming me what those supplies that are going to become expensive will be?

$.$ :D


Friday, July 29, 2016 - 07:07 pm Click here to edit this post
I do not know which part you think is a shame.

both were asked for by players.

some saying that we should stop the automatic interventions in all cases which is dangerous.
and others asked for the price to keep going up when there is a shortage, and never stop going up with no ceiling.

This too could destabilize the market.

So we have made small changes to a small number of products, delayed interventions and allowing the price range (bottom and ceiling) a little more space.

The products are the army maintenance products (def. off. and the navy maintenance products), and some military bases.

These changes were slight and cannot change the markets a lot, and they create an opportunity.

We hope that players will use the opportunity and if they are into "regulating" the market a little more, we could extend this to other products.

Some weapons are now aloud to have a price increase of 6% higher than before and this remains 6% lower than the limit for many food and industrial products.

Some high tech products are also aloud to go a bit higher if there are very large shortages, 6 or 8% higher and it makes these corporations more profitable.

In general, we think that products that are long term, nearly always in short supply, should be aloud to become more expensive so that more players will start making them.

John West

Saturday, July 30, 2016 - 08:02 am Click here to edit this post
Good changes!


Saturday, July 30, 2016 - 08:50 am Click here to edit this post
I was just joking Andy, but like JW said, good changes.

One unrelated question, do you think the price of game money for GC through the game master will ever change? As it stands right now, I just buy electric power cheap for with GC and then sell them on the market. Many players believe they're overpriced.

And will there be discounts on gold for full members, as well as incentives or deals for returning customers?

I think you're a smart guy and you'd probably would realize you could get more income on the game by rewarding old players full or free.

I'm a full member who's new and even I think free members right now who's been playing this game for years more than me should be rewarded for their loyalty. Something like christmas gifts, or halloween gifts would be something that encourages more site activity and increased player activity.

That's something that should be looked into before revamping war PvP


Saturday, July 30, 2016 - 09:58 am Click here to edit this post
I think loosening the price controls is the right direction. It is apparent that SC has more potential with focusing on econ over war. This is a good thing since we are participating in a simulated global setting. Economics are a daily reality, war not so much. In reality, war is just a disastrous event that is always avoided at all costs. Nobody benefits from war in reality, besides arms dealers and the military industrial complex I suppose.

Eugene Mac

Saturday, July 30, 2016 - 03:17 pm Click here to edit this post
Hmmm. Is that why KB market is only supplying 11.5% of the demand for fighters missiles? Or is it because the corps that make them make so few every months?


Saturday, July 30, 2016 - 07:13 pm Click here to edit this post
maybe both..?


Sunday, July 31, 2016 - 12:23 pm Click here to edit this post
The price of game money has increased in the past years.
At the same time, the price of products, salaries and everything else in the game has been declining slowly.

Al this happened to reduce the numbers in the game.

We had absurd numbers and even now, countries turn trillions each year.

we think that game money should increase in value and the cost of everything should decline more.

It is however very difficult to change and can be unfair to some. This is why changes are very small and slow.


Sunday, July 31, 2016 - 12:25 pm Click here to edit this post
There are several products in severe short supply.
(strategic bases for example).
this is why we are allowing the price of some of these products to increase a little more and make these corporations very profitable.

We hope of course, that players will create such corporations, make larger profits, and in the process will reduce the shortage.


Sunday, July 31, 2016 - 08:22 pm Click here to edit this post
Basically I just look and see what has the highest demand in the red, make sure it's something consistently needed, but avoid putting all eggs in one basket. It'll slowy start to diversify each economy hopefully.

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