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Recent Poll

Topics: General: Recent Poll

SuperSoldierRCP

Wednesday, August 24, 2016 - 06:47 am Click here to edit this post
I wanted to thank everyone who voted my proposal.
The GM really liked it so lets see what happens :)

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Requiring C3 armies to come from the world market Status: Excellent, please read our response
Detailed Description:

Currently in C3 wars all Weapons/Ammo just appear out of no where. My suggestion is that all Weapons/Ammo to come off the world market. How it would work is that when the war starts the game creates all the units outlined in the war guides. After the war is won the game takes the total number of weapons/ammo lost and removes that amount from the market. This would create a massive demand for weapons and ammo. It would also allow the GM to massively increase the production of weapons corporations, decrease the cost of weapons, and allow players to become more self-sufficient in producing weapons/ammo. Vote yes to require C3 to take weapons/ammo off markets Vote no to leave as is

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The best contribution for a very long time, really. This proposal is spot on. We have known this problem for a long time and thought that fixing it will help but never resolved. The C3 weapons come from nowhere indeed, and disappear when the war ends. The disappearing compensates for part of the added weapons but this is of course not good enough.

Counting all the losses and adding up is difficult but we can compare the numbers when the war ends, and place orders on the market (gamemaster orders) for the missing weapons and ammo. This is not very complex.

The result will be exactly as you described. It will benefit the weapons market, and may indeed result in cheaper weapons and ammunition. We have already reduced the prices many times and would like to reduce more. Higher use will allow that.

We intend to implement this function. The engineer is now not available, he is on a different project but as soon as he is back, we will have this function done.

Zentrino

Wednesday, August 24, 2016 - 07:04 am Click here to edit this post
Great news!

Johanas Bilderberg

Friday, August 26, 2016 - 01:30 am Click here to edit this post
This is great. Now ammo and weapons corps will be useful and profitable.

SeizeForce

Friday, August 26, 2016 - 09:00 am Click here to edit this post
Um, Johanas, you probably took away a different meaning from this than everyone else did.

High prices for ammos and military assets is better and more profitable for weapon corps.

Cheaper weapons and ammunitions as a result of oversupply on the world market means weapon corps and ammo corps will suffer an even worse deficit but players will be able to fund wars even more.

Only corps I can think of that would benefit from this is both Off and Def Weapons Maintenance corps as they use weapons and ammos as their supplies and it'd just further increase profit margins for them. Oversupplies of weapons and ammos, decrease of price for weapons and ammos would really just result in premium members and higher game level players who are able to make Def and Off Weapons Maintenance corps become more profitable as we should see an increased demand for them and their costs decreasing.

SeizeForce

Friday, August 26, 2016 - 09:02 am Click here to edit this post
C3s may buy them off the market, but in the end, players who conquer them will sell it off.

John West

Sunday, August 28, 2016 - 01:47 am Click here to edit this post
Yes, a decrease in weapon prices would make weapons maintenance companies more profitable as their supplies comprise primarily of weapon systems.

As the developers mentioned, such a change would result in cheaper weapons & ammo.

However, I do not see how weapons & ammo could get any cheaper. Sure, at times they are worth something, but most of the time weapons & ammo prices are bottomed out.

I'll point out that is another thing I don't agree with, which is why do resources have set price ranges. I say let the markets decide the price, and nothing else. but it is what it is, so whatever. . .

I do not understand how weapons & ammo could possibly get cheaper than they already are, especially if C3s are now forced to [immediate] order these products.

I would assume that since C3s must now order these products, rather than magically create them out of thin air, the prices would rise (because demand would increase). This is a great thing because I have weapons & ammo companies that are difficult to IPO because the weapons & ammo are usually, as I said, bottomed out on their price ranges. As such, weapons/ammo companies generally have low market values.

Regardless what the developer said, I completely support C3s ordering weapons & ammo. This is great for weapons/ammo suppliers.

