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Attention All Players and Andy. PSA: 1

Topics: General: Attention All Players and Andy. PSA: 1


Monday, October 24, 2016 - 01:52 am Click here to edit this post
The Foundation, Located on Fearless Blue had the first policy meeting today. Nothing too serious.

Thank you for showing up today everyone. We even had Aries pop in for a few.

A few things that are apparent from the chat. I meant to post the entire log, but the chat disconnected unexpectedly. I know the gms have access to the log, and I encourage them to read it.

For the Gamemaster

- The chat is highly unstable. It needs to function properly if it is expected to be used and offered as a game feature. This is a known issue for many years. It is essential to player communication and although external solutions are available, nothing says you care more than providing a stable client.

- I encountered a player who was about to quit until he saw the meeting invitation. Probably the most influential discovery of the meeting. The dysfunctional state of the chat client likely played into situations and outcomes like this. The thought that a simple chat meeting could retain the interest and membership of a premium subscriber should speak volumes. I would also ask for more support from the gamemaster for our efforts. What support that should be is another conversation but at a minimum giving players a better client is a great start. Your ideas, and an exchange of ours are welcome.

- Desirelessness is a real issue. Take for example the Aries vs Go 1 versus 15 whoevers. A no go. Same with other staged battles. There is a correlation between removal of c3 raiding for cash and a severe decrease in participation in pvp war. In the past era, perhaps an extreme existed. Whereas now, the opposite extreme exist, nearly no participation, willing participants, that is. A balance should be sought. Along the lines of loosening monetary policy coupled with clear significant advantages to acquisition of wealth through econ, or the long game. I am certain low participation was an unintended outcome of removing c3 raiding. Regardless, the data is data and it is also clear. This is not an attempt to return to the discussion of bringing back c3 raiding as it existed before. It is rather a search for balance. I will expand this conversation in an alternate thread.

For players

- The Foundation is an open association of like-minded players interested in increasing activity in general. After years of absorbing this forum, I have come to realize how surprisingly meaningful this game becomes to the players that make it. This game is worth our efforts to restore it. There are far too many players who are the greats of Simcountry past, still lurking around in this place looking for what was lost. We aim to help old and new players discover that again.

- We have agreed by vote to rotate chairmanship and next Sunday's meeting will determine our first chairperson. New Joins have a one week grace period for chair votes. This is to prevent a potentially fraudulent outcome. Terms are for one real month.

- We have agreed to hold unofficial meetings every Sunday at 1pm Eastern US Time. All are welcome. Aside from whatever is going on in the meeting, this is a good opportunity to log in and expect company in the chat room. You have the chance to communicate with other players in real-time, gain knowledge and assistance, or get pointed in the direction of adequate help.

- We have agreed that the association will not cooperate or act as a whole militarily. Associations in the game will exist among member, even players who traditionally oppose one another within the context of game-play. Our focus will remain on improving the user experience of the game until further notice. Opposing factions need not shy away from participation. In-game politics will not be entertained at present. Naturally, some issues may come up for discussion. But opinions on those topics are not the position of The Foundation.

Final Thoughts

For years now, players and devs alike, have struggled to comprehend some fundamental aspects of satisfaction. Someone's ideal game is not for everyone. Player and dev alike, from the experienced veteran, and the lowly new member, have shared opinions in the context of making the game "better". This is a natural instinct but painfully obvious that it is the wrong pretext to improving anything. If we observe the basket of adjustments, in the spirit of development of a "better game", the result has been anything but desirable to a greater extent. Perhaps all the adjustment solved many minor and even serious problems but it has without question created a fatal one. Desirelessness. I can go on and on about how deep that really goes but I won't here. I asked the association what is something that would improve the players' satisfaction within the game. I will tally the ideas and summarize them in order of frequency to less frequent. Instead of suggesting what we think is better, The Foundation will survey these ideas and present requests that enhance satisfaction for the user and allow the devs to do with it what they will. It is my hope that with these insights, future adjustments will have at least some consideration to user satisfaction instead of just making something better without consideration of what, "Is it enjoyable as implemented."

I ask all active players to join us and the discussion. We can help the GMs with the feedback generated.

Thank You to Zentrino, PapaStorm, and Wisco for coming to the meeting. We had as many as six people present in the room. Hopefully that number will grow next week.


Sunday, October 30, 2016 - 10:44 pm Click here to edit this post
Hello Everyone. This week's meeting was a bit lackluster, however there are still participants in the chat. Everyone is welcome for general conversation and help with questions. Its like being on the forum typing thoughts and questions but with other people in real time.

I hope to see you there.


Monday, November 14, 2016 - 11:13 pm Click here to edit this post
Hello Wendy. Great to see you back in the game. No worries, I am no longer involved. lol

Just wanted to wish you well and to say I'm sorry things got so nasty between us before. I wish you the best and glad you are back playing.


Wednesday, November 16, 2016 - 01:59 am Click here to edit this post
Hello Jan. It has been a while. Very nice to see you among the players who define loyalty and community and still hang around. All things were good and bad in jest more than not I am sure. No need to apologize for anything, we have had our share of faults and fingers to point and blame. It is all in a game. I hope you keep around, one less real player to have to add to the bunch of players still here I think. Nothing more valuable than that. I hope you are doing ok, I assume the fact that you log in is an indication of that. Stay happy and well and make sure you do more than visit.


Saturday, November 19, 2016 - 01:40 am Click here to edit this post
Thanks, Wendy. Things are going well. I don't play, just pop in every now and then to read and see what peeps are up to these days. Real life is busy busy, so I don't have free time like I used to! So glad to see you back. Everyone loves you in this game. Not the same without you. Love and happiness to you as well.

Happy Turkey Day to you and all you Americans out there in Sim Land! :P


Tuesday, November 22, 2016 - 08:10 am Click here to edit this post
Thanks Jan. It means a lot coming from such a strong adversary.


Thursday, November 24, 2016 - 04:42 am Click here to edit this post
so when are these discussions?


Thursday, November 24, 2016 - 06:03 am Click here to edit this post
where and when can these meetings be attended?


Thursday, November 24, 2016 - 10:03 am Click here to edit this post
Look up ^^^ Way Way UP!

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