To clarify, how does:

Voter: "Vote yes to require C3 to take weapons/ammo off markets Vote no to leave as is."

=

Developer: "It will benefit the weapons market, and may indeed result in cheaper weapons and ammunition."

uummm. . . ? ? ??

Developer: "It will benefit the weapons market,"

AGREED ! !
An M82 .50 BMG Barrett rifle goes for 15 thousand USD. It is nothing more than a steel tube, that is a rifled (CNC machine cut) barrel in an aluminum frame (receiver). You could make this in your garage/basement if you wanted to, yet it's worth 15 THOUSAND USD. Same difference if, in medieval times, you visit a blacksmith and expressed that you wanted a quality crossbow/bolt, breast plate, spear, or blade, you better have some weight in your coinpurse. Point being, weapon systems are, historically, expensive. Why is it that weapons in Simcountry are so cheap, I do not understand. Ammo, on the other hand, is cheap (from my perspective, though not specifically .50BMG, but 5.56x45mm, 7.62x51mm, 9x19mm, etc is rather affordable). You can take it from me, I'm some damn guy from 'Merica! (pew! pew!) so you know that I know what I'm talking about.

Anyway, yeah I support this change. I merely wish to ask, how does this make weapons. . . cheaper????? They're already [generally, albeit fluctuations] at the lowest price they can be. . .but I do not think C3s buying weapons will make weapons cheaper. On the contrary, they will increase the value of weapons, and so I am very happy to have voted for this proposal while it was under voting.

As a weapons and ammo supplier I am very pleased that C3s will begin to purchase weapons and ammo. I do not understand why people want weapons and ammo to be cheaper when most of these who say weapons/ammo should be cheaper are unlikely to utilize them regardless of the price.

Weapons and ammo in Simcountry is so cheap I have tens of millions of precision bombs. I could probably level every town and every city on every world if it weren't for war levels and secured mode. It is time for higher weapon and ammo prices. I hope C3s buy lots of weapons and ammo. I will destroy many C3s to raise the price of weapons and ammo so that I can IPO these damn state corporations I have and bring them under my enterprise's control (because the developers limit how many companies my enterprise can put in a country, so IPO is only way to privatize my economy, under my enteprise's control of course).

To summarize I'll say again, good change!

Zentrino

Sunday, August 28, 2016 - 03:14 am Click here to edit this post
I want cheaper ammo and weapons. Rock bottom prices, pennies on the dollar I say! Heck, give them away if you need to!!

marshal.ney

Sunday, August 28, 2016 - 08:37 am Click here to edit this post
Increasing demand for weapon systems would increase the price. The GM setting a lower price per weapon system would decrease the price. The GM making a lot of GM corps manufacturing these systems would decrease the price. I'd expect some tuning, and some initial hiccups.

Regardless of the price fluctuation or direction, I'm all for it. Be nice if their commodities in stock were treated the same way. That would turn some historic perennial losing corporations back into money makers.

Sorry I missed the poll, Super. Hope to have my premium by the time the next one rolls around.

John West

Sunday, August 28, 2016 - 09:23 am Click here to edit this post
Clarification: when I and a bottle of red said in my previous post that I am a weapons/ammo supplier, more accurately at present I have been supplying only my own countries weapons/ammo. Although I do intend to eventually provide weapons/ammo for market when production quality is increased. I do however offer strategic missiles at Carina space station for anybody interested. Also when I said ammo is cheap, that was a useless side note about small arms ammo. I forgot to mention that missiles are, of course, not cheap. As such, I would expect missiles and other advanced weapon systems (by that I mean all Simcountry market weapons/ammo) to be on the expensive side in Simcountry. and so I would expect weapons/ammo companies to be among the more profitable companies as they are in reality (for example Colt, Boeing, Northrop, Lockheed, Raytheon, that Kalashnikov company in Russia, etc.). Presently in Simcountry companies that produce corn(??) seem to be a more lucrative investment than armored vehicles. . .

Just another .02 from me on weapons/ammo pricing.


